RimWorld
Stand Your Ground
29 comentarios
Sophie the Opossum 28 SEP a las 10:45 
spent weeks trying to work out what was making my mod list crash my game,turns out it was this mod! haven't done enough troubleshooting yet to work out the exact reason that happens, will make sure to give further details if I manage to work out the exact cause
Zylleon  [autor] 13 JUN a las 8:24 
Updated for 1.6
悲嬴欢阙 10 ENE a las 13:45 
Good, this mod is what I'm looking for.
Stellar Harbour 13 OCT 2024 a las 13:53 
Is there a way to force pawn to react for being attacked? Squirrel just killed it and pawn never fought back
Zylleon  [autor] 24 MAR 2024 a las 14:23 
Update:

- Settings now properly applied for children
- Added separate settings for children under age 13
- Added button to re-apply the current settings to all colonists
Zylleon  [autor] 21 MAR 2024 a las 6:08 
In that case I don't know, unless "flee" got toggled back on with a misclick or something
Stellar Harbour 20 MAR 2024 a las 6:44 
It was a hunter
Zylleon  [autor] 20 MAR 2024 a las 6:41 
This doesn't affect the flee/flight response, only toggles it. Was it maybe a non-voolent pawn?
Stellar Harbour 19 MAR 2024 a las 14:29 
For some reason pawns steel fleeing from revenge animals
Zylleon  [autor] 13 MAR 2024 a las 16:48 
Updated for 1.5
Arylice 18 SEP 2023 a las 19:08 
I think the mod is not working... they all spawn in Flee mode.
John 23 AGO 2023 a las 15:35 
what if you made a mod of which they stand their ground only when the threat is faster or as fast as the pawn
eighmy_lupin 24 ENE 2023 a las 12:57 
Option for kids?
lol 14 DIC 2022 a las 12:49 
Are there mods that do the same for area, self-tending and other properties?
Stellar Harbour 14 DIC 2022 a las 7:43 
Can you make it flee + runandgun mod function? So they will kite + shoot
Nanotonium 11 OCT 2022 a las 23:26 
I remember using the original mod all those years ago so this was a nice thing to see
Zylleon  [autor] 11 OCT 2022 a las 19:27 
Testing with just this mod and pawns attack normally.

This mod doesn't affect pawn behaviour at all, it only affects the settings
Weltou 11 OCT 2022 a las 18:18 
Did a test with your mod in 1.4 (current beta, 1.4.3514), and your mod make pawn not fire back when they are attacked (set on attack)
Don't know if you've done some test with a clean modlist or not, if it work perfectly without others mods, i'll try to find the one who's in conflict with your mod.
Zylleon  [autor] 5 OCT 2022 a las 17:29 
This mod is now 1.4-compatible
Zylleon  [autor] 13 SEP 2021 a las 17:32 
Thanks for the reports, it should be fixed now!
[RTB] Sarianos 12 SEP 2021 a las 4:26 
@Zylleon Got the same issue as wooley2000, setting menu shows the same error, the mod itself still functions though.
wooley2000 28 JUL 2021 a las 15:18 
Hi not sure why, I seem to be getting an error on the mod setting page. https://imgur.com/a/f14S6vn I tried checking the log files and dont see anything there. Hope this helps for a fix for this great mod that should be vanilla. Thanks
Blue North Star 16 AGO 2020 a las 10:33 
@i2ID - Inherently that's not realistic, or something most animals will do. Some "prey" animals will attack you (Defend themselves) if they're attacked, and others will do so if they've been cornered, with nowhere left to run.

On the other side of the coin, "predators", won't always attack (Defend themselves) if they're being attacked, some will flee instead. (Not all "predators" are completely brain dead, just like not all "prey" are either.)
Zylleon  [autor] 16 AGO 2020 a las 10:19 
@i2ID-- No, sorry. Adding new behaviour to wild animals is beyond what this mod is for
i2ID 15 AGO 2020 a las 13:00 
if possible can you add options for wild animals so prey flee and predators attack. ( perhaps based on hunting stealth?)
Blue North Star 5 AGO 2020 a las 3:20 
FINALLY. I've been pissed about having to switch 20+ pawns every time i start a new world.
Vintage 3 AGO 2020 a las 18:06 
I never knew I needed this mod.
Zylleon  [autor] 3 AGO 2020 a las 15:08 
Thank you, fixed.
Dr Zhivago 3 AGO 2020 a las 14:06 
Vanilla Events Expanded shuttle chunk causes errors, your mod thinks it is a pawn. Likely needs a patch