Transport Fever 2

Transport Fever 2

Medieval Buildings
52 kommentarer
Lmgordocano  [skapare] 27 feb, 2024 @ 15:26 
Hi Frank Drebin
Honestly, I have a lot of things on my plate and I am always more motivated by new things, but I will make an effort and try to do it as soon as possible. Greetings.
Frank Drebin 25 feb, 2024 @ 7:39 
Hello Lmgordocano,
thank you very much for the feedback. I've disabled the two MODs for now and will re-enable them once you've made the changes. Do you have any idea when that will be? Thanks for the help and keep it up. Your MODs are really great and thank you for them.
Greeting...
Lmgordocano  [skapare] 24 feb, 2024 @ 9:47 
Hello Frank: That happened because there are buildings in different mods with the same name. I have done so many that it was difficult for some not to repeat. I'll have to rename them. Meanwhile, the solution would be to not have the other mods activated if you don't use them. Greetings
Frank Drebin 21 feb, 2024 @ 12:46 
Hello,
I have a problem with the MOD "Medieval buildings Pack".
The following buildings are missing in the MOD:
MEDIEVAL SQUARE
MEDIEVAL FARM
MEDIEVAL MALL
The last two MOD's (FARM & MALL) have been replaced by other buildings in the current game.
The MEDIEVAL FARM has been replaced by the ALPINE HOUSE from the "Me and the Farmer Pack" MOD.
The MEDIEVAL MALL has been replaced by the MALL 1 from the "Commerce Building Pack" MOD.
The error occurred after I added the MODs (Commerce & Farm).
Please help to solve the problem.

Translated with DeepL.com (free version)
Lmgordocano  [skapare] 3 jun, 2022 @ 13:56 
Hi Quince99. I don't know how it's done, I'll have to study it, anyway I'd have to ask snowball for permission. I gladly give up my part. Greetings.
Quince99 3 jun, 2022 @ 7:58 
Would it be possible to have the medieval wall so that it works with Snowball's Fences mod please? I've tried to incorporate it myself, using existing scripts and files as a template, but convincingly have failed.
Lmgordocano  [skapare] 2 apr, 2022 @ 12:49 
Hi Deepa. buildings are assets that you can place freely. There are some residential ones that produce inhabitants and other commercial ones that attract people. As long as they are connected to a road. Greetings
Dreepa 2 apr, 2022 @ 7:41 
Will Towns use these assets by themselves, or is it all manually placed by the player? Or how does it work? Thanks.
All-Round 21 okt, 2021 @ 23:17 
these are the buildings in cities xl
fisherb1986 11 sep, 2021 @ 21:11 
Hold up!!!!!!!!!!!!!!!!! Hold Hold up!!!!!! These are actually some of the assets from the game Cities XXL i think
briansyston 12 aug, 2021 @ 21:22 
I have been using these again today and they fit very well with roads and the church is so good at distance and they fit for any date.
You do have to block the AI with the hedge from the fences mod.
briansyston 12 aug, 2021 @ 14:42 
Well yes all them horses need shoes and we need somewhere to take steel to, so it fits in the game well.
Lmgordocano  [skapare] 10 aug, 2021 @ 15:34 
you mean a medieval blacksmith?
briansyston 10 aug, 2021 @ 14:46 
Wonderful. Can you do a blacksmith industry needs steel.
squarebuilder 4 aug, 2021 @ 3:06 
Wonderful modification with lots of beautiful houses.
Unfortunately you can see through the grass through the ground textures. But you can just paint over that.

A suggestion for upcoming updates: Possibly you could add that you can place the houses with decorations and without decorations. Then it doesn't always look exactly the same.

