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fixed error log spam, fixed some minor bugs, made some improvements to AI negative trait adding logic.
(sorry it took so long, I was on vacation in Europe)
Or at least that's how my game behaves on my computer.
The obvious, if somewhat clunky, solution is to use two modify_species blocks.
The strangest thing is that the temporary upgrade trait is successfully replaced with the base game trait (so it will remove trait_extremely_adaptive_upgrade and add trait_extremely_adaptive). The upgrade event is clearly triggering, it's just the line that removes Adaptive/Strong that somehow isn't working.