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This helps cut down anything unnecessary if the main mod is the only one out of their list using XML Extensions.
I'll revise the overall structure of the settings and side modules that becomes included features to toggle, and disable certain parts of the menu.
Technically it is safe to add even with XML Extensions, as long as you don't touch the menu settings regarding the production method.
However, there is a legacy version that you may refer back to, found here.
https://steamproxy.com/sharedfiles/filedetails/?id=2526437776
Simply load this module above the main mod, and you will have all material costs and crafting methods reverted to the old ways.
The crafting methods and materials have recently changed to 100% match vanilla's, and the upgrading from prosthetic to bionic was removed in the process to make the entire process more simplified.
Your prosthetic items can be salvaged at a machining or prosthetic workbench for some steel and 1 component, if you don't have a opportunity to sell them to recover costs.
If you have Royalty, the prosthetic table still has a function to make some of the unique body parts there.
EPOE-Forked: Legacy mode, maintains the current exact way of doing things, for those that are not able to adapt to the changes midsave, or simply enjoy using components for bionics instead of vanilla's cost of using advanced components.
I put through effort to ensure people can leisurely choose how they want to play their game with these options open.
Nothing has changed with this module mod itself, it will work all the same with either.
Technically, can be placed anywhere and will have the same effect.
But as standard practice and organisation of mod list, recommended to do so. It allows you to easily visually see everything related placed together.