But even so, it's a great modification.
Pagee :3 3 aug, 2021 @ 0:44 
Ohh die sehen ja aus wie die Cities XL Häuser :D Love it!:steamhappy:
Elje0ett 27 jul, 2021 @ 6:14 
Thanks for making my old town possible!
user 23 jul, 2021 @ 17:31 
Great Job!:steamthumbsup: Thank you!
Adie Gibbs 20 jul, 2021 @ 10:24 
Thank You
Lmgordocano  [skapare] 20 jul, 2021 @ 9:54 
Hi Adie, maybe for the next update, when I have more stuff to add
Adie Gibbs 20 jul, 2021 @ 6:48 
Just wondering if the Grave Stones could be assets too....... Ok if not.
4mB3r197 20 jul, 2021 @ 6:00 
So great! Thanks a lot for the update!
Gunzolette 20 jul, 2021 @ 2:54 
viel, vielen Dank, das update ist mal wieder absolute Klasse, Hut ab.:steamhappy:
user 19 jul, 2021 @ 14:11 
Thank you!:steamthumbsup:
Adie Gibbs 19 jul, 2021 @ 12:29 
Thank You for the update
Lmgordocano  [skapare] 19 jul, 2021 @ 12:18 
New buildings, some assets and Several Stand alone Houses, option to remove the base to several buildings. Gretings
Lmgordocano  [skapare] 17 jul, 2021 @ 7:53 
I am preparing an update with new buildings, assets and several stand alone houses.
Lmgordocano  [skapare] 17 jul, 2021 @ 7:50 
There are several residents' buildings with a capacity between 4 and 8 people, a shop, a hotel, a restaurant, a plaza and a church with a commercial capacity of 40 people each. Greetings
cdaguiar 17 jul, 2021 @ 7:34 
is it also AI build?
Elektrotek 16 jul, 2021 @ 9:12 
Looks like the same model in CXL
AraxEthyr 16 jul, 2021 @ 1:12 
very nice!
►Durin Drago◄ 15 jul, 2021 @ 8:22 
Now i can build Mondstadt
UK 15 jul, 2021 @ 0:49 
Danke für diese wundervolle Mod.
user 14 jul, 2021 @ 14:41 
Ich hatte die Hoffnung schon aufgegeben, doch nun sind sie da, die ersten schönen Mittelalterlichen Gebäude!!! :steamthumbsup:Wunderbar, vielen Dank, bitte sehr gerne noch viel mehr davon!
Paule 14 jul, 2021 @ 9:43 
Moin, na das hat doch was, tolle Arbeit :steamthumbsup: Danke fürs bereitstellen zum Download. :steamthumbsup:
Pdguru 14 jul, 2021 @ 9:03 
Great! Thank you!
Adie Gibbs 14 jul, 2021 @ 9:03 
I think individual buildings would be good, but still keeping the option to have the originals. maybe asset on/off option and the stone arches and church gates as assets too.
sheep21 14 jul, 2021 @ 8:13 
thank you so much! brilliant stuff
Lmgordocano  [skapare] 14 jul, 2021 @ 7:57 
ok i will consider it for future mods.
Rauschpfeiff 14 jul, 2021 @ 6:34 
Thank you so much! It would be really really nice though, if you could publish your future buildings as standalones without fixed ground settings. Your models are first and foremost attractive for "Schönbauer", but their use is painfully restricted in the way they are presented here. It's hard to build realistic sceneries with rectangle blocks of buildings. It would be very very kind if you could consider this! :)
Lmgordocano  [skapare] 14 jul, 2021 @ 5:31 
I can do individual buildings, but that means redoing everything again, so I'll get on with it, but it will take a while, because there are a lot of houses. Greetings
Juju2107 14 jul, 2021 @ 5:19 
@Lmgordocano Thank you for your info. I can use some of the vanilla textures to paint it. Anyway, you did a great work as every time !
4mB3r197 14 jul, 2021 @ 4:39 
Would it be possible to have the buildings as stand alone ones so we can create own village parts instead of having the large set of houses in their mostly square way?
Lmgordocano  [skapare] 14 jul, 2021 @ 3:49 
Juju2107 Changing the green areas would be a lot of work because the whole piece is a single object and a single texture. But if you match the terrain in the green areas you can easily paint it with vanilla textures. Greetings.
Gunzolette 14 jul, 2021 @ 2:42 
Fantastisch. Vielen,vielen dank euch beiden.:steamhappy::steamhappy::steamhappy::steamhappy:
anthony 14 jul, 2021 @ 1:46 
I have not downloaded this yet but the pictures are making me drool. Wonderful to have an alternative to the dull vanilla models. Thank you for even imagining to do this work.
poyouko ;) 14 jul, 2021 @ 1:41 
moi j'adore merci vraiment pour ce que tu réalises
mongolteiko 14 jul, 2021 @ 1:22 
Interesting idea. Can now build some 'old town' parts of cities.
Nice and thanks.
4mB3r197 14 jul, 2021 @ 1:06 
OMG!!! That's exactly what I was desperately waiting for!!! Awesome! Thanks so much!
Juju2107 14 jul, 2021 @ 0:45 
Could it be possible to change the "green areas" to fit one of the vanilla greens ?