Oxygen Not Included

Oxygen Not Included

Customize Elements
104 kommentarer
cloudsystem4 1. apr. kl. 12:17 
yeah that is what i did but nothing happened could you try it maybe i did smth wrong?
Fumihiko  [ophavsmand] 27. mar. kl. 8:37 
Oh, I did not know. The item Lumber was replaced with the element WoodLog. In that case you can make it a building material. Just add the ore tag "BuildableAny" to WoodLog.

But careful, most elements already have tags. Defining a new table will overwrite it. Check the source files for their properties:
Steam\SteamApps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\elements
KaedanJarret 26. mar. kl. 18:44 
Wood is now a building material in the Frosty Planet Pack DLC. There is a Wood Tile specifically, but you can also use it for Cots, Drywall, Ladders and other buildings.
cloudsystem4 25. mar. kl. 10:36 
I see
Fumihiko  [ophavsmand] 25. mar. kl. 8:35 
Lumber is not an element. You cannot build stuff out of it. All elements have a tile variant (like an oxygen tile, or dirt tile). There is no lumber tile.
cloudsystem4 24. mar. kl. 12:58 
hmm so i managed to successfully stop polluted water polluted dirt and slime from off gassing polluted oxygen. but i couldn't delete polluted oxygen from the game when i did what you suggested of making it change to oxygen at 1 kelvin didnt work like nothing even happened maybe i typed smth wrong idk. anyways i tried making wood a buildable material like to build dry wall or tiles and that didnt work
Fumihiko  [ophavsmand] 24. mar. kl. 8:43 
I think you could set sublimateProbability to 0 and it will never sublimate.

How to remove an element (ContaminatedOxygen)... Mh... you could try to set highTempTransitionTarget to Oxygen and highTemp to like 1 Kelvin. That would cause the element to transition to oxygen at any temperature. But it might crash, I never tried that.
cloudsystem4 23. mar. kl. 13:33 
can i use this mod to remove polluted oxygen from the game? if not, could i use it to stop polluted water , dirt, or slime from off gassing polluted oxygen. if any of those are possible how do i do that?
Fumihiko  [ophavsmand] 23. mar. kl. 2:31 
Open the config in a text editor. Find or add your element ID. Set
* lowTemp: temperature it freezes/condenses
* highTemp: temperature it melts/evaporates

The values are in Kelvin. Something like this:
{"Id": "DirtyWater","highTemp":344.15}
Rose_420 23. mar. kl. 1:31 
how to set state change temperature like what temp a liquid turns to gas
herrlich 28. sep. 2024 kl. 5:01 
Thank you for your help
Fumihiko  [ophavsmand] 28. sep. 2024 kl. 4:57 
That would be one way:
https://privatebin.net/?84d6b63e121d452b#8TqEpqJHHpAXNE8B3DL5oEfQm4AcNJARhTuXEoSkz9bX

The most common mistakes are commas. So watch out for those.
Fumihiko  [ophavsmand] 28. sep. 2024 kl. 4:36 
Open the config in a text editor. Find or add your element ID. Add this property to it.
"attributeModifiers": [{"AttributeId": "OverheatTemperature", "Value": 100.0}]
herrlich 28. sep. 2024 kl. 4:28 
I want to know how to set overheat temperature
Marckat 2. juli 2024 kl. 16:55 
Oh, I was able to find it, silly me, I was used to how it worked a few versions ago that it kept the .json on the actual mod file, oh well it was a mistake on my end sorry for bothering you 😅
Fumihiko  [ophavsmand] 2. juli 2024 kl. 7:26 
The description above has the exact path to the config. Did you try that? Note that none of my mods save the file in the actual mod folder, since otherwise any update would reset everything.

z28ZQA0j is some leftover. Ignore it.
Marckat 1. juli 2024 kl. 22:16 
Is this mod still being maintained? Already tried forcing updates 3 times, unsubscribed and subscribed again, tried downloading from Github, and nothing seems to work. This mod makes some buildings be able to be built out of abyssalite as promised, polluted oxygen is heavier etc.

But no matter how hard I try, I cannot change elements settings. There is no "CustomizeElements.json" on the mod's folder, there is actually no .json files at all, there's only the changelog and the .info and .yaml files, but there is this weird "z28ZQA0j.txt" file that seems to be what "CustomizeElements.json" was supposed to be, and this file comes both from Steam, force mod update and Github, but doesn't seem to do anything.

I already tried adding my own "CustomizeElements.json" file with the correct text but nothing changes. Changing that weird file from a .txt to a .json doesn't work either.
Sarah 28. nov. 2023 kl. 13:15 
Is there any way to make this compatible with Chemical Processing ?
Fumihiko  [ophavsmand] 25. nov. 2023 kl. 4:43 
That's probably done with world generation. defaultMass is just what the sandbox tool will select as starting value.
csfireworks 25. nov. 2023 kl. 3:55 
mod work great,like this lollll:
{
"Id": "Dirt",
"oreTags": [
"RefinedMetal",
"BuildableAny",
"Transparent"
]
},
but this mod cannot change the " defaultMass" ,that's a pity. I just want to dig nature density of
ore,such as 4800 kg iron ore per block
Fumihiko  [ophavsmand] 14. okt. 2023 kl. 15:51 
You can try. Adding sublimation should work with all elements that don't have it yet.
Removing sublimation only works on very few, new elements (like the DLC elements).
Eviscerator 14. okt. 2023 kl. 10:17 
So changing the code with these lines has no impact?

