Space Engineers

Space Engineers

Alien animals
154 comentarios
Chipstix213  [autor] 26 SEP a las 7:54 
updated to the new food based loot
EdCasE 25 SEP a las 1:36 
Is there anyway for the mobs to drop the new materials for Apex? they are currently dropping something that the new food processor can not use. The mod otherwise, appears to be working
valtroth 23 SEP a las 8:52 
I look forward to this being updated! I'll be using it with the CAT - Much Food mod for more complex survival mechanics on my server
Chipstix213  [autor] 15 SEP a las 1:41 
Yes, this week
0ddbase 15 SEP a las 1:19 
Do you plan on making this compatible with apex survival? Eg new meats and such
Chipstix213  [autor] 1 ENE a las 12:26 
A missing animation doesn't cause a crash you just get a frozen object. The exploding creature (tentacle) is removed at death dropping a loot bag.

Without seeing the whole log I can't say what actually caused the crash the snip below indicates it began with the terminal screen gui.
Alaric 1 ENE a las 8:51 
I really like this mod, but it will just crash the game randomly during play. :steamfacepalm: Looks like the author included something called the "exploding creature" and didn't give it a dead model so the game just dies.
Error: Cannot load MWM track Models\Characters\Animations\exploding_creature_Dead.mwm.
2025-01-01 10:42:49.449 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2025-01-01 10:42:59.045 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.AI.MyAgentBot.get_AgentEntity()
at SpaceEngineers.Game.AI.MyWolfTarget.Attack(Boolean playSound)
Chipstix213  [autor] 2 OCT 2024 a las 1:06 
I would recommend using the mes version, then you'll be able to create a spawn group without having to modify the planets directly
Namo 911 1 OCT 2024 a las 18:21 
I'm sure you've answered this before, but is it possible for these aliens to spawn on other planets? I have an existing Ares at War scenario world that I am wanting to add this mod for, curious before I go plunging headfirst into stupidity lol. Thank you in advance!
Chipstix213  [autor] 29 SEP 2024 a las 4:12 
No that'll be coming from somewhere else
The Doctor 28 SEP 2024 a las 20:10 
so is this mod supposed to add healing items from dead animals?
Deapri 10 ABR 2024 a las 9:03 
Maybe, in the MES version it's complaining about idle as well which also doesn't exist. Dunno...
Chipstix213  [autor] 10 ABR 2024 a las 7:06 
I'll check it out 🤔
I can't remember if that's. Passive animal so doesn't need it.
Deapri 10 ABR 2024 a las 6:53 
MOD_ERROR: Alien animals, in file: G:\SteamLibrary\steamapps\workshop\content\244850\2075243878\Data\Animations_Alien_Creatures.sbc
Resource not found, setting to error model. Resource path: G:\SteamLibrary\steamapps\workshop\content\244850\2075243878\Models\Characters\Animations\LavaPup_Attack.mwm

Double checked the folders, the file is indeed missing.
Deapri 3 ABR 2024 a las 11:59 
ehh, no worries Chips pretty low priority.
Chipstix213  [autor] 3 ABR 2024 a las 9:42 
I'll add it in when I get a chance
Deapri 3 ABR 2024 a las 2:38 
Added patch for AI Enabled Icon compatibility https://steamproxy.com/sharedfiles/filedetails/?id=3210885650 yes I know you would have applied it Chips just on a roll and it's early.
Chipstix213  [autor] 4 MAR 2024 a las 12:03 
I don't use anything keen doesn't have on the backpack and that only creates a GPS for the player for as long as the loot bag exists
OGatoAJato 4 MAR 2024 a las 11:05 
I found the same GPS issue as TheDeepHorizon.TTV described. Isn't it caused by:

<Component BuilderType="MyObjectBuilder_CharacterDiscoveryComponent" ForceCreate="true"/>

