RimWorld
Desire Paths
362 comentarios
Kasgigz 25 AGO a las 13:11 
o7
Mlie 24 AGO a las 14:24 
Made an update of this:
https://steamproxy.com/sharedfiles/filedetails/?id=3555461401
Hope it helps anyone!
Stellar Harbour 16 JUL a las 2:02 
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Eric 13 JUL a las 9:05 
1.6?
Райн Гослинг 18 MAY a las 4:33 
Z
читер 12 ENE a las 6:45 
z
NoObCh3f 11 ENE a las 19:16 
Slava Ukraini
Cheet4h 21 DIC 2024 a las 12:56 
@Mialu: Like the description suggests, use the mod "Path Avoid" to mark locations you don't want to be turned into packed earth.
Mialu 17 DIC 2024 a las 14:07 
it killed my anima tree doto non fertile soil!
A Marmot with a Branch of Plums 1 DIC 2024 a las 16:22 
:flagukraine: Glory to Ukraine! :flagukraine:
:luv: Glory to the heroes! :luv:
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:flagukraine: Glory to Ukraine! :flagukraine:
:luv: Glory to the heroes! :luv:
Literally who? 28 SEP 2024 a las 13:05 
Это что еще за половая тряпка на превьюшке?

Я бы заменил её базированным триколором окрещенным в православной русской церкви.
kad 23 JUL 2024 a las 2:29 
Slava Ukraini
GeneralTso 18 MAY 2024 a las 21:26 
this is one of my favorite mods. I always end up paving their dirt paths :)
AbbyTheFoxx 17 MAY 2024 a las 18:00 
Hope this gets updated, reverted to 1.4 to try it out and I love it ^^
lol 9 MAY 2024 a las 8:46 
1.5 would be great with this
Cheet4h 19 ABR 2024 a las 15:08 
@Eddy: When you use PathAvoid to set areas to avoid (e.g.: fields), then they don't avoid that area altogether. Instead they avoid that area, as long as they can find another decent way around it. If they need to enter the field for their tasks, they still will do so. Usually that doesn't end up trampling the fields.
inactivated 14 ABR 2024 a las 2:16 
crossing my fingers this gets updated for 1.5
Eddy63 16 FEB 2024 a las 6:40 
@thesimpledude42 setting paths inbetween your feelds will make field space usage rather inefficient. Also when you set only the path inbetween field as "allowed", will they even be able to interact with the crops? Since they are not allowed area anymore.
TheSimpleDude42 16 FEB 2024 a las 6:06 
This mod is only usefull if you play along path avoid, locks, trade spot. You can set specific path to avoid stepping on crops like making a 2x(whatever 2 or 8) plot and having your pawns walk between farm tiles, locking doors from visitors and making specific "trade halls" or spots etc. You just need as bit of creativity.
Eddy63 14 FEB 2024 a las 4:56 
eh, isn't every farmer going on the fields then killing fertility in the long run?
何毁酱 28 ENE 2024 a las 14:04 
这个mod会会把耕地踩坏,别打
HIVEMIND 3 ENE 2024 a las 19:21 
ty for the warnings guys
Ethan 13 DIC 2023 a las 3:29 
sometimes just the one mod i use on my playthroughs, solves vanilla path finding and tbh works super well. Gotta reccomend, no reason to not have it in any of your modpacks
PawPawPanda 8 NOV 2023 a las 3:01 
Z
krunjar 11 OCT 2023 a las 14:46 
WARNING : This mod is impossible to completely remove from a save as it breaks a lot of things on the map. It's extremely destructive and doesn't really help much. and it an and WILL destroy valuable farmland, Unique structures and more. I heartily reccomend you never ever install this mod.
bingle 5 AGO 2023 a las 2:31 
Also appears that unsubscribing doesn't remove the functionality from an active save.

Instead you can go Esc -> Mod Options -> Desire Paths and increase thresholds to the maximum and hope it never happens again i guess.
bingle 5 AGO 2023 a las 2:19 
Sounds great, works great, but unexpectedly makes farm & unique tree management a nightmare.
Visitors can just walk around your anima tree to destroy it by creating packed dirt under it.
I can understand crops from a realistic viewpoint but trees??

Might sound off-putting but I think people would be less irked by these mechanics if this page included a warning in bold to the tone of

"WITH THIS MOD CARAVANS CAN AND WILL DESTROY YOUR CROPS AND ANIMA TREE IF YOU DONT BUILD THEM IN THE RIGHT PLACE"

I think I'd understand and appreciate this design choice if it was that much clearer from the start.
Had to repeatedly load a save around the point my dryad tree died to understand why that happened
TwylightPhoenix 7 JUL 2023 a las 10:47 
I love this mod but one thing that ercs me is when i forget to put the trade area away from my farm. the wondering traders just trample all my devil strand and they wonder why I killed them all.
StarlightSovereign 12 MAY 2023 a las 17:50 
I would really like an option where you can have this mod not turn Rich Soil into desire paths.
I keep having my fields turn to packed dirt because of the farmers walking on them to sow and harvest :c
AdmiralTigerclaw 3 MAY 2023 a las 14:01 
@Prophet Of Merci

That is actually the mod working as intended. Or have you never seen a pasture IRL before? Gates and barn entrances in particular exist in one of two quantum states:

A: Packed dirt.
B: Mud.

