Sid Meier's Civilization V

Sid Meier's Civilization V

Uncivilized! (The Rise of Man)
102 則留言
aradgula  [作者] 7 月 30 日 上午 6:11 
gooner_paolo, Yes, that is a base game mechanic.
gooner_paolo 7 月 28 日 下午 1:28 
Hi, really enjoying the mod. Just made peace with a civ that gave me a captured city state, is it right that I can't give up the city & bring the city state back to life?
aradgula  [作者] 7 月 26 日 下午 3:32 
Divergent, Thank you for the feedback, especially mention of the two bugs. I will check that out, right away as I am working to get out the new version. My own play-through is my baseline, so bug-free is super important. Glad you had fun with the mod!
Divergent 7 月 25 日 下午 8:13 
I have just finished my very first playthrough with this mod and have to congratulate you on an absolute masterpiece. Thank you so much for an almost completely bugfree experience after I had basically decided to give mods one last try before ridding myself of them entirely. I am very excited for the Enlightenment and Future Worlds integration, as you seem to be one of the last modders on earth that still care about quality assurance. The only two 'bugs' I have encountered in my playthrough, is that two of my cities (my only two cities on island chains), were unable to produce anti-ship missiles. Also, the entry for Giant Death Robots state that they require one Uranium And one Aluminium each, although in reality they do not use up any Aluminium.
aradgula  [作者] 7 月 20 日 上午 6:20 
MessiahLoaft, not likely; however, I am nearing comp[letion of a new build which integrates both, the Enlightenment era, and Future Worlds. Not quite sure when I'll get it out though.
MessiahLoaft 7 月 20 日 上午 5:27 
is this compatible with future worlds mod?
Billy Pol Pot 6 月 12 日 上午 7:46 
You should add a Neander Valley civ to the mod which has a prehistoric unique unit that replaces the savage)))
aradgula  [作者] 6 月 8 日 下午 7:04 
Billy Pol Pot, Yes, and my apologies for not getting back to you're earlier post. At the moment, I don't require additional play testers, as I have enough info to for the next build. As soon as I have the time, I will put it together. If I need additional play testers later, I will definitely keep you in mind... and thanks for the support!
Billy Pol Pot 6 月 6 日 下午 2:05 
Is this mod still active? I really can't wait to play the next update((
Billy Pol Pot 5 月 14 日 上午 10:40 
sent you an invite, I would like to play the latest build too!
aradgula  [作者] 2 月 20 日 上午 6:53 
SakuraKoi, thank you for the encouragement. When I began Uncivilized almost 7 years ago, if you can believe it. Whowards DLL-vmc was really the only good option at the time, so Uncivilized leans heavily on WHowards picknmix mod collection, many of which are included in the current Custom Mod Pack in my workshop. The new version of Uncivilized! fully incorporates Whowards dll-vmc and even more of his modules. While I did do some testing with a version of Community balance patch DLL, the amount of work to migrate to another DLL, is a bit ovewhelming, and I'm also skittish, in that I consider the new version of Uncivilized to be polished and quite stable. If you are interested in being the first bewsides myself to give it a whirl in it's current state, which is solid,, send me a friend request and I will provide a link for the current build. Thanks again!
SakuraKoi 2 月 19 日 下午 8:12 
Just dropping by to say hi. And to cheer you on a little.

With Civ 7 being arguably a flop for now and Civ 6 modding remaining utterly flawed due to the asset limit, I too am looking back into playing Civ 5 somewhat sooner rather than later. Only recently as such I came across Uncivilized and I am smitten.

I'm very much a Marathon player and apart from complete overhauls that also bring them, I considered mods that add tech as the best (and it is a shame that there basically 'there can only be one').

As aware as I am that complete Gaia/Sapiens compatibility is impossible, I do hope for as much as plausible. Luckily, or so I believe, a lot of 'modules' shouldn't conflct like the Terrain and Resource Mods (Collection from Gaia). Regardless, I wish you all the best~
aradgula  [作者] 2 月 19 日 下午 2:22 
Noble_Steel, slow. In final play testing, but keep coming up with cool new things to add. Also, more than just a tech tree mod. The mod integrates the Prehistoric era, Enlightenment era and Future Worlds, along with expanding every era and adding tons of new content. Play is solid through the Renaissance, still working from there, just a matter of whether I can keep from adding new stuff. Not concerned too much about bugs, they've mostly been worked out the past couple years, although Future Worlds required some updating and haven't got there yet.
Noble_Steel 2 月 16 日 下午 6:48 
Progress Update on that tech tree mod?
aradgula  [作者] 2024 年 10 月 4 日 上午 9:51 
forgiveanangel, in it's current incarnation, not at all really. However, I'm in final balance play testing with a massive rebuild of uncivilized!, incorporating both the Enlightenment era and Future Worlds... along with a ton of original content, including a complete rebuild of the tech tree, expanding every era. It's a slow process though, my hope would be to get it out in 2-4 weeks.
wind-up mouse 2024 年 10 月 2 日 上午 4:11 
how compatible is this with Enlightenment Era and other such era mods?
aradgula  [作者] 2024 年 9 月 14 日 下午 2:42 
Caracal, I'm glad to hear it, thank you.
Caracal 2024 年 9 月 12 日 上午 9:27 
Really enjoying this mod, TYVM
aradgula  [作者] 2024 年 2 月 20 日 上午 4:57 
Wofguy, Animal Husbandry
Wofguy 2024 年 2 月 19 日 下午 9:23 
Now that Trapping has been removed, when does Germany get their civ bonus?
aradgula  [作者] 2023 年 10 月 16 日 上午 8:24 
Billy Pol Pot, thank you, I'm glad you're enjoying it.
Billy Pol Pot 2023 年 10 月 15 日 下午 12:12 
Amazing mod. Actually works with the AI. Thank you so much this is all I ever wanted.
aradgula  [作者] 2023 年 10 月 12 日 上午 7:43 
Billy Pol Pot, I believe so.
Billy Pol Pot 2023 年 10 月 11 日 下午 12:06 
Is this the latest prehistoric mod??
aradgula  [作者] 2023 年 6 月 13 日 上午 10:32 
Benediktas, and thanks for pointing out the bug, I'll keep a close eye on that feature when I get there.
Benediktas 2023 年 6 月 13 日 上午 7:53 
Yeah without civ 4 diplo features works fine :). Thanks looking forward to new versions! :steamthumbsup::steamhappy:
aradgula  [作者] 2023 年 6 月 12 日 上午 9:02 
Benediktas, I would say that it's highly likely it's the civ 4 diplo features mod. The custom dll mod has some compatibility with the civ 4 features, but it may be conflicting with the mod your using. I haven't seen a bug as you've described previously. You might try downloading this version from whoward's website:

https://www.picknmixmods.com/mods/CivV/Diplomacy/CivIV%20Features.html#

It may not be as complete as the mod your using, but should be compatible (I have tried it yet).

The next build of Uncivilized!, which is still a little ways off, will have some civ 4 diplo features included. Once I get to that stage, I will have a better idea of what the issue may be. You might try the cache clearing method described below, but I suspect that is not the issue here.
Benediktas 2023 年 6 月 12 日 上午 8:36 
Great mod but there is a bug:When trading with leaders you get invisible offers and cant see whats offered or what you are offering.
Loaded mods: This, tectonic map script, no capture for uncivilized,civ 4 diplo features, custom dll mod pack.
aradgula  [作者] 2023 年 6 月 11 日 上午 9:11 
Scout_Andy, if you haven't already tried this, give it a shot. Many issues with Civ V can be traced to the cache and/or corrupted game files. Let me know how it goes.

Delete contents of Documents\My Games\Sid Meier's Civilization 5\cache

Then have Steam verify the integrity of the Game Cache:
1. Open Steam
2. Click Library
3. Right-click on Sid Meier's Civilization V
4. Click Properties
5. Click the "Local Files" tab
6. Click "Verify Integrity of Game Cache"
Scout_Andy 2023 年 6 月 10 日 下午 7:35 
I used the national parks, tectonic map, and the custom dll mods. I followed the links posted off this for the mods
aradgula  [作者] 2023 年 6 月 5 日 上午 7:51 
Scout_Andy, what mods are you using?
Scout_Andy 2023 年 6 月 4 日 上午 11:19 
Id love to try this mod but every time i try playing it never spawns units in and immediately ends the match. I've only launched with compatible mods. any suggestions?
aradgula  [作者] 2023 年 3 月 31 日 上午 5:58 
General_Dummkopf, thank you.
General_Dummkopf 2023 年 3 月 30 日 上午 7:21 
If you're reading this trying to decide if you want to subscribe and play this mod ... stop and go ahead and subscribe. Do it now. It is a ton of fun, really awesome and a well put together mod that adds a whole new dimension (think playability and "re-playability") to Civ 5. You won't regret it ... and Steam makes it so easy to play. I say this because I was not familiar with mods until recently, thinking they were hard to install, etc. It's basically as easy as clicking "Subscribe" here and "Mods" in-game. Enjoy ~ you can thank me later ...
aradgula  [作者] 2023 年 1 月 28 日 下午 4:42 
J, unfortunately no. The Uncivilized! mod required significant balancing to ensure continuity with BNW and would likely be seriously unbalanced with Gaia's Core mod and Sapiens (which I believe requires Gaia's core). However, Uncivilized! has it's own "core mod" here:

