Killing Floor 2

Killing Floor 2

Cyberpunk 2077 Mini Weapon Pack
22 Komentar
Archo 14 Nov @ 1:30am 
Archangel in Zedternal reborn have not stable problem with ammo resetting to basic amount after each wave.
diza 1 Des 2022 @ 10:30pm 
When skippy
PalmerDude 12 Nov 2022 @ 9:40am 
worked thanks, I just need to learn how to do things better
n0wonmai  [pembuat] 12 Nov 2022 @ 2:35am 
@PalmerDude Gaming
open kf-nuked?Mutator=cyberpunk_weapons.wp_enable
PalmerDude 11 Nov 2022 @ 8:29pm 
I did put my ma name in, idk what is wrong
n0wonmai  [pembuat] 11 Nov 2022 @ 12:07pm 
@PalmerDude Gaming did you replace <mapname> string to your wanted map?
PalmerDude 11 Nov 2022 @ 11:51am 
keeps saying command not recognized, help?
SabinyAK | Reconquista Yuga 5 Sep 2022 @ 8:15pm 
poggies
n0wonmai  [pembuat] 17 Agu 2021 @ 5:03am 
@woop woop don’t know
woop woop 15 Agu 2021 @ 1:42pm 
Do you plan on adding weapons?
Diamond_Eyes 30 Jun 2021 @ 7:48am 
how can i make it work on game ? :olgas_diamond:
n0wonmai  [pembuat] 26 Jun 2021 @ 1:51am 
@P OIU. create it manually in /KFGame/BrewedPC/
Polu 25 Jun 2021 @ 6:04pm 
how can i apply a weapon sound in server? I can't find WwiseAudio folder in server folder
n0wonmai  [pembuat] 24 Jun 2021 @ 1:36am 
@Aya Shameimaru need to rip cyberpunk files directly to get all wanted weapon models idk how to do this yet so can't promise
Aya 23 Jun 2021 @ 3:57pm 
Any plans on including any of the melee weapons from Cyberpunk? S'pose we could do with an in-between from the crovel to the higher tier melees that isn't the now garbo Katana.
Mythical 18 Jun 2021 @ 7:34pm 
cool mod, definitely gonna use this
n0wonmai  [pembuat] 17 Jun 2021 @ 12:12am 
@Gear Shift welp my code not pretend to be ideal, but it works fine and also it has been tested on different pc's with diffirent hardware without any issues. I know this is not the best way using if-else and switch might be helpful yeah. Also don't need to split mesh and material, function setweapon has infinite loop to display ammocounter
n0wonmai  [pembuat] 17 Jun 2021 @ 12:01am 
@J4BB-R3D_P1LL yep that's my fault, messed up with audio files, now it's uploaded
Gear Shift 16 Jun 2021 @ 9:46pm 
You'll also need the MA37 package from my github for the code to work as it uses the texture assets from there for it to function. If you decide to use my code, make sure to make your own source available per the terms of the license. Other than that though, good job! Glad to see others making weapons for KF2.
Gear Shift 16 Jun 2021 @ 9:43pm 
I just took a peek at the code for these weapons and I immediately see a huge issue. The KFWeap_AssaultRifle_Copperhead class IniDisplay function is written very poorly. The huge if-else statements will cause performance problems for some, and it'll also be very difficult to maintain for you. I'd recommend either changing the statement to a switch statement, or the more preferable solution, use the code I have already written for weapon ammo displays, available here. [github.com] Looking at the code I suspect you'll need to alter your weapon models slightly as I can surmise there is only a single mesh and material for the ammo display for the weapon. You'll need to split it into 2 pieces with their own materials to get the individual digits to work.
V1LG3F0RTz 16 Jun 2021 @ 4:46pm 
weapon work good in my zetternal reborn..one problem is no audio..and i dont see any file WwiseAudio in my download file...how can i fix the audio sir..?
deadsnow19 13 Jun 2021 @ 9:12am 
юзай Malorian Overture, чувствуй себя Джонни Сильверхендом.:moxes: