Total War: WARHAMMER II

Total War: WARHAMMER II

Karaz-A-Karak, Additional Slots & Resources
40 opmerkingen
Obelixx 1 feb 2024 om 0:39 
can you make it for wh3 please? :)
DidaktikaTR 21 jul 2023 om 10:37 
Make it for Wh3 please
mano-low 5 nov 2022 om 15:56 
Can you make it for Warhammer 3 ?
LiquidThicc 19 aug 2022 om 15:30 
Do you have a guide for adding resources to other settlements?
Tra3er  [auteur] 6 jun 2022 om 23:27 
@Обе тимы вражески I do not plan on making any other slot mods for the time being, however, you're free to use this mod as a template to increase slots in other cities yourself. Cheers!
Dictator Sky 31 mei 2022 om 22:07 
Expand slots to 20 in other legendary cities, and there will be balancing for you)
[1CR.I] Onorath-Celestial-Jade 6 feb 2022 om 19:30 
Thank you so much!
Tra3er  [auteur] 4 feb 2022 om 15:02 
This mod has been updated as of February 2022

If you're still having issues it's most likely due to another mod conflict. Try playing with just this mod enabled first and see if you're still experiencing any problems. Thanks!
Call Me Hyper 12 sep 2021 om 9:21 
i'd love if you updated this.
[1CR.I] Onorath-Celestial-Jade 28 aug 2021 om 19:03 
I would really really love an update for this.
12Monkeys 28 aug 2021 om 11:50 
Yes Please
Tra3er  [auteur] 27 aug 2021 om 14:18 
I appreciate all the people using this mod, I didn't expect it to get nearly as much users as it has. I've haven't put time into it as I've somewhat moved off video games for a bit but, if people are still interested I'll put out a fully updated version of this mod that will also fix a few of the known bugs.

I don't have an ETOC for this but, I'll try to do it soon. Also, people are more than welcome to take this mod and update or edit it themselves. :)
Sir Rebral Palsy 27 aug 2021 om 9:13 
@Martin Hatch Its because the mod is outdated. This mod was made around warden and the paunch I believe so any dlc that modifies the map after this mod was made won't be compatible with this mod. @P0xus updated it around Rakarth's release but it will need to be updated again if we want to play with both Thorek and this mod.
Martin Hatch 27 aug 2021 om 2:33 
When using this mod .. Thorek Ironbrow is not available (either to play with, or Confederate with, even using Legendary Confederation mods).
Dorregod 20 aug 2021 om 22:46 
Hey, could you do something similar with Vaul's Anvil for Imrik? I loved this for my belegar campaign!
p0xus 20 jan 2021 om 8:14 
Here is an updated vanilla version. I already made a mixu compatabile version ill upload shortly
Timur 20 jan 2021 om 7:27 
@p0xus if you could post an updated version of this that would be much appreciated
p0xus 18 jan 2021 om 13:18 
It was pretty easy to update this to work on updated vanilla. Having issues with porting it to mixus unlocker, but if you guys are interested i can upload the updated version of this. (I added marble as a resource though)
p0xus 18 jan 2021 om 10:03 
I've been working on a version that gives build slots to species capitals, resources to karaz-a-karak, and is combatible with mixus unlocker. (sfo too, but i dont think there are any issues there).

