XCOM 2

XCOM 2

Less Environmental Damage [WOTC]
Počet komentářů: 29
Dragon32 13. pro. 2023 v 8.40 
@SnowI3lind
This mod is just .ini edits so take the new values in here and quadruple them to get twice vanilla environmental damage.
VoidHeart_Hex 12. pro. 2023 v 19.23 
trying to find a mod that does the opposite. I want to try increasing the covers defense bonus, but make it more brittle.
Torres 24. čvn. 2023 v 13.29 
Have sniper on top of building behind heavy cover, get shot by 2 MEC units, lost all cover... third MEC unit comes and r*pes my uncovered ass
Anakameron 29. pro. 2022 v 9.27 
Awesome, appreciate the encouragement. I'll upload mine when I'm done, just gotta annotate my changes so people know which mods they're affecting.
Alex Nares  [autor] 26. pro. 2022 v 6.31 
That sounds good. Yes, each weapon needs to be edited in how much environmental damage it does. I am no longer modding XCOM, so if you want to upload a "plus" version with your edits, that would be great.
Anakameron 22. pro. 2022 v 17.03 
Just wanted to say I did get around to poking through files and many, but not all, mod-added enemies with new weapons have environmental damage settings. So, yes, tedious, but I can get them all accounted for. If anyone else is interested in starting a discussion topic to share these types of edits, I'd be happy to share what I'm working on right now when I'm done.
Anakameron 22. pro. 2022 v 16.21 
Are these tweaks applicable to enemy weapons? I imagine it would be tedious, but I'd like to balance this as best as possible for me and the aliens while applying to as many of my mods as possible.
Alex Nares  [autor] 22. čvc. 2022 v 1.33 
No, but it should work with the base game. The file that this mod edits is a base game file. I just put [WOTC] to indicate that it still does work with WOTC.
cruiser 21. čvc. 2022 v 16.35 
Is there a non-WOTC version?
Dragon32 12. bře. 2021 v 13.51 
@DukeBurger
They do different things.
DukeBurger 12. bře. 2021 v 13.20 
How does this mod compare to extended explosive tweaks by favid?
Syro System 11. říj. 2020 v 5.11 
Good to know :)
Alex Nares  [autor] 11. říj. 2020 v 5.05 
Yes, as long as it is from the base game, DLC or WOTC. I haven't added any mod weapons to the list yet.
Syro System 11. říj. 2020 v 4.40 
Does this mod affect heavy weapons? Because I think it's pretty dumb how a shredd storm cannon just deletes half the cover on the map whenever you use it.
Alex Nares  [autor] 9. srp. 2020 v 14.37 
Thanks, I'll add those to my to-do list.
Dragon32 9. srp. 2020 v 13.44 
Weird. I just uploaded the .ini file so after doing the CAPTCHA it should be the text MIME type, but depends how your browser's configured.

"Hunter Rifles"
"The MOCX Initiative"
"LW2 Secondary Weapons"
"Additional Mission Types Redux"
"Militia Overhaul Plus"
Alex Nares  [autor] 9. srp. 2020 v 13.38 
I am not familiar with this type of file... "CRDOWNLOAD". I don't feel comfortable opening it. Could you just let me know which weapon mods you have added? And I will check those mods and add them to this one. Or you could just copy and paste your edits.
Dragon32 9. srp. 2020 v 13.26 
@Alex Nares
Here's a link to my modified XComGameData_WeaponData.ini
http://www.filedropper.com/xcomgamedataweapondata

There's some further .ini edits I've made to mods that set things up in other .ini files but I doubt I've seen all those changes yet. I'll post those after finishing the campaign to give me a better chance of seeing everything.
Alex Nares  [autor] 9. srp. 2020 v 12.40 
Yes, if you could send me the additional weapons, I will update this mod with the extra guns.
=[NK]= Col. Jack O'Neil 9. srp. 2020 v 7.56 
Have you got your ini files for the extra weapons dragon??
Dragon32 9. srp. 2020 v 5.39 
Into the mid-game of my latest run with this mod enabled and I'm really liking the changes it makes. There's less "WTF?" destruction and battlescape play needs to be a little more strategic than just blowing everything up (although that still helps).

For consistency I've added in weapons from a number of mods I'm using, but everything seems to work OK. I could upload if you'd like?

Thanks for the mod.
Flashstriker 8. čvc. 2020 v 14.41 
I would reccommend if you're not using Beta Strike, to combine this with this mod - https://steamproxy.com/sharedfiles/filedetails/?id=1124274560

It can lead to some much longer firefights, fun!
Alex Nares  [autor] 5. čvc. 2020 v 15.02 
No worries!
=[NK]= Col. Jack O'Neil 5. čvc. 2020 v 9.40 
Yeah sorry it was a dumb question! I love your mods :)
Alex Nares  [autor] 5. čvc. 2020 v 8.32 
@Jack
That's what this mod does.
=[NK]= Col. Jack O'Neil 5. čvc. 2020 v 8.17 
Can I reduce the env damage from stray shots with this??
OnyxLock 23. kvě. 2020 v 14.09 
New idea
All units gain +20 aim, but low/high cover gives +20 defense
Cover becomes an extremely high priority, and units that are out in the open or flanked are almost guaranteed to get hit
Crit chance stays the same though
Alex Nares  [autor] 23. kvě. 2020 v 12.02 
No, it does not change any hard-coded environmental damage. Just the ones that can be edited in the WeaponData INI.
Iridar 23. kvě. 2020 v 12.00 
Do you cycle through all ability templates and then cycle through all effects to reduce the "hardcoded" environmental damage?