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@Star - an ETA on when you'll be updating this to B42?
Short snippet from logs
Callframe at: PerformMakeItem
function: perform -- file: ISCraftAction.lua line # 58 | Vanilla
function: perform -- file: TailoringFix.lua line # 59 | MOD: Tailoring Fix
ERROR: General , 1712843217717> 275,808,991> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor2798.invoke.
Caused by: java.lang.NullPointerException: Cannot invoke "zombie.inventory.RecipeManager$RMRecipeItemList$Type.ordinal()" because "<local6>.typePerSource[<local20>]" is null
at zombie.inventory.RecipeManager.PerformMakeItem(RecipeManager.java:1191)
@Megalodong, that means that that the game is changed too much, probably you are using very old or breaking mods.
Is it still functional?
I want increase this number from 10% to 30%
function: perform -- file: ISCraftAction.lua line # 58 | Vanilla
function: perform -- file: Skill Recovery Journal Write.lua line # 5 | MOD: Skill Recovery Journal
function: perform -- file: TailoringFix.lua line # 59 | MOD: Tailoring Fix
This mod or skill journal seems to stop the workshop scrap mods from allowing you to remove air tanks from firefighter jackets
What do you mean by "cutting denim strips into thread"? You can cut jeans, not strips.
Anyway the mod doesn't touch vanilla mechanics (and other mods). New bugs from a new game update will be exploitable in your game.
You've allowed getting xp when ripping common clothes, so now it's just grind.
If you want to make your game easier, just tune sandbox settings.
i reuploaded the mod fixing the issue with not getting xp when ripping clothes for sheets
This is due to the code in TailoringFixServer.lua:
local MATERIAL_EXP = {
["Base.RippedSheets"] = 0, --no exp from ripping common clothes
["Base.RippedSheetsDirty"] = 0
you can adjust it and add = 0.1 to these if u want XP when ripping basic clothes.
If not; @Bahkja do you know what the argument was changed to/where I can find out?
I recommend not having poorly made mods at all. My mod doesn't deal with load order, so it's ~50% chance that a poorly made mod overrides ISCraftAction. But my mod has 100% compatibility with neat mods.
Do you use some new mods? Or just show me list of your active mods.