RimWorld
Vanilla Expanded Framework
4,893 件のコメント
Sarg Bjornson  [作成者] 10月27日 3時55分 
We mostly don't use it anymore, it's there for compatibility reasons for those modders who DO want to use it
Azzy 10月27日 3時54分 
Can you reform MVCF or just stop using it? It always conflicts with other mod due to it doesn't using whitelist.
VyrV 10月25日 14時04分 
So I've been having a bug with gravships in odyssey. After launching once, that pawn can no longer launch a grav ship ever again. They just go stand in the pilot station and do nothing.

Zero idea what is causing this, but removing mods one by one seems to tie it to this framework specifically, even when none of its other dependant mods are active, only removing this baseline mod allows them to work.

I did not uninstall the dependant mods, merely deactivate, but I was quite sad that the whole reason I got odyssey doesn't work with my favorite suite of mods (basically blueprints, prep care, misc robots, pipelines, and archotech expanded. Have some other quality of life mods installed but deactivated
EnhancedTwilight 10月25日 1時08分 
Is it possible to add aditional bases for a faction using this?
BlueMoon 10月19日 2時24分 
for some reason i cant build pipes using this framework through corners (pipes and somilar from dubs and vanilla cables work). my colonists (and mechs) deliver items to these pipes but when it is time to build it says no path.
Большой Стэн 10月17日 11時00分 
Still, the mention of gloves and boots was unnecessary, because they protect the fingers, which are not present if bionics are installed, so don't pay attention to the second part.
Большой Стэн 10月17日 10時56分 
Hello, esteemed VE team. I discovered that your shield system, added by VE framework (or something similar), doesn't work with modified arms. Shields can be equipped on the "left arm," but only on Archo or Bionic arms (for implants); it doesn't work with the Biomass Tentacle. It also doesn't work with any other arm implant from any mod, I tested it with [FSF] Advanced Bionics Expansion, Cyberware 2077, WVC - Ultra Expansion II. maybe the problem is in my mods that I tested, but it doesn’t seem like that’s the case. Is there a solution or a patch that would automatically detect this?
P.S. At first, I wanted to use the VAE gloves as an example, as I thought they'd work with modded hands, but it turns out they have the same issue. So, the question about a patch or changes also applies to the glove and boot system.
Fighter452004 10月16日 23時41分 
How does one make a bug report?
Sarg Bjornson  [作成者] 10月12日 11時55分 
No proper bug reports, so no
sssheldo 10月12日 11時07分 
I seem to have a similar problem as @Schizoidlist2. Has a solution been found?
Izea 10月12日 10時39分 
Getting the same error

NullReferenceException → ReadingPolicyDatabase.GenerateStartingPolicies()
Sarg Bjornson  [作成者] 10月12日 0時27分 
No problems here
cmt1801 10月11日 23時51分 
I don't know if I am the only one, but when I try to start the game with this mod enabled it gets stuck loading and does not fully enter the game. Does anyone know if it's an issue with the mod, or something else?
PKVGaming 10月9日 17時36分 
There seem to be incompatible between this mod and pandora framework mod. The issue leads to map generation failures
Schizoidlist2 10月9日 13時24分 
Hi. After the latest VEF Workshop update, world generation crashes with:

NullReferenceException → ReadingPolicyDatabase.GenerateStartingPolicies()

Setup worked fine yesterday with the same mod list (using Vanilla Books Expanded). Looks like a regression/compatibility issue after the update.
ZeroNoPocky 10月8日 4時09分 
@hamed91211173
Hi, yes I got dynamic weapon cooldown, I'll see if removing it helps the issue
hamed91211173 10月8日 1時33分 
@ZeroNoPocky
you can use mods like Dynamic Shooting Cooldown or Melee Weapons: Speed and Damage
and if you use mods like them check the setting menu of those mods and make sure they not in reverse happen for me before
ZeroNoPocky 10月7日 22時56分 
Hi, I have a pawn with really high manipulation, but it makes their range attack speed factor to be low, is there any fix to that?
Alu 10月7日 1時07分 
It doesnt create them right for vanilla built in dds support
If you need dds
You need to use rimsort or Todd's to make it
Alu 10月7日 1時06分 
Nah rimpys dds os just broken
Has been since 1.6
Dart 10月6日 23時25分 
@Alu
Thanks, gonna test deleting dds in rimpy(maybe some old cache piled up)
Hovever, the problem worried me is only last repeating messages.
Related to killing last cosmic trade member on orbit platform, like smth didnt trigger as it should, maybe faction iterations or vehicles.
Posted here because VeF is in messages and updated recently, but now i think its not a cause.
Found a way to avoid problem(will test later with some mods off) and return to 600+tps, so i think no need to look further.
Alu 10月6日 19時02分 
@dart
random modders dont really do full troubleshooting for errors not related to their mods in the comments generally
theres discords and such for that
you also have many many texture issues that were likely caused by rimpy dds or modder made dds
then non player assault breaking things
then something breaking royalty

