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Broken node detector mod might also be useful
Hi! When I update all networks in game I can't plop anything afterwards. Do you know why this is happening?
This new version is compatible with Adaptive Network 3.2.17+
for compatibility with older versions of AN please download older releases from github.
the debug build of traffic manager (which you should build yourself!) does give you such info but if you ask in TM:PE discord ppl might tell you better solutions.
Advanced Vehicle AI + Dynamic lane changing might help also separating turning lanes might help too (There is a policy for that).
If you ask in TM:PE discord you can get better help.
Lets say, from this Mods image, I wanted to change Lane [8] to a bus lane from sidewalk - TPME cannot do that. Im suggesting being able to just click Lane [8], change "Pedestrian | None" to "Vehicle | Bus", then the suggested mod would just update that road segment. A lot like CSUR but for surface roads instead of freeways.
If there was a mod with that capability then you wouldnt need all these custom road types where the only difference is lane type. Like in a 6lane road, one is 6lanes of cars and the other is 4lanes of cars with 2lanes of bus...why is there a need for a completely different road type instead of just changing two lane settings as "Vehicle | Bus" from "Vehicle | Car". Then the only 'road' you would need to build would be based on generic number of lanes and you could manually set each lane to whichever setting.
It would solve all the sillyness of "glad I have a billion different road types for every possible situation."