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I don't think it is really something that can be fixed from this side, so if you get that it is probably a similar conflict.
I also tested changing the order of the mods, and I found that if I put Worldbuilder first, the variations would be available within Worldbuilder's UI, but it still wouldn't do the variations on the initial build. So I still ended up disabling Worldbuilder to get this mod fully working.
https://www.reddit.com/r/RimWorld/comments/1lyc20j/column_texture_bug/
?
I read the FAQ
"Q: I have a furniture item affected by Ideology's styles that doesn't have the "Change Graphic" button
A: This is intended: items affected by a style don't have swappable graphics so both systems don't interfere"
However I would like to know if it's possible to allow it anyway? There are some textures in the style I'm currently using that is too weird.
There is a workaround I found of enabling dev console, removing the style, bulding it, reenabling the style but that's just annoying tbf.
I would love to be able to just one click done. Will it cause too many issues?
In any casa, thank you for the mods!
Waiting for the update of the main Vanilla frame?
- Added support for the new wardrobes and desk lamps in Vanilla Furniture Expanded
- Tweaked code in the VE Framework so that variations can have their own label on mouse over, instead of just displaying the image path
- Added useSouthOrientation to the comp properties in the VE Framework so modders can choose individual items to show the south view (it's north by default)
If you get red errors, your Framework is outdated