* sublimateId: what element should this sublimate to
* convertId: probably off-gas element
* sublimateFX: what FX to play
* sublimateRate: how much to sublimate
* sublimateEfficiency: how much is lost during sublimation
* sublimateProbability: how often does the sublimation occur
Fumihiko  [ophavsmand] 14. okt. 2023 kl. 9:49 
It appears that early devolped elements have their sublimation hard coded and cannot be changed at the moment. I wasn't aware of that until now.
Eviscerator 14. okt. 2023 kl. 8:00 
hello, what is the exact code that I must write if I do not want the bleachstone to sublimate?
76zzz29 7. okt. 2023 kl. 14:09 
oh! it did break after the update but reenabling it work...
:gearthumbsup:
Fumihiko  [ophavsmand] 7. okt. 2023 kl. 2:18 
Are you sure? It seems to work fine for me. And I didn't change anything for ages.
76zzz29 6. okt. 2023 kl. 1:30 
new game's update, new mod that break
Chuck_Borris 8. aug. 2023 kl. 5:38 
loving the mod, could you please add Abyssalite to Insulated water pipes? I can make Insulated ducts but not pipes, thanks :)
Fumihiko  [ophavsmand] 16. juli 2023 kl. 9:31 
[h1]Crashes on boot[/h1]
Try installing Mod Updater or Mod Manager

Clearing the download cache, then unsubcribing, then resubscribing can help Link
Z_Zero_TH 15. juli 2023 kl. 6:02 
Mod is broken
crashfly 5. mar. 2023 kl. 8:40 
Yes, thank you. That fixed the problem.

Horrible in updating though. Steam must have updated to an older version. Had to disable. Force update. Then re-enable it. Stupid Steam Shenanigans.
Fumihiko  [ophavsmand] 5. mar. 2023 kl. 8:23 
Fixed. There is a very unnecessary conversion Tag -> Element -> Tag. Which will fail, since tags cannot resolve to element.
crashfly 4. mar. 2023 kl. 20:57 
so i have a question related to making a custom tag group.

{
"Id": "Brine",
"oreTags": [
"AnyWater",
"SaltyWater"
]
},
{
"Id": "SaltWater",
"oreTags": [
"AnyWater",
"SaltyWater"
]
}

This is how I have defined "SaltyWater" by putting the two items in that group. The problem with defining the group this way is that when I specify waterweeds to use the "SaltyWater" tag and then get info on the plant after planting, the game crashes. But only when an actual plant is planted. Before planting, the info has "MISSING.STRINGS.MISC.TAG.SALTYWATER".

My question is what is the best practice for defining a tag group?
crashfly 18. feb. 2023 kl. 13:01 
I am being to think that Fumihiko is my favorite mod author.
So many mods that were made that I did not even realize....yep, add another to the list. :steamhappy:
nekollx 25. jan. 2023 kl. 10:54 
yup looking forward
Fumihiko  [ophavsmand] 25. jan. 2023 kl. 10:29 
Then you can swap it. I like that polluted oxygen is falling down into the air filters. But you can do you.
nekollx 25. jan. 2023 kl. 9:58 
for me i kinda like Oxagen ot be heavier. I use wall pumps thati stick in the celing so as unrealist as it may be for me having like oxagen sit below clonre, poluted oxagen, etc is best as then those float to the top and get siphoned out
Dazz Aephiex 19. dec. 2022 kl. 8:12 
The three default changes are all great quality-of-life changes, thank you!
nipodemos 15. okt. 2022 kl. 13:39 
i'm using it normally on DLC even after sweet dreams update, thank you for this mod
Fumihiko  [ophavsmand] 5. okt. 2022 kl. 8:29 
Are you sure?
groovemonkey2005 4. okt. 2022 kl. 13:25 
Damn, it's broken :(
Maytere 27. juni 2022 kl. 1:31 
It worked like a charm. Thanks alot.
Fumihiko  [ophavsmand] 14. juni 2022 kl. 11:12 
Open the config. Look for Katairite. In its list of oreTags add a new line "Plumbable". Don't forget to set the commas correctly.
Maytere 14. juni 2022 kl. 2:35 
i can use abyssalite on gas pipes but i cant use on liquid pipes?
is there a way to fix this?
Fumihiko  [ophavsmand] 1. juni 2022 kl. 11:55 
I don't have that problem.
Rex 31. maj 2022 kl. 18:11 
I can no longer build abyssalite buildings, is anyone else having this issue?
jimbob6f 29. maj 2022 kl. 5:32 
Hey is there way to change the overheat temp of something like thermium or niobium? I tried "OverheatTemperature": 1500 under "Id": "Thermium", I have no clue :( Please help.
Fumihiko  [ophavsmand] 30. mar. 2022 kl. 7:47 
No sorry. Decor is part of the building. The bonus to decor is also managed by something else. Doesn't work.
辉心易冷 30. mar. 2022 kl. 5:12 
Can this module modify the "Decor" attribute of the element
白鸽与风铃草 27. feb. 2022 kl. 1:17 
It has been solved, thank you