and im not skimming any further here
Dart 10月6日 12時53分 
thats why im asking help here
hamed91211173 10月6日 12時48分 
@dart if you using rimpy or rimsort they have a tab that show you the latest updated mods you can faster identify the culprit that way
Dart 10月6日 12時46分 
most of them gray, and until yesterday it was 600 tps with 100fps(3year of gameplay), now its 60-90tps max with 10fps
anyway thx, i think it can be smth with being on orbital platform - on planet everything ok
Sarg Bjornson  [作成者] 10月6日 12時28分 
You have 300 mods and dozens of errors, what you need is holy water
Dart 10月6日 12時12分 
Sarg Bjornson  [作成者] 10月6日 10時11分 
TowersBetterResearchTabs seems broken
sharkcrisp049 10月6日 10時09分 
https://gist.github.com/HugsLibRecordKeeper/04641b961a6d3ef03199a8473d39d248
errors flooding out when i tried to click any research project, im not sure what exactly happened but the log mentioned about VE pipeline and CE… sorry but is this CE compatible now…?
veoba 10月6日 7時21分 
@Sarg Bjornson
and not a single patch from 28 august? Noooiicce, Tinan in a nutshel.
Sarg Bjornson  [作成者] 10月4日 9時53分 
That's a base game error, completely unrelated to this mod
IronHack 10月4日 9時33分 
Seems this mod does not allow the function to launch gravships to work.
Alu 10月4日 4時05分 
pfffft Ha
hamed91211173 10月2日 23時29分 
well Gibraltar must return to Spain
and many area that occupied by European and US must return to it's original people
and Hawaii must get back it's independence
Sarg Bjornson  [作成者] 10月2日 23時10分 
I love the sentence "England and its OCCUPIED lands".

Give us Gibraltar and we may consider changing image provider!
Alu 10月2日 21時52分 
yes
dont use outdated mods
Wolves Hero 10月2日 18時04分 
Vanilla Factions Expanded - Mechanoids was outdated & got lots of error they haven't updated 1.6 yet
hamed91211173 10月1日 23時47分 
@DRAKON
try to verify integrity of game file it's possible some bad sector in your drive cause the problem
@Lotan flan
they not accessible in some country like England and it's occupied lands
Lotan flan 10月1日 13時19分 
shame i can no longer see ANY of the description images anymore.
DRAKON 10月1日 12時28分 
@hamed91211173
Thanks, but it didn't help. Everything's still the same.
hamed91211173 10月1日 1時19分 
@DRAKON
try removing the config folder it's possible something is broken in there
Sarg Bjornson  [作成者] 9月30日 14時31分 
Right
DRAKON 9月30日 13時59分 
Well, the thing is that I removed all the mods when I was looking for what the problem was, and now I've discovered that the problem is in the DLC and in the Vanilla Expanded Framework.
Alu 9月30日 12時23分 
Would suggest reading the error log and seeing what mod is breaking things
DRAKON 9月30日 11時27分 
I can't find a solution either. Looks like I'll have to play without the DLC.
Sarg Bjornson  [作成者] 9月30日 10時55分 
That doesn't happen to the rest of us
DRAKON 9月30日 10時54分 
Hi, I've encountered this problem: with the Biotech DLC and Vanilla Expanded Framework enabled on version 1.6, the pawns ignore all commands. Is there a solution to this problem?
Rob The Robot Guard 9月29日 14時26分 
Thanks for the insight.
Oskar Potocki  [作成者] 9月29日 14時12分 
I can't add a text version due to character limit. In fact, on most of the mod pages I've reached character limit just with image links alone. Converting them to text would hit that limit after three or four infographics.
Oskar Potocki  [作成者] 9月29日 14時11分 
Hey!

It's between Imgur and UK. Once they figure out the deal between each other, the images will return for you.

I don't plan to change image hosts.

Just to be safe: Ensure you're not using VPNs. I've been informed before that images simply don't load for people with VPNs on.