Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem






As for layout, it's not good. First point is easily the most egregious part of the map as it's insanely cramped (common with this Summer's maps) with barely any room for BLU to make a move. If BLU is able to get by that, second point seems easier for them to cap, but the choke when they first enter the main building is insanely easy for RED to hold with a couple of annoying Sniper sightlines. Last point just seems okay, but I haven't seen enough of it to form a solid opinion.
Overall, great theme, very poor layout.
And goddamn I cannot express enough how cool this map looks. Just pure spytech aesthetics. It's something that could be released back in the day.
Good job with this one guys. For me, this is an instant modern classic like ctf_haarp. I hope it doesn't get casted into obscurity after summer ends.