RimWorld

RimWorld

Expanded Materials - Plastics
356 kommentarer
Noble116 3 okt @ 10:03 
wish this was up to date. I loved using plastic to give cannon fodder cheap armor while hording steel like a dragon
sethkwright 1 okt @ 12:36 
not sure how i feel about neutranomine being a requirement for the process
sethkwright 1 okt @ 12:34 
when this does get 1.6 can the "oil" be changed to deepchem?
Vermilion 16 aug @ 13:09 
Hoping for a 1.6 version eventually!
Latex Santa 11 aug @ 7:50 
@Nails+Tape
If you want easier plasteel, check out Rim of Madness - Bones.
They have a recipe for processing bones into various materials.
Including calcium polymer, which can be used in combination with steel in a Biofuel Refinery to make plasteel.
That is my preferred method of obtaining it.
Nails+Tape 11 aug @ 7:19 
ah, all good. honestly i was mainly here for the plasteel, but with how expansive EM metals already is, including plasteel, i think i'll be fine with it for now ^^
Argón  [skapare] 10 aug @ 16:48 
I haven't tested it. But it's highly probable that it has outdated code.
Nails+Tape 10 aug @ 11:14 
even if it's not made for 1.6, do you think it might function in 1.6? or were there too many changes for that to be a possibility
Latex Santa 16 jul @ 14:55 
Man, I miss this one.
jeffg10-TheDanceMaster 1 mar @ 11:51 
This was my favorite of your mods, i'm rooting for it to come back!
blackrave 6 jan @ 11:59 
First of all, I second this mod on 1.5 update to use deepchem instead of dark oil

Secondly- while lesser than this mod, there is Vanilla Chemfuel Expanded - Unofficial Expansion mod for 1.5. It really only allows to craft some vanilla items (synthetic clothes, plasteel and neutro) from deepchem.
Helps to scratch that itch is anyone is interested in manufacturing materials from oil until this mod gets updated to 1.5
rebelops 18 nov, 2024 @ 8:49 
I just want to put this out there: I'm looking to use bakelite as a resource. It may be early 20th century niche, but you could probably make a strong case for it being the most beautiful plastic.
DsW-4 17 nov, 2024 @ 7:40 
Okay,Thank you for your swift reply and for addressing my concerns so quickly:steamthumbsup:
Argón  [skapare] 16 nov, 2024 @ 22:17 
I hate to say it but it's the good ol' "when it's done". Can't really estimate, I'm working on it and I'm making my best effort to make it balanced and nice to use. All I can say is that it won't take so long as EM - Metals did,
DsW-4 16 nov, 2024 @ 20:29 
May I ask about the release time of this mod and Expanded Materials - Stones and Mortars?
WaffleKing 1 okt, 2024 @ 21:22 
It would be very cool to see a mod that combines this and Vanilla Chemfuel expanded. (Basically just replace/make deepchem and dark oil work interchangeably, considering they are both basically the same thing.)
TheMuffinMan 1 jul, 2024 @ 6:04 
finally my rim can enjoy microplastics in their water
Argón  [skapare] 9 jun, 2024 @ 17:10 
That would be great. I am reworking this mod, aiming to re-release it sooner than later.
will this mod collaboration with Rimefeller?
Psyckosama 22 maj, 2024 @ 13:29 
Would a Vanilla Expanded Compatibility pack be possible that allows you to use Deepchem instead of black oil be possible?
KC9 29 apr, 2024 @ 8:32 
Wow, I'm glad this mod will be updated soon. I started playing the game recently and literally downloaded this mod yesterday, it's one of the mods I'm most interested in. Thanks for updating it to 1.5!
Argón  [skapare] 28 apr, 2024 @ 22:10 
It's getting remade. This version is still untested though I believe it shouldn't have much problems working in 1.5
Ambrus 28 apr, 2024 @ 21:31 
any news for if this mod is getting updated to 1.5?
MantiSynth 4 apr, 2024 @ 21:53 
i cant find the glitterworld medicine recipe define anywhere in the files. where is it?
Argón  [skapare] 10 mar, 2024 @ 17:33 
Rimefeller is a bit hard as it adds like its own separate production chain; plus, I never really used the mod so I wounldn't know much how to balance it correctly. I think there was a recipe for neutroamine actuall. I can't remember very since I've not updated this mod in a long time.
hovershift 10 mar, 2024 @ 12:52 
another thing, your mod also does not add a way to make neutroamine and you cant produce it vanilla wise i think
iit would make more sense if we could produce neutroamine
hovershift 10 mar, 2024 @ 12:17 
is it possible for you to add compability with rimefeller?
Argón  [skapare] 6 mar, 2024 @ 18:39 
There, I updated the tag. The mod should still work. I expect I'll be done soon reworking stuff.
kinonothin 6 mar, 2024 @ 10:33 
pls update pls pls pls
-=GoW=-Dennis 28 feb, 2024 @ 18:58 
No, no, all good. I just wanted to make sure it's not a bug.

