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Rapporter et oversættelsesproblem






this is the first mod i use in the game alongside prepare carefully
tried running the 1.5 version with the 1.6 patch but the shield prevents the colonist from being drafted.
thank you
thank you for the work
The flammability of items made from materials is 100%. You can place the<Flammability>0</Flammability>code under<statFactors>to achieve zero flammability
But I have a question: The turrets have only 1/1 hit points. Is it wanted like that? I mean, one enyme shot and ... over.
I'm just bewildered about it.
But could u please make a patch for this mod and CE or have any idea about how to make it?