And depending on the traffic, those areas often extend in wide arcs into the pasture.


You're going to have to do a few things.
1 - Make your pens HUGE.
2 - Make multiple pens so you can swap.
3 - Make your animal feed growing area its own area.
4 - Make multiple entrancy and exit pathways for your animals to go to pasture out of their sleeping area (Barn).
5 - Actually manage your animals and animal population more directly.
Prophet Of Merci 2 MAY 2023 a las 16:09 
Another issue with this mod. I keep my animals in Pens with a farm within it full of efficient and fast growing grass to keep the animals fed.

With this mod installed, the animals will trample the grass and despawn any farm tiles that turn into packed dirt.

Forcing you to retill the dirt and replant, possibly for the plant to be packed again.
harleybop 28 ABR 2023 a las 22:24 
Is this mod safe to remove midgame? It keeps killing my anima trees :/
Muad'dib 8 ABR 2023 a las 17:57 
Any way to remove from game after a while of playing? I just realized that the animals are destroying their grass.
Beredor 6 ABR 2023 a las 7:30 
Maybe your leader shouldn't have been bombing the Donbass for 6 years straight and cuddling with America.
Jetharius 9 MAR 2023 a las 23:02 
Mod has a silly interaction with meditation spots for anima trees. Pawns standing and using a meditation spot still create packed dirt killing the anima grass. Makes naturalist meditation stupid without having to find ways to prevent anima grass from trying to spawn on the packed dirt tiles... which it will... then get trampled.
Kasa 4 MAR 2023 a las 18:36 
Same issues as others have stated, neat mod but it will end up with your farmland turning into packed dirt.
hottt3 6 FEB 2023 a las 4:56 
My snow paths clearing speed is stack on 20% in options. I can't change it to default value 50%. And there's no button to revert to default values. I even tried to change it in .xml file in config folder, but it still reverts to 0.2! Thanks)
Teusdv 14 ENE 2023 a las 10:56 
@alexander the great, maybe a mod that daily set the pen open for a time them shuts it ?
Alexander The Great 14 ENE 2023 a las 10:03 
@Teusdv I used to think like this as well

till I looked around our swiss farmlands
all the horses and cows usually live in pens that are mixed with earth (dirt n hay) and stuff,

then we just release them into the field of grass to eat, and back in they go.

same i do now in rimworld,
a tiny pen for them to stay, then I HOLD DOOR OPEN so they can graze, and back in they go.
Teusdv 9 ENE 2023 a las 18:08 
option to disable it for animals? it ♥♥♥♥♥ up pens growing zones
Cernunnos 28 DIC 2022 a las 13:07 
Decent mod overall but it's just not worth using unless you want your farmland turning into unusable packed dirt, I turned it off in the settings and it still kept turning back into packed dirt.
lol 7 DIC 2022 a las 0:38 
"@Woowookins You could use any of the mods that put a spot where caravan stays, there's a few. For example https://steamproxy.com/sharedfiles/filedetails/?id=2874517333&searchtext=trading+spot
Woowookins 28 NOV 2022 a las 11:20 
This looks amazing, but the comments makes me think I should await a rework of sorts?
Perhaps don't make all types of soil able to be trampled? Or make it not do anything in Growing Zones?
lol 22 NOV 2022 a las 12:45 
This sometimes causes pawns to freeze in place. Possibly conflict with Vanilla Expanded Framework or some mods depending on that. Also, the free smoothed stone feels a bit cheaty.

However, overall it's a beautiful mod.
Depresso-dono 13 NOV 2022 a las 17:53 
Kinda same as what the last comment is, trade caravan showed up, proceeded to trample the majority of my rich soil farm land into pack dirt
kobold that bites people 11 NOV 2022 a las 18:35 
kinda salty rn, entire caravan showed up, collectively stomped my anima tree to death, then left...
i love the idea of this, but in practice every time i try i either end up with random crops dying from farmers pathing to the crops, or caravans picking the exact worst possible place on the entire map to do their 24 hour stomping sessions...
gonna ditch this for now, but if there's ever a way to prevent the paths from killing plants (especially trees) then i'd gladly give it another try.
Erazil 22 OCT 2022 a las 23:54 
I can only hope that someone will "quickly" take over the maintenance of the Avoid Path mod because without it the Desire Path mod becomes problematic to use (for the fields for example) which is a pity because I like this mod a lot.
Mockingcrow 22 OCT 2022 a las 19:40 
Just FYI, KV is dropping out of the modding scene and not updating her mods. At the time of this post, there is no path-avoid for 1.4.

Trading Spot has a forked version though.
https://steamproxy.com/sharedfiles/filedetails/?id=2874517333&searchtext=trading+spot