RimWorld
Enhanced Combat Sounds
113 comentarii
Operator 31 aug. la 8:52 
1.6? this mod is awesome sucks to see it die
BryanRickman 31 ian. la 11:20 
Esse mod deu problema em meu modpack, simplesmente meus colonos não mineravam nem implorando e eu passei horas investigando mod por mod até descobrir que o culpado é justamente esse mod
Grif 29 ian. la 14:26 
Same as Krypto, took me way too long to single it out as the problem
Krypto 26 ian. la 4:45 
This mod broke my game in 1.4 and 1.5, makes pawns just stand around and do nothing, and not able to mine etc.
Doktober 3 ian. la 16:16 
Was causing an issue where mechanoids couldn't mine rock or ore, for anyone trying to troubleshoot. This mod was doing it
yumeno 8 oct. 2024 la 8:42 
plz
NEARL 26 aug. 2024 la 0:02 
need a 1.5 update, this mod is causing a lot of problem
ddhhttgggh 27 iul. 2024 la 4:14 
bugged with sos2 makes explosions do no damage.
TwentyFour24242 23 iul. 2024 la 16:43 
is this 1.5 compatible?
Captain 27 mai 2024 la 16:22 
I'm also hoping to see this updated, it was so nice!
Neko 26 mai 2024 la 18:16 
You seem to have moved away from modding, but I would have been happy to see this updated. I made a sound mod and realized it doesn't get any better than this.
西伯利亚的风 5 mai 2024 la 4:45 
can cause mining error. donnot use it unless updated
Caatalyst 11 apr. 2024 la 9:42 
would love this for 1.5
HELL RAGE 21 dec. 2023 la 0:41 
Had to uninstall this, sadly. Not only was this mod causing Chain Bolts from Vanilla Psycasts Expanded to become permanently tethered to pawns who casted it, but it was also crippling my game's performance. Uninstalling the mod fixed both issues.
HowToRadicalize 20 oct. 2023 la 9:45 
Seems like any kind of vanilla expanded mod that has any kind of lighting bolt hates this mod
Drazhya 28 iun. 2023 la 17:12 
Got the same error with Chain Lightning from Vanilla Psycasts Expanded. Didn't happen the first time, but once it happened it didn't go away until I disabled this mod. Also caused a lot of lag and prevented pawns from collapsing from exhaustion. Ruined the sound of lightning bolts from storms as well - sounds more like fire.
Cato 11 iun. 2023 la 4:48 
Yep, can confirm this mod is dumping a harmony.log onto the user desktop and generally lagging. Perhaps it's in a debug state from the last update? Disabling for now.
Artermus 22 mai 2023 la 6:57 
This is causing massive lag, with my mod set I've got, hoping it's fixable.
The1Grenade 17 apr. 2023 la 13:18 
I disabled this mod and the log files ceased.
¯\_(ツ)_/¯
The1Grenade 13 apr. 2023 la 10:23 
Is anyone else noticing `harmony.log` files on their desktop when using this mod?
The only mod-relevant line I noticed within the file points to here.
`EnhancedCombatSounds.Impact_Patch`
Garbageman 5 apr. 2023 la 2:43 
Ended up just removing the mod, thanks for making it save game removable! I love this mod by the way, makes the combat way better.
Garbageman 5 apr. 2023 la 2:30 
Hello! Found a bit of a weird interaction between this mod and Vanilla Expanded Psycasts. Here's the top of the error:

exception ticking VPE_ChainBolt635389 (at (129, 0, 102)): System.NullReferenceException: Object reference not set to an instance of an object
at EnhancedCombatSounds.Impact_Patch.Postfix (RimWorld.Bullet __instance, Verse.Thing hitThing, System.Boolean blockedByShield) [0x00025] in <00aa3d741926474c8bc04c298b4037ce>:0

In the game, the chain lightning psycast beam is tethered to the point of impact and it looks like the particle effects are triggering over and over again. The issue only appeared after re loading the game. Not sure how to fix, quite far into this save and the framerate has been tanked :(
TheCombatFox 25 mart. 2023 la 23:35 
Does this compatible with Combat Extended?
Twilight 8 mart. 2023 la 3:33 
Yes i get these messages too. a lot actually. Nice mod though.
SpacerGorisan 14 febr. 2023 la 8:47 
If a bullet hits the ground, a yellow error message is displayed.
Probably the same phenomenon as Kayedon on Nov 30, 2020.