If a mod I use is simply not compatible, it's my problem. Of course I'd always be happy if you could ever support it - but please take whatever time you take or never do it.

There is so much I'd love to see in this mod, like compatibility with Vanilla Expanded Chemfuel or other pipe mods, I just need to live with wishes being wished :) I use all your mods and totally love the bigger variety in materials. Hope you are going to continue them for a long while.

The whole Rimworld modding community is making this game so unique, I'm having so much fun!
Argón  [skapare] 28 feb, 2024 @ 15:45 
Quite probably, as it does mess with the generation system. I'll make my best to have it fixed as soon as I can. I am currently in a big project to rework all of the material mods before starting some development on something new.
-=GoW=-Dennis 27 feb, 2024 @ 20:44 
Mh, the biome is a normal temperate forest - but I'm using geological landforms, can that be the cause?
Argón  [skapare] 25 feb, 2024 @ 9:52 
It depends, as they might not generate in modded biomes.
-=GoW=-Dennis 24 feb, 2024 @ 11:00 
Didn't generate any dark oil ponds on my freshly generated map - does it only do on specific biomes or something?
Argón  [skapare] 7 feb, 2024 @ 8:28 
Iirc I pushed an update to fix the oil extractor problem. It theorethically still works with EM - Metals, but with all the previous balance issues it had.
cityzen38 7 feb, 2024 @ 1:17 
Also, does this still work with EM: Metals?
cityzen38 7 feb, 2024 @ 0:41 
Does the issue with the oil extractor mean it doesn't work, or it's got a weird desc?
[XGm] XTCProbstA2_TTV 28 jan, 2024 @ 19:48 
He just hasn't updated the tag to (1.4). Ignore that it says its not updated for 1.4 version. That was the first thing I went down to check while using Rimfy. Oil extractor might be its own issue not from the 1.4 update from 1.3.
Margatroid 24 jan, 2024 @ 12:36 
Update mod please
cyanobot 2 dec, 2023 @ 6:19 
Re: 1.4 compatibility. I've spotted two issues:

1) the VCE patch needs updating because gourmet meals no longer use comp VanillaCookingExpanded.CompProperties_StackByCondiments but instead want thingClass VanillaCookingExpanded.GourmetMeal

2) the Oil Extractor throws an error when generating its inspect string: MissingMethodException: GenDate.ToStringTicksToPeriod. Since that method does still exist my best guess is that the problem would be resolved by recompiling against the new .dlls
Game.Wizard.93 24 nov, 2023 @ 23:19 
please update
Rasperry 20 nov, 2023 @ 16:42 
The only thing I've noticed so far is that the dark oil extractor has coding language in its description. But it seems to work as usual otherwise.
Argón  [skapare] 6 nov, 2023 @ 7:19 
I just haven't updated the version tag. If there are no issues with 1.4 at all then I guess it's fine to use.
The Gaming Archaeologist 6 nov, 2023 @ 5:57 
I got this confused with Rimfella because I thought that was the one due to both having the ability to refine oil into plastics.
Rasperry 19 sep, 2023 @ 18:44 
Is there actually any major issue with using the mod in 1.4? I've been using it for a while without any obvious issues.
Argón  [skapare] 5 sep, 2023 @ 14:49 
Not yet, but I will probably share betas for the upcoming rework in the Vanilla Expanded Testing discord server.
OssomUmbra 4 sep, 2023 @ 16:16 
Is there an experimental version for 1.4?
Argón  [skapare] 24 aug, 2023 @ 16:24 
It will be cooler when reworked by a version of me who actually knows how to code.
The Blind One 24 aug, 2023 @ 10:10 
I always thought this mod was pretty cool, but its also kinda hilarious in that it takes the word 'fossile' too seriously in 'fossile fuels' :lunar2019crylaughingpig:
Argón  [skapare] 10 aug, 2023 @ 21:19 
With the upcoming reworks, it'll be worth the wait.