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Type CommandGenerator probably needs a StaticConstructorOnStartup attribute, because it has a field s_blitMaterial_LinearToGamma of type Material. All assets must be loaded in the main thread.
Type VisualElement probably needs a StaticConstructorOnStartup attribute, because it has a field s_runtimeMaterial of type Material. All assets must be loaded in the main thread.
Type UIRenderDevice probably needs a StaticConstructorOnStartup attribute, because it has a field s_DefaultShaderInfoTexFloat of type Texture2D. All assets must be loaded in the main thread.
https://gist.github.com/HugsLibRecordKeeper/840ac7282b5b9a6b2c0e4acef156e622
Can you fix?
I lost 2 quests to the transport ships leaving without their intended cargo because i couldn't find the their timer anywhere on the ships or in their quests.
Added an option to notify the player via dialog window when the quest is about to expire.
QuestReminder has a bad impact on tps, yours does not.
Having said that i had to go back to QR as your mod only does alerts and i need it to actually pause the game at that ?h marker, the window method is so that you don't unpause easily.
Thx for your contribution into Rim Mod Scene
I don't quite understand what you mean.
When exactly should the game be paused and what is the pop-up window?