RimWorld

RimWorld

Vanilla Weapons Expanded - Grenades
361 kommentarer
Super-Jones 26. aug. kl. 9:43 
i cant find the concussion grenade belt anywhere
Variel V 29. juli kl. 9:05 
CE dev github made an fix for download. go check it out.
Super-Jones 29. juli kl. 1:51 
any news on the CE compatibility issue?
narotiedu3 27. juli kl. 17:50 
for some reason this mod breaks the game if combined with Vanilla Weapons Expanded and CE.
Tforson 27. juli kl. 3:19 
Po wypowiedzi wnioskuje że to były próby wspólpracy z CE i wyglada że bez owocne. Dziękuję Ci Oskarze i twojej ekipie za ciężką pracę. Twoje inne mody to dla mnie konieczność :D/ From your responds I come to conclusion you tried coop with CE devs and I guess fruitless. Anyway thank you and your squad Oscar for hard work. Your mods for me are just must have :D
Variel V 25. juli kl. 11:17 
eh, if any one is checking about the CE and VE grenade mod incompatbiliy, better just deactivate one of them and await the CE crew to bring a fix. or wait till an third party makes an bandaid fix.
Lord Byte 25. juli kl. 5:52 
I also use CE.
Lord Byte 25. juli kl. 5:51 
Yeah it looks like there's a major problem with this mod. It worked until yesterday, and now it will fail to load any mods if this one is in the mod list, and works perfectly without it.
Oskar Potocki  [ophavsmand] 25. juli kl. 5:14 
Nie obchodzą nas problemy z CE. CE zmienia cały system walki, a my nie zapewniamy supportu do ich moda. Niech sami ogarną co się u nas rozwala bo my nie będziemy za nimi gonić i upewniać się, że ich niszczycielskie zmiany w całej grze nie rozwalają naszych modów.
Tforson 25. juli kl. 4:12 
Zauważyłem że jest pewien problem z CE (chwilowo zastępcy CE do póki twórca nie zaktualizuje tego), pewnie nie da sie tu nic zrobic w tej kwestii z pana strony?/ I notice there is some kind of issue with CE (for now replaced CE untill main dev will not update it) for sure there is nothing you can do in this topic from your side sir ?
Variel V 24. juli kl. 16:31 
ey, crashes when CE dev 1.6 is on the modlist.
ZAAALLGO 24. juli kl. 10:43 
@Solarius Scorch - If you aim at the king you better not miss

Thank you and the team for the hard work Oskar!
Oskar Potocki  [ophavsmand] 24. juli kl. 8:16 
@Solarius Scorch
"I do it myself", my friend, you have 1 mod that has received 4 minor updates since it came out.

We have 115 mods and 20 of them receive updates every day.

Please check our Github for changelogs and GitHub commits. We don't have time to copy the changelogs to Steam while we're juggling hundreds of mod updates a week.
MamaMinha¬¬³²¹ 24. juli kl. 6:12 
Oh so this was the mod crashing my start, mods on, restart, mods all off.
kajetus69 24. juli kl. 4:24 
info for CE users: this mod is completly incompatible with CE and will *crash the game upon starting

