Space Engineers

Space Engineers

Skimt's Grid Power Chart (Discontinued)
76 comentarios
Mantha 25 OCT a las 20:13 
Many thanks for the wonderful mods while they lasted <3
Skimt  [autor] 25 OCT a las 16:44 
### **Mod Discontinuation Notice**

Due to my recent switch to Linux for security reasons, and the lack of a stable version of *Space Engineers* on that platform, I will no longer be able to maintain my mods.

Keen Software House and the *Space Engineers* community are free to use, modify, and redistribute my mods under different names.

I make a distinction between the mods I create and the products I build professionally — mods are meant to be shared freely for learning and creative use.

Thank you to everyone who has supported and enjoyed my work.
Syphond 15 SEP a las 13:59 
Doesnt seem to be working in newest update. Seems keen did something with cockpits/seats as i cant use this or the other mod that gave custom screens.
Drover_24 16 JUL a las 11:17 
It's working fine for me. It doesn't show as a script anymore; in the LCD menu, go under apps and click Power Chart. Wonderful mod; thank you for your hard work.
Dalten 5 JUN a las 14:30 
@Bleu still working for me on vanilla dedicated server 1.206.032 b0 (current).
Blu 3 JUN a las 6:07 
Any chance for an update? it stopped working an update or two ago (for me at least, please confirm)
Amy 31 MAR 2024 a las 13:14 
interesting, having batteries on the grid seems to make a weird spiky square wave shape on the power usage graph; even when on recharge, so long as they are on

if they aren't on recharge the usage can also show as over 100%, i've seen it get over 1000% once
Dalten 4 SEP 2023 a las 20:33 
how's performance of this mod been for you guys on dedicated server since the 1.203 release? thanks.
Valoneu 26 JUL 2023 a las 15:31 
crashes game for me when playing with energy shields and shooting my base (idk if its energy shields problem).
2023-07-27 00:22:10.517 - Thread: 1 -> Exception occurred: System.OverflowException: TimeSpan overflowed because the duration is too long.
at System.TimeSpan.Interval(Double value, Int32 scale)
at PowerGraph.Data.Scripts.PowerGraph.Panels.InformationPanel.GetTime(Single seconds)
at PowerGraph.Data.Scripts.PowerGraph.Panels.InformationPanel.PaintInformation()
at PowerGraph.Data.Scripts.PowerGraph.Panels.InformationPanel.GetSprites()
at PowerGraph.Data.Scripts.PowerGraph.PowerChart.PaintInformationPanel()
at PowerGraph.Data.Scripts.PowerGraph.PowerChart.Run()
at Sandbox.Game.Entities.Blocks.MyTextPanelComponent.UpdateSpritesTexture()
that's probably from
Id = Steam:2506025638, Filename = '2506025638.sbm', Name = 'Skimt's Grid Power Chart'
☈ⒶⒹical ടquirrel 18 MAY 2023 a las 21:16 
Any chance you can push this to mod.io for crossplay?
Stanley 7 MAR 2023 a las 0:21 
this was causing me an error after a while. Specifically "stack overflow" and the game kept crashing. Had to remove it to resolve the issue.
Mantha 11 FEB 2023 a las 22:54 
Some feedback: I wish the pie chart for used power was on the bottom, so it was aligned with the other graph for used power.
Other than that I love it.
Skimt  [autor] 6 FEB 2023 a las 7:07 
This is just a shoutout to the "Electric Network Info - Touch App" mod by Adriano that appeared in Keen's Mod Highlight this January. It might contain even more electrical grid info than my mod. Check it out.
MrAwwYeah 28 ENE 2023 a las 20:57 
is there a mod similar to this, but for hydrogen and oxygen tank levels?
Skimt  [autor] 16 DIC 2022 a las 3:11 
Version 1.0.0 is now live.

Nothing new has been added. Resolved a bug that had the potential to crash the game.
Skimt  [autor] 29 NOV 2022 a las 16:39 
I will look into it, ArcWolf. Thanks for the report.
ArcWolf 25 NOV 2022 a las 16:30 
This script is causing intermittent CTD's

Thread: 1 -> Exception occurred: System.OverflowException: TimeSpan overflowed because the duration is too long.
at System.TimeSpan.Interval(Double value, Int32 scale)
at PowerGraph.Data.Scripts.PowerGraph.Panels.InformationPanel.GetTime(Single seconds)
at PowerGraph.Data.Scripts.PowerGraph.Panels.InformationPanel.PaintInformation()
at PowerGraph.Data.Scripts.PowerGraph.Panels.InformationPanel.GetSprites()
at PowerGraph.Data.Scripts.PowerGraph.PowerChart.PaintInformationPanel()
at PowerGraph.Data.Scripts.PowerGraph.PowerChart.Run()
at Sandbox.Game.Entities.Blocks.MyTextPanelComponent.UpdateSpritesTexture()
at Sandbox.Game.Entities.Blocks.MyTextPanel.UpdateAfterSimulation10()
....
1000 character limit. Might I suggest a Bug report discussion.
ParGellen 4 OCT 2022 a las 8:58 
This is quite possibly the best mod I've ever installed. 10/10 Thank you!!!
KampKounslr 16 MAY 2022 a las 12:31 
@Skimt Love this script, it shows me what I need to know about my base's power in a very clean format. I'd love to see more like this, but I totally understand you needing to prioritize yourself. Please do take care, we await your return when you feel better :)
>Tac23<Syphon<TFD> 7 MAY 2022 a las 0:50 
hmm I dont have any of that..my page ends with the mods advanced line....no active mods or script....also saw a video where they were customing the planet before starting the game but cant find that either....please tell me what I am doing wrong thanks
huesaturation 22 ABR 2022 a las 11:41 
Could you create a script that shows the O2 and H2? Thanks, I love this mod!
Skimt  [autor] 22 ABR 2022 a las 9:41 
Power is not drawn from the batteries (Output = 0) in creative mode, and when you don't have an output, you also do not have an input. Since the chart is based on Energy = Output / Input, and the grid has an output and input of 0, the chart shows as 0. A sum total of potential input was never added to the mod, because I ran out of space on the 4:3 screen and the information box on the bottom right was dedicated to the batteries.
Axel-of-Atheara 22 ABR 2022 a las 5:09 
Is there a way to view all available power with the script in creative? It only says that the batteries are recharging and all of the stats on the left side are 0. Is there something I've been missing? I understand that you are busy, but when you do have a chance it would be nice to get a setting where we can see all available power on the grid.
huesaturation 16 MAR 2022 a las 13:38 
I hope your health improves
Skimt  [autor] 16 MAR 2022 a las 6:40 
Unless the developers have tampered with the Mod API, the mod should still work.

