Arma 3
Surveillance Cameras Live Feed
48 kommenttia
Benchmark  [tekijä] 5.6.2024 klo 8.02 
This script is not so reliable on MP.
Or someone destroyed the object you used to show camera (the actual camera, not the screen)
XI 2.6.2024 klo 9.49 
HELP
XI 2.6.2024 klo 9.49 
screen went dark...no idea how to fix
Fire Starter 23.5.2024 klo 5.30 
having the turn off issue as well any fix?
Itsuk1_1 19.5.2024 klo 21.32 
it turned off after about 2 minute, screen went dark...no idea how to fix
Benchmark  [tekijä] 3.10.2023 klo 23.23 
You can see here how to use remoteExec, here in comments is not exactly the Ideal place to learn it.. :)
https://community.bistudio.com/wiki/remoteExec

Also, keyframe is camera cinematic effects, it works without remoteExec

You'll need to google it, it's not that easy if you have no background in Arma 3 mission making
Karelian Mountainkeeper-Hobo 3.10.2023 klo 20.42 
Thanks to answer. What should i do with remoteExec? Also, does KeyFrame Camera (by modules) work with remoteExec.
Benchmark  [tekijä] 3.10.2023 klo 11.23 
I remoteExec it, so all players could see it.
And thanks
Karelian Mountainkeeper-Hobo 3.10.2023 klo 10.01 
also great work! keep it up!
Karelian Mountainkeeper-Hobo 3.10.2023 klo 9.59 
is that only client side? it works on LAN multiplayer?
T-REX [ARG] 23.8.2023 klo 6.47 
it´s turn off after a few minuts. Privite server
Benchmark  [tekijä] 16.5.2022 klo 19.13 
It's Wogz187s, but he knows of course :)
Thanks
GHOST 15.5.2022 klo 11.31 
@Benchmark Great composition, thankyou! :)
Benchmark  [tekijä] 15.5.2022 klo 8.11 
@Ghost1495 Yup.
Just add s4, t4 and so on
GHOST 14.5.2022 klo 23.45 
is there a way to have more than 3 cameras?
Mania 30.1.2022 klo 13.35 
@benchmark Apologies I didn't see the comment earlier. Thanks for the response though
Benchmark  [tekijä] 30.1.2022 klo 12.45 
@ToXiC bAnDiT mAiN Going into Zeus breaks it..
I don't know how to fix it, sorry.
Mania 30.1.2022 klo 8.21 
Hey so the second I get into zeus it turns off the monitors, any fix?
Mr Nic 9.1.2022 klo 20.01 
Five Nights at Arma 3
Benchmark  [tekijä] 19.10.2021 klo 11.51 
@Wotan
Didn't try. Those arrows can be anything, so I guess you can attach them to vehicles and try.

There's also a script to display drone feed into a screen, google it
Wotan 19.10.2021 klo 11.24 
Could you attach those arrows to moving object, like a drone?

Unrelated to my question - BWMOD has working helmet cams that can be broadcastet to every soldiers (of the group) Navipad
Benchmark  [tekijä] 12.10.2021 klo 6.59 
@Depressed meme lord
Change target location
Pigeon 12.10.2021 klo 3.19 
question how do i turn the cameras to face another direction?
Benchmark  [tekijä] 14.9.2021 klo 12.42 
@kelthane As I mentioned in the description, its not my function. I just expended it a bit to a composition.
The Shadowbroker 14.9.2021 klo 12.37 
Sent you a friend request as well:) maybe we could talk more, i see alot of value in your work and it advanced an idea im toying with.
The Shadowbroker 14.9.2021 klo 12.33 
Ive been running like hell with your concept and have made a sattelite:) but a pov cam would be much more practical
The Shadowbroker 14.9.2021 klo 12.32 
In the way that t1 looks at s1 and projects to f1...can the arrow be fixed to a unit and be made to always face forward?..i think this works because of how indirect it is so actually using a rhs asset would undermine it
Benchmark  [tekijä] 14.9.2021 klo 12.05 
@kelthane Vanilla don't have helmet cam.
RHS has,
This is for vanilla and never been tested on helmet cam that is not vanila
The Shadowbroker 14.9.2021 klo 11.31 
? Im confused..im asking if you can do this from the pov of a soldier and you said its red hammer studio stuff lol
Benchmark  [tekijä] 14.9.2021 klo 7.38 
@kelthane
I have no idea :))
I think it's RHS stuff
The Shadowbroker 13.9.2021 klo 23.05 
ty for helping me learn how to do this:) can you do it with a helmet cam as well?
Benchmark  [tekijä] 8.9.2021 klo 14.35 
@Ojibwe Reaper Zues uses another "interface", and this code is running to players

So if you go zues, when you're back, the code already run and effected all players, but not JIP dudes.

Solution? None at the moment, it's pretty fragile script that already struggling to effect ALL players.
Ojibwe Reaper 7.9.2021 klo 13.52 
So when I go into zeus it works fine when I leave zeus the screens deactivate any solutions?
Benchmark  [tekijä] 21.8.2021 klo 13.45 
@jSubbHD The script in this composition uses TRUE condition so it runs at start. If you want it to run when a certain condition is met, make sure you change the original trigger condition.
Super General Super Klod 19.8.2021 klo 13.52 
I guess what I'm trying to ask is how specifically to set up the triggers b/c I will place the triggers so that the one that runs the function fires, then the one which runs the live feeds fires and it seems to activate before I even enter those triggers. Then it promptly deactivates following the end of the establishing shot.
Benchmark  [tekijä] 19.8.2021 klo 11.01 
@jSubbHD
Not sure Im following your question.
Try to make them work when players are close to the compound and not from mission start and also make sure to tick SERVER ONLY in the trigger itself.
This function has sometimes issues in MP, an engine problem so you can't really predict when it works. Most of the time it does.
Super General Super Klod 18.8.2021 klo 16.38 
I'm working on an mp mission and the cameras seem to disable after the establishing shot finishes. Does anyone know why?
Pofea 27.7.2021 klo 2.25 
Yes, I decided to test it yesterday, but I was faced with a limit of 8 cameras. It looks like a limitation of the engine. But it's still a very useful mod :steamthumbsup:
Benchmark  [tekijä] 26.7.2021 klo 19.27 
@Cat
Hey man, actually never tried 8.
So if you say you can't set more then 8, it might be an engine limitation
Pofea 26.7.2021 klo 10.25 
Hi ! It`s very nice work :lunar2019coolpig: ) can i ask, there is only 8 cameras can set? i can`t add more camers than 8 :NATO:
Benchmark  [tekijä] 24.7.2021 klo 12.32 
Link above mate :)
GhostRecon101BN 26.6.2021 klo 16.52 
i will be trying em out soon,stay stuned for my noob questions lol
Benchmark  [tekijä] 26.6.2021 klo 13.34 
yeah, basically yes. But knowing where to move them and how to terminate them (as PiP is a bit FPS heavy) is the real deal. Pretty easy

Enjoy
GhostRecon101BN 25.6.2021 klo 18.40 
so this is a comp where i can have cameras without doing anything beyond placing it down? o.0 yes!
Pup 25.6.2021 klo 12.42 
pog
Predator14 20.6.2021 klo 17.35 
Very nice ! ;)
Benchmark  [tekijä] 20.6.2021 klo 3.58 
Thanks, enjoy!
Polka 20.6.2021 klo 3.56 
that's cool man!