*technicly it launches but disables all mods
Solarius Scorch 24. juli kl. 3:12 
I don't want to be demanding, but I would also appreciate some kind of changelog. Almost everyone does it, I do it myself, and it's really disappointing that I can't see a thing here. This is a mod, not a commercial product, so as a user I am partially responsible for what it does. Please kindly use the changelog feature.
Tal'Raziid 23. juli kl. 22:26 
What was the update?
Celtic 23. juli kl. 14:55 
Per the CE discord, there is an issue with this regarding a patch that is included in this mods files, it should be updated shortly, once the VE team get it uploaded. (I'm not affiliated just found out and am passing the info along)
WhiskersAndCookie 23. juli kl. 13:23 
yup. this conflicts with the latest version of CE.
@Apokus well CE also launches perfectly fine without this mod in the list, so by that same logic the issue is on this mod's side.
Apokus 23. juli kl. 4:43 
It seems that the problem is on CE side though, as the mod launches perfectly in the list if CE is not on. I'll write to the CE devs about this.
Apokus 23. juli kl. 4:32 
I can verify, same issue as Xammax. ~150 mods including CE dev, and this mod is the only one that causes crashing. I'll post the crashlog through the form, but im not sure if it will be useful or not.
Xammax 23. juli kl. 2:43 
After the latest update, this mod crashes my huge modlist. Rimworld starts and disables all mods for crashing, shows no menu buttons and needs to be restarted. It seems to be a mod conflict, but I'm too lazy to go through my entire 100+ mods to figure out the exact one. I just know this mod works on just vanilla + required mods + combat extended (dev snapshot), but with my full modlist (including deadmans switch, most vanilla expanded mods, alpha mods, paramount combat arsenal and several convenience or performance mods) it breaks on just loading to the main menu (which it only does since the latest update to rimworld). I might update, if I go through my modlist and figure out the exact conflicting mod. Until then just be warned, if your modlist is suddenly crashing too, removing this one could fix it.
narotiedu3 15. juli kl. 16:03 
Some belts are missing, does anyone have this issue too?
GetUrAssToMars 14. juli kl. 18:24 
please oh please allow npcs to spawn and use these. Making strictly utility belts would be an awesome replacement for vanilla mechanics.
Deankiller Turnupseed 15. maj kl. 15:59 
causes the main menu buttons not to load on a huge modlist, some incompability i just managed to trace back to this mod. just took me some days
Kusko25 1. mar. kl. 10:18 
@Oskar Potocki I wrote a ThingDef for the Firebombs from VWE - Tribal if you are interested in using it: https://github.com/Kusko25/VWEG-Tribal-Patch
fabio.pinhao.mello 19. feb. kl. 16:26 
@Oskar Potocki, toxic granade belt is missing from machining table recipes. It is instead among fabrication bench recipes. I believe it was supposed to be part of the former, so I edited the xml.
Major Turnip 9. feb. kl. 22:14 
Hello, love the mod. I would like to make a request, could you please change the belts to not count for clothing? Your VAE - Accesories does that, but this one doesn't. It would litteraly make my nudist death cust way happier. Thank you.
MasonNasty 9. feb. kl. 5:34 
simple sidearms
C0lin2000 14. jan. kl. 12:14 
my pawns have the the belt but dont throw on there own grnades at the enemy
Tye-Wynd 9. okt. 2024 kl. 18:29 
Is there (and if not, will you plan on making) a setting to toggle these using ammunition? I want to use these, but I get really stingy about things that have a cost of a "finite" resource to use other than time.
-=Ðﮐ=- Arctic Howler 8. sep. 2024 kl. 15:45 
1.5 toxbelt throws error when loading mods(biotech not installed) assume missing mayrequire as cause?(don't even see it listed in VWE files anywhere so already weird...)
Crimson Shadow 4. sep. 2024 kl. 5:03 
I feel like they have enough to deal with and when I read it’s combat extended compatable I thought it would add grenades belts for the new types of grenades
Oskar Potocki  [ophavsmand] 31. aug. 2024 kl. 11:33 
Combat Extended can do that.
Crimson Shadow 31. aug. 2024 kl. 4:10 
can you add belts for the combat extended grenades like the concussion and problay other oens i ahve not seen yet
Pitts 12. juli 2024 kl. 4:15 
I've been playing death stranding recently and the thought of hematic grenades or other weapons could be a cool future idea, as another use for blood packs. Not sure what their purpose would be, as the bioferrite equipment fill the role i was thinking. I just wanted to share an interesting idea that could be used by more creative people. (could even make the other grenades from the game using the rum from pirates expanded) Apologies for the paragraph, and thanks for the amazing mods!
Sanakara 15. maj 2024 kl. 20:15 
No chance to get all belts even without VWE? That would be pity :(
Farbott 22. apr. 2024 kl. 3:31 
Hope to see this one at some point pop on raiders waistlines too, would make for a terrifying realization the flakehead doesnt just have a knife
Oskar Potocki  [ophavsmand] 16. apr. 2024 kl. 2:10 
I'm not being rude, I encourage you to check the mod description for the bug reporting procedures. Google form link is there and it takes you step by step through the reporting process!
Hebrux 15. apr. 2024 kl. 15:56 
Love how you assume all gamers know how to report bugs properly. Thanks for the mod but that's no reason to be rude
Oskar Potocki  [ophavsmand] 15. apr. 2024 kl. 12:14 
Report it properly then!
Hebrux 15. apr. 2024 kl. 11:10 
love this mod but for some reason it started crashing my game today
Vartarhoz 11. feb. 2024 kl. 8:36 
Flash grenades = permastun. Unlike mechs human flesh can't adapt.
V∆ŁĶẎŘĒΞ 12. dec. 2023 kl. 5:05 
Hello give me patch mini grenade in mods rimsenal core
sorry my nad eanglich:steamfacepalm:
seabazian 7. dec. 2023 kl. 10:25 
all hail the interstellar republic of vilteni
Ulrich 11. okt. 2023 kl. 19:04 
Could you please add support for Biotech's Tox Grenade?
azraelsecreto 26. sep. 2023 kl. 7:52 
@lacasa621 If you have the belt, it is only on the Fabrication bench and not on the Machining table.
lacasa621 19. aug. 2023 kl. 20:07 
This is one of my favorite small mods that makes changes I absolutely love. Is there any chance of you adding support for Biotech Tox Grenades at some point? It’s obviously alright if not, but I’d love to have them for a Waster Playthrough using your new Vanilla Races Expanded mod.
Draconis🐊 27. juni 2023 kl. 7:57 
An option to instead of reloading the belts and/or give them a high cooldown would be nice.
Double_A 7. maj 2023 kl. 12:09 
I've noticed I can craft EMP grenade belts before I can craft EMP grenades themselves; before I have micro-electrics researched.