@Tra3er - The slot_templates table indicates the icons shown next to the city. Multiple "wh_main_special_karaz_a_karak_secondary" keys do not work, and are forbidden by the editor.
Linken 22 dec 2020 om 15:02 
would love an update on this!!
It still works but if its active it removes the twilight sister and Drycha from the mortal realms campaign.
12Monkeys 18 dec 2020 om 12:08 
update please
STARK 6 dec 2020 om 4:21 
pls up
p0xus 7 nov 2020 om 18:04 
I would also greatly appreciate a patch for mixu's unlocker. If you load this after you get the resources but not the additonal slots.
Deli Paşa 6 nov 2020 om 23:52 
Is it possible to make a compatibility patch for mixu's unlocker? I'm trying to edit for two days but no matter what i cant able slot cap. I was able to raise building slot to 20 but they are unlockable. I really appreciate som help.
LimeUser 21 okt 2020 om 1:45 
It works
LimeUser 21 okt 2020 om 0:40 
Gonna go check if this works with SFO
gideon1473 16 jul 2020 om 22:34 
Can confirm this works with +4 capital slots either way. If its loaded as 1st priority you get 20 slots, if 2nd you just get +4 slots and the resources
Tra3er  [auteur] 16 jul 2020 om 21:30 
@gideon1473
- I do not know what mod you're using that gives +4 slots, however, generally speaking mods that edit building slots are a strapos mod and therefore not compatible with each-other. In terms of a solution, you can give this mod priority or try to edit your current mod to give +10 slots. Best of luck!
gideon1473 13 jul 2020 om 22:36 
Currently I have a mod that gives all capitals +4 slots. Will this conflict? Basically I'm asking if you specify the number of slots for Karaz a Karak or just give it +10 slots
Ebb 24 jun 2020 om 21:18 
Also getting 9 vanilla slots when running Mixu's three mods. A cross compatibility patch would be amazing if you have the chance! If not, no worries - thanks for this mod!
Strider009 19 jun 2020 om 3:44 
@Tra3er
So I ran into a similar problem where there was only the 9 vanilla building slots. The different resources this mod brings to the settlement were there. I figured it was a mod or mods so I was able to isolate it to the following 3. These 3 mods are a set and need one another to work in game properly. I don't know if you could make your mod compatible with these 3 or not, but I hope you will try. I would love to play with your mod and the other 3. The 3 mods are:

Mixu's Unlocker [Updated for Grim&Grom]
Mixu's Legendary Lords 1 [Forge of Starlight mod embedded]
Mixu's Legendary Lords 2 [Updated for Grim&Grom]
matheusgames 16 jun 2020 om 23:31 
a suggestion to make a similar mod for Mootland by placing 10 solots
Tra3er  [auteur] 16 jun 2020 om 18:38 
@KalleGrabowski
- You're welcome. This mod is working in all my tests so, I suspect you have a conflicting mod or you need to verify your game cache. Try disabling all your mods except this one and see if the problem persists.

If it does, we can dive deeper into the issue as it may be a problem with your specific setup.
godslayer 16 jun 2020 om 12:05 
Thanks for the great mod. Unfortunately I still have only 10 slots when the mod is activated but the new resource are there. An idea how to fix this? Or do the additional slots get available when I upgrade to a certain tier?
Tra3er  [auteur] 15 jun 2020 om 16:32 
@Devesh
- I was not able to recreate your issue with two different tests environments (ex: different dwarf lords, etc). Try disabling or removing the other mods from your setup and see if the issue still persists if my mods the issue. It may be a conflict with my mod and another mod you're running. Enabling other mods one at a time with my mod enabled will help you identify what mod(s) are conflicting.

Seeing how I could not replicate your issue, my guess is it's either a mod conflict or your have somehow messed up game files relating to unit requirement and need to verify your cache. Best of luck!
Ciaphas Cain 13 jun 2020 om 12:24 
20 fucking slots! This gives big dicks all round!! xD
Tra3er  [auteur] 13 jun 2020 om 11:54 
@Axlegolas
- Yes, unfortunately you need to edit strapos to make campaign changes, so it will not be compatible with other mods that edit strapos as well. With a little bit of modding work you can however take this mod and integrate it with your other strapos mods. This will create a single strapos file with both your mod and mine merged. Hope that helps!
[PuB] Axlegolas 13 jun 2020 om 11:46 
is it a start_pos mod?
Gwenolric 13 jun 2020 om 2:30 
Make Karaz Ankor Great Again! We will build a great wall, and the Urkis will pay for it!