https://steamproxy.com/sharedfiles/filedetails/?id=2688381447

The Custom DLL core mod for Uncivilized! has some of the functionality of Gaia's core as it's based on the same DLL file created by Whoward, though perhaps not the same file version. Additionally, the next version of Uncivilized! will be a major update fully integrated with the core mod linked to above and will include greater functionality as the core mod will be expanded prior to inclusion. Thanks for the question.
J 2023 年 1 月 27 日 下午 6:32 
Is this compatible with Gaia's core mod? What about Sapiens?
Commandertoblow 2022 年 11 月 19 日 上午 10:38 
thx
aradgula  [作者] 2022 年 11 月 19 日 上午 10:36 
Commandertoblow, if you haven't already, try:

Remove contents of Documents\My Games\Sid Meier's Civilization 5\cache

Then have Steam verify the integrity of the Game Cache:
1. Open Steam
2. Click Library
3. Right-click on Sid Meier's Civilization V
4. Click Properties
5. Click the "Local Files" tab
6. Click "Verify Integrity of Game Cache"

Also, if that hasn't or didn't work and you have other mods running, load Uncivilized! without any other mods, then try adding them back. In working on an update, I just had a similar problem last night and clearing the cache took care of it.
Commandertoblow 2022 年 11 月 19 日 上午 10:19 
for some reason the custom buildings unlocked by techs dont exist, i cant build them and they arent in civopedia
UncivilizedGuy 2022 年 7 月 19 日 下午 12:06 
This is so uncivilized
justdick 2022 年 7 月 16 日 上午 6:34 
mod custom DLL mod pack for this mod does not work cannot choose production ..tried cache and validate no go ..
aradgula  [作者] 2022 年 6 月 25 日 上午 10:54 
Sealdar, if you haven't already, try this:

On Windows:
Remove contents of C:\Documents and Settings\YOUR_COMPUTER_NAME\Application Data\My Games\Sid Meier's Civilization 4\cache

Then have Steam verify the integrity of the Game Cache:
1. Open Steam
2. Click Library
3. Right-click on Sid Meier's Civilization V
4. Click Properties
5. Click the "Local Files" tab
6. Click "Verify Integrity of Game Cache"
Sealdar 2022 年 6 月 14 日 上午 9:13 
I found a little bug in my game. I've got giant...but the giant on map is just a unit of spearmen.
aradgula  [作者] 2022 年 4 月 9 日 上午 11:26 
What difficulty level are you playing on?
dri 2022 年 4 月 7 日 上午 2:52 
this mod is great but for some reason in every match I play with this mod the AI civs are always advancing in tech at a way faster rate than I am. I downloaded a mod called ingame editor which allows you to see other civs and what techs they have and the other AI civs already have 5 techs unlocked after 50 turns in the game. not sure why this happens but this also happened for me with the other prehistoric civ mod. Anyone have any ideas on how I can fix this?
. 2022 年 2 月 18 日 下午 12:56 
Awesome man. Thanks for the recommendations.
aradgula  [作者] 2022 年 2 月 16 日 下午 5:27 
I'm super glad to hear you're enjoying it. You know, I've been working on this thing for almost three years, and have not used many other mods than my own, so as to not to confuse myself with additional variables. The only ones I use regularly, that are not my own, are Aggressive and Expansive AI, City Banner Plus, Tectonic map script and Really Advanced Setup. From my own workshop, I would recommend the Custom DLL Mod Pack for Uncivilized!. It adds some cool features and a couple improvements. Also, the National Park System, which adds custom buildings if you have a natural wonder in your border. And thanks if you've already checked them out.
. 2022 年 2 月 16 日 上午 8:44 
Unbelievable mod. Great work. Was wondering if you could send me your mod list as I can no longer play this game without this mod. Its that good and I trust your instincts for other changes to the game.
aradgula  [作者] 2022 年 2 月 5 日 上午 7:19 
No, it is not compatible with Vox Populi.
Ali Khamenei 2022 年 2 月 4 日 下午 11:50 
Does not work with Vox Populi.