RimWorld
No Tribal Guns CE Patch
24 Komentar
NotTheSolaire 27 Jul @ 9:08pm 
sucks no update
ODevil 4 Feb @ 3:01am 
@BorisTheAnimal this golden advice, thanks
Mask of Humble 15 Sep 2024 @ 9:46am 
Guess this will never get a 1.5 update I suppose, I really liked this mod Y-Y
BorisTheAnimal 20 Jul 2023 @ 10:19am 
for anyone like that cant get this patch to work, the same can be achieved by downloading cherrypicker and disabling the pawnkind defs "thunderer" and "boomer"
Revan 14 Mar 2023 @ 1:34pm 
if people are wondering it still works to an extent. tribals will spawn in with muskets, but not shotguns and bolt action rifles.
Butyr 20 Feb 2023 @ 12:15am 
Please update, this mod is absolutely required if you want to do a CE game without guns. And there isn't any alternative to it.
Здорово и Вечно 10 Des 2022 @ 5:42am 
Update plz
HIVEMIND 20 Nov 2022 @ 7:23am 
wake up samurai
VelxraTV 21 Okt 2022 @ 1:50pm 
Please update to 1.4
Richard Mc Nutbuster 18 Feb 2022 @ 11:08am 
CE has added their own "flintlock" weaponry, tribals now run around with those, can you patch em out? :D
Feldspar 9 Sep 2021 @ 10:48pm 
is there a way to make them carry stick nades still (im cool with gunpowder)
Restitutor orbis 3 Sep 2021 @ 3:01pm 
this is very appreciated, is not nice to see dudes carrying gloks when you are sticking with the gladius
SirWojtek 30 Agu 2021 @ 6:57pm 
Thank you for this mod - saved my ideology medieval druids run <3
Brother Bootius 29 Jul 2021 @ 1:45pm 
Thank you,
supersonic  [pembuat] 23 Jul 2021 @ 2:16am 
@shade should still work
Brother Bootius 21 Jul 2021 @ 6:00am 
1.3 update please, thank you!
Michael 31 Mar 2021 @ 10:37am 
Does this mod disable the sticky grenade?
[OMJ] Guiflick 26 Jan 2021 @ 10:04pm 
Thank you for this mod!
supersonic  [pembuat] 20 Jan 2021 @ 10:02am 
@cody they are already disabled in this mod
Cody 16 Jan 2021 @ 2:47pm 
could you possible make the option to disable to stick bombs too? I personally find them a bit overpowered and dont like them.
supersonic  [pembuat] 10 Jan 2021 @ 2:57pm 
This is designed for medieval runs, so no
Freeasabird🕊 8 Jan 2021 @ 7:30pm 
I think you should just majorly reduce the chance of them spawning with a gun, instead of outright getting rid of it. there is a backstory called the tribal thunderer, so tribals obtaining a gun is a thing that can happen.
supersonic  [pembuat] 1 Jan 2021 @ 8:06am 
@unfaithful Exactly why I made this! My solution up until I made this was the same, just disabling tribals in CE completely if I'm playing medieval, lol
patience is a virtue 31 Des 2020 @ 12:35pm 
Thank you so much for this, running medieval runs with CE was so bad that I'd usually have to prevent the tribal faction from spawning period.