A common misconception about mods is that they can be installed on your client, then run in multiplayer. This is false. To enable mods in multiplayer, the mods need to be installed on the server, not your client.

I've not made any updates in a while, and the reason why is because I'm bombarded with work and am struggling with my health.

I am logged into Steam, however, and do read your comments. I appreciate all the feedback.
Ternesj Sepa 14 MAR 2022 a las 19:59 
Does this mod still work? It's not showing up in any of my lcd or text screens
huesaturation 25 SEP 2021 a las 8:56 
I love your job, hope you keep making creative and easy-to-use mods.
TastyChickenLegs 22 SEP 2021 a las 17:52 
This is a great visual. I use it throughout all my builds. Thanks for sharing.
akira 21 SEP 2021 a las 23:40 
almost a decade and they didn't add this to the game... thank you for your hard work.
Dying Dark Star 20 SEP 2021 a las 8:50 
this doesn't work that well in cockpits only really works with lcds
mookie1590 18 SEP 2021 a las 9:04 
@mattynips
look into running this script on your grid. Should do what you need.
https://steamproxy.com/sharedfiles/filedetails/?id=407158161

if not, try to search in game o2 scripts, Ive seen those around
LooChenChanCZ 17 SEP 2021 a las 10:30 
Love it
mattynipps 5 SEP 2021 a las 11:05 
Great mod, thanks for sharing. Are there any more screens you could make, for oxygen etc? The vanilla game is lacking in details like this.
Nagell 2 SEP 2021 a las 15:46 
Can this work on a dedicated server?
Master_117 28 AGO 2021 a las 7:50 
@Skimt could you make O2/H2 Script Mod that show how much is being produce And how much is in
the tank i would Really Appreciate It
WhaleShark 19 AGO 2021 a las 8:38 
Would you be able to show what is producing power? like in factorio it shows what percentage/how much power is coming from which source.
clop1000 14 AGO 2021 a las 22:48 
Does it really affect the performance of the game?
A Majestic Dwarf 31 JUL 2021 a las 3:14 
I found this to be incredibly useful! Thank you for your work!
Dandy [DNF] 29 JUL 2021 a las 3:55 
Wouldn’t it be better if some of them used average value so it doesn’t jump up and down up and down and things like that?
Epsilon 27 JUL 2021 a las 0:50 
for some reason the script doesn't show as an option for my LCD
Davos 6 JUL 2021 a las 21:23 
Doesn't show up in dedicated server script options.
Slimeradio  [desarrollador] 2 JUL 2021 a las 22:31 
Good job! Look at our LCD pannels. We have ability to work with mouse.
https://steamproxy.com/sharedfiles/filedetails/?id=2488900696
Everdro1d 2 JUL 2021 a las 13:32 
Awesome!
Skimt  [autor] 1 JUL 2021 a las 18:49 
Released version 0.9.3: Subgrid support.
Everdro1d 1 JUL 2021 a las 16:53 
Is there a way to make it so that it picks up subgrids for the production as well?
ex: Solar panel on a rotor
Thanks
Skimt  [autor] 29 JUN 2021 a las 23:25 
If you have access to the log file on the day of the crash, I could take a look at it. You would have to upload it, though, to a website such as pastebin.
slayer24 29 JUN 2021 a las 12:52 
i still have crashing issue when i use it on a large ship on a LCD i causes the game to crash.
Fizzy 24 JUN 2021 a las 5:06 
Love these mods!, I like how these scripts are put together as a mod.
Good to hear you are working on an ore/ingot table screen, will it just be for large grid LCD's and are going to add some sort of percentage number display for small grid so i can see how full my small grid mining ship is within the cockpit?
If not for this one could you make one for small grid cockpits?, its something that's been bugging since first playing this game.
Spiricore 21 JUN 2021 a las 9:18 
These are awesome. Is there a way to scale the output on cockpit LCDs?
Skimt  [autor] 18 JUN 2021 a las 15:23 
@ChozoSR388 I'm quite fond of the ordinary 5:3 Text Panel myself, but I don't have any plans to resolve that issue at the moment. Everything has to be re-scaled and re-positioned, which makes it the least fun and most time consuming part of the job. I'll see what I can do, though. The various charts are written to behave like components with their own size and position, so maybe. Right now I'm working on an ore/ingot table screen.