?
Chipstix213  [autor] 18 NOV 2023 a las 9:48 
Should be same length as spiders do. Was it an existing save make sure spiders and wolves are both turned on
Kevos 17 NOV 2023 a las 14:58 
how long do they take to spawn? i waited 15 minutes and didnt see any animals tryna test the mod
Chipstix213  [autor] 6 NOV 2023 a las 12:03 
Should be ok with both if the load order is correct. But mes has more options https://steamproxy.com/sharedfiles/filedetails/?id=2582239623
genderneutralnoun 6 NOV 2023 a las 10:20 
Any chance of a version compatible with Eat Sleep Drink instead of Daily Needs?
Chipstix213  [autor] 4 OCT 2023 a las 4:01 
Sounds like a odd interaction. Like it's making backpack GPS markers 🤔
TheDeepHorizon.TTV 3 OCT 2023 a las 21:35 
Not sure if it is this mod or some strange mod conflict but every time a tentacle creature or red lion-esq beast dies it leaves a body GPS, this leads to a ton of marker spam (esp in the cold regions where some die during storms) Not sure how to fix this issue. Also when making a GPS marker and naming it, if a creature dies and leaves a mark the menu swaps to the new one, making creating markers annoying if there's any creatures nearby.
FatFly 21 JUN 2023 a las 6:13 
Thank you! Really great work!
Chipstix213  [autor] 18 JUN 2023 a las 7:33 
It has to be entered into the planet generator as bot options
FatFly 18 JUN 2023 a las 1:21 
Very Cool. I am using a modded planet. Do I only need to add "Alien" into planet's name to enable spawning or its locked to Alien Planet as entity?
Chipstix213  [autor] 16 JUN 2023 a las 7:04 
Both I have a non aggressive behaviour on a couple of them.
FatFly 16 JUN 2023 a las 6:27 
Question: Do your animals spawn like stupid vanilla animals and attack every few minutes or some are just for scenery, like non aggressive or aggressive only if attacked?

I am making a movie using SE as scenery on a hand made custom planet, so wanted to make it more rich visually with some animals in the background.

Thank you!
ogrimdooh 27 MAY 2023 a las 14:02 
Thx @Chipstix213 \o/
Chipstix213  [autor] 27 MAY 2023 a las 9:48 
i was not aware, ill remove it as a dependency
ogrimdooh 27 MAY 2023 a las 4:12 
Yea, but seens that "Perpetually Perturbed Pirates" is not working anymore... xD
Chipstix213  [autor] 27 MAY 2023 a las 1:22 
No but you shouldn't become friends with pirates because you kill animals
ogrimdooh 26 MAY 2023 a las 19:17 
Just to know, but this mod really needs to use the "Perpetually Perturbed Pirates"?
Parker Posey's Mouth 2 MAY 2023 a las 15:19 
Good to know, thanks!
Chipstix213  [autor] 2 MAY 2023 a las 10:07 
This is exclusively for alien planet the mod author of the planet has to add the animals to their planet generator. Or use a MES creature spawn definition
Parker Posey's Mouth 1 MAY 2023 a las 20:00 
Does this work on other/modded planets, or is it exclusively for the Alien Planet?
Chipstix213  [autor] 26 MAR 2023 a las 13:20 
How the bots get spawned and comparability with other mods. This version is compatible with daily needs
Jotaro 26 MAR 2023 a las 10:16 
whats the difference between this and MES version?
Chipstix213  [autor] 22 FEB 2023 a las 23:59 
You subscribe to the mes version that's on my workshop
Mrixl2520 22 FEB 2023 a las 19:16 
How does one use MES creature spawner to get this mod to work? I not very proficient with MES, I've read through the github articles a bit but am totally lost.
Chipstix213  [autor] 23 ENE 2023 a las 1:59 
The MES creature spawner is the solution
Cunning Linguist 22 ENE 2023 a las 14:28 
i thought i had saw a mod that would have forgone the problem with the planet generation but i can't remember or find it now, does anybody have any idea of something of the like?
Balex55 7 DIC 2022 a las 13:59 
ok thx
Chipstix213  [autor] 7 DIC 2022 a las 0:50 
Yes or you can use the mes specific one
Balex55 6 DIC 2022 a las 12:20 
is it Compatible with MES ?
Chipstix213  [autor] 10 NOV 2022 a las 8:59 
should be big refinery
vicrao 10 NOV 2022 a las 5:56 
How to refine alien carcass? basic refinery?
Chipstix213  [autor] 17 OCT 2022 a las 12:07 
It would have to be a separate spawn profile with this as dependency