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Nahlásit problém s překladem
For more functions visit https://developer.valvesoftware.com/wiki/Left_4_Dead_2/Script_Functions
https://github.com/Tabbernaut/L4D2-Plugins/tree/master/skill_detect
ClientPrint(null,5,"\x04"+pName+"\x01 got \x05"+count+"\x01 bunnyhop"+((count > 1)?"s":"")+ " in a row (top speed: \x05"+topspeed+"\x01)");
What you are seeing is probably an outdated version. thank you for feedback
TL;DR: I think this:
{
ClientPrint(null,5,"\x04"+pName+"\x01 got \x05"+count+"\x01 bunnyhop in a row (top speed: \x05"+topspeed+"\x01)");
}
Should just be this instead:
{
ClientPrint(null,5,"\x04"+pName+"\x01 got \x05"+count+"\x01 bunnyhops in a row (top speed: \x05"+topspeed+"\x01)");
}
Thanks very much for the mod ^.^
(버니합을 완전히 막고 싶다면...)
https://steamproxy.com/sharedfiles/filedetails/?id=2124102577
I changed the script logic, try bhop again
Ultimately, bhop detect isn't complete with vscript
The c2m2's slople bhop will probably go through a minimum speed of 150.
This is the sourcemod referenced by the bhop detect plugin.
But if you feel that way, I will test it again.
thanks for your feedback :)
This is the bhop count condition.
1) Movement speed over 150
2) Higher speed than previous speed.
*In all other conditions, the bhop count to be 0.
and I set the bhop final detect time to 0.4 seconds. This is a countermeasure when performing bhops on high pings.
If the detect time is too fast(e.g 0.1~0.2sec)
You get bhop output even though you do bhop properly. ;P