・Debug log
Constructed TargetInfo with cell=(0, 0, 0) and a null map.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.TargetInfo:.ctor (Verse.IntVec3,Verse.Map,bool)
EnhancedCombatSounds.Impact_Patch:Postfix (RimWorld.Bullet,Verse.Thing,bool)
(wrapper dynamic-method) RimWorld.Bullet:RimWorld.Bullet.Impact_Patch1 (RimWorld.Bullet,Verse.Thing,bool)
Verse.Projectile:ImpactSomething ()
Verse.Projectile:Tick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

・The load order is this
Harmony
Core
Enhanced Combat Sounds
Dirigible 5 febr. 2023 la 23:53 
The sound effects for generic explosions are my favourite. Absolutely delicious. Wish I could make one of these too, I really want to edit some specific gun sounds but the only guides I can find just baffle my tiny brain lol
Cato 2 ian. 2023 la 14:12 
Thank you for the update :steamthumbsup:
Arekan  [autor] 30 dec. 2022 la 18:24 
Sat down and made it work with 1.3 again.
Unfortunately it was.. not clear cut, considering it took me a few hours. I didn't realize it, but some of the methods changed from 1.3 to 1.4, and in ways that broke the 1.4 assembly, so I had to work on getting that fixed. Should be good now though. ... I think.
Lemme know if it's broken
Stormtrooper 30 dec. 2022 la 16:20 
Just copy what you had before updating to a 1.3-dedicated folder and you're good to go, more or less.
Stormtrooper 30 dec. 2022 la 16:20 
I mean, all you had to do was to keep the old code as it is and then create a new folder with 1.4 and specify both versions in xml... Basically all the other mods do that.
Arekan  [autor] 30 dec. 2022 la 16:18 
1.4 changes the way sounds are loaded into the game (which is why it was completely broke in 1.4), so it's technically not backwards compatible. I can work on getting both versions working soon though.
Stormtrooper 30 dec. 2022 la 16:16 
Why did you remove support for 1.3?
Arekan  [autor] 30 dec. 2022 la 16:13 
Hey guys, finally found the time to update to 1.4 and added some arrow impact sounds. Let me know if anything broke.
Happy Big Boy 19 dec. 2022 la 9:18 
1.4plz
HIVEMIND 20 nov. 2022 la 6:43 
wake up samurai
Bobby_Hill (♀) 10 nov. 2022 la 11:58 
1.4 please i want the cool gun sounds back
AzoorFox 29 oct. 2022 la 6:57 
UPDATE WHEN???
boytype 23 oct. 2022 la 13:58 
Thanks for your work!
Cant wait for the 1.4 compatibility.
Combat just isnt the same without this Mod.
xTRACKERx 23 oct. 2022 la 10:30 
plz update <3 :-)
brucethemoose 8 oct. 2022 la 16:51 
1.4?
MikkieRM 4 iun. 2022 la 17:49 
Bullet impact sounds from melee attacks.
Turianel 21 mai 2022 la 22:16 
Sounds like another Madness Combat video
Def-Z 27 mart. 2022 la 7:56 
Gun sounds come from melee attacks. Any possibility to fix that? Nice mod.
Meanie 5 ian. 2022 la 11:46 
Is it possible to remove the gun ricochet sound from arrows? And is it possible to make it not play 100% of the time?
Zuki 24 dec. 2021 la 5:27 
good update!!!!!!!
Arekan  [autor] 22 dec. 2021 la 17:47 
Recently got into Rimworld again so I took a look and made sure things were working with 1.3. Looks like it does so I've uploaded a version with 1.3 set as compatible.
dendroid101 8 nov. 2021 la 8:56 
Yes indeed, looking forward to 1.3
xTRACKERx 3 aug. 2021 la 8:00 
u have just to add a line in the one .xml .. then it works with 1.3 without error..
Ulas 28 iul. 2021 la 17:16 
Hey i love this mod and i use it all the time, id appreciate it if u updated it to 1.3, no hurry do please take as long as u need : )