RimWorld
EPOE-Forked: Remove workbench patch
26 comentarios
Samuel_Bucher 3 JUN 2024 a las 14:05 
I understand. Also, ♥♥♥♥♥♥♥♥ people are stupid.
Tarojun  [autor] 3 JUN 2024 a las 13:17 
@Samuel_Bucher
I've done that before and many people came back asking why EPOE-Forked isn't compatible with XML Extensions instead, or they stop using the mod altogether because they see incompatible tag with X modules despite the options become integrated in the main mod with XML Extensions.

I've seen people continue to use module mods despite XML Extensions, they are still surprised that the menu comes integrated with that option and that they didn't need the module anymore.
The patches are essentially identical. I added a failsafe to just disable that option in the menu if both this and XML Extensions are together.

Either way, I can't win, people don't read.
Samuel_Bucher 3 JUN 2024 a las 9:22 
Could you mark this mod as incompatible with XML Extensions? I know that it technically isn't, but there is no reason to load both of them at the same time.
Tarojun  [autor] 5 NOV 2022 a las 11:09 
@Evono
Only prosthetic tier items will appear in the machining table. Everything else will be at the bionic workbench or the synthetic nano printer.

If that is not the case, then do you have XML Extensions? If you do, it does have this mod's option built in and you may of enabled it without realising it.
Evono 4 NOV 2022 a las 23:44 
i dont have this mod enabled yet all my recipes are in the machining table :/ any way to get dedicated workbenches?
Texas Redhawk 13 MAR 2021 a las 12:27 
My thanks for working so quickly to make fixes!
Tarojun  [autor] 13 MAR 2021 a las 8:17 
MSE2 has updated to fix this issue, so now this mod can be placed back in the original load order recommendation.
Tarojun  [autor] 12 MAR 2021 a las 13:41 
@Texas Redhawk
I checked MSE2's upgrade modules, and it would appear it reacts to moving all of them to our workbench, and this patch does not cover his abstracts.

Thanks for pointing this out, I will contact the author of MSE2 about this. In the mean time, I will apply a work around.

Load this mod after MSE2 to get the correct changes for now until that gets updated to check for this mod.
Texas Redhawk 12 MAR 2021 a las 8:53 
I can't seem to find the Medical System Expansion 2 bionic upgrade modules available for crafting anywhere on the machining table or fabrication bench, so I'm going to assume that this doesn't have a patch for that yet.
Karmapowered 16 ENE 2021 a las 15:35 
It seems to work as I hoped then, which is great. Thank you very much for the clarification.
Tarojun  [autor] 16 ENE 2021 a las 15:23 
Having this does not affect Vanilla Furniture enhanced - Production.
This patch mod does not delete any existing EPOE workbench in your game, but they can still link as normal.
Karmapowered 16 ENE 2021 a las 14:45 
According to your spreadsheet [docs.google.com] :

* The workbenches can link up with each other and the Fabrication workbench to improve production speed.
* Patches for Cyber Fauna and Vanilla Furniture Expanded - Production to allow additional link ups.

Does this patch reduce compatibility with "Vanilla Furniture Enhanced - Production" ? Otherwise said, will I still be able to benefit from all the "linkers" if I want to keep this patch mod to merge all EPOE workbenches ?

I'm so glad this mod exists, because I strongly dislike having dozens of workbenches all over my colonies, doing just a single task or two.
༺midas22༻ 1 ABR 2020 a las 10:19 
many thanks
Tarojun  [autor] 1 ABR 2020 a las 7:44 
Updated to include for 1.0.

Been a while since I looked at 1.0 base game stuff, and have done an overhaul on the mod structure, so the old 1.0 version of this mod no longer work. Hopefully I didn't miss anything now.
༺midas22༻ 31 MAR 2020 a las 21:37 
was hoping the mod could be made to work with both 1.1 and 1.0. if you made that happen, it would be greatly appreciated
Think3r 16 MAR 2020 a las 22:54 
Yes, I know, but in the following sentence you say "The workbenches will continue to exist", which I misunderstood, personally. ;)
Tarojun  [autor] 16 MAR 2020 a las 22:52 
@Think3r
It says it right at the start of the description that it removes the workbench from the architect menu. I will add further clarifications of its exact function if it helps.
Think3r 16 MAR 2020 a las 22:42 
@Tarojun
"...removing the ability to construct any more EPOE workbenches." You might want to add this part to the description. I refrained from using this mod, because I thought it wouldn't remove the workbench from the architect menu, but just its bills.
Tarojun  [autor] 9 MAR 2020 a las 21:43 
Technically, it allows prosthesis and organs to be crafted at the vanilla workbenches, whilst removing the ability to construct any more EPOE workbenches. They still exist and be usable, but you simply cannot get any more of them. This makes things save friendly.

In a new game, they are for all intent and purposes, removed. Although you may still encounter them if you got Real Ruins and come across a player ruin that has one surviving. Can use as normal or just dismantle for resource.
Triel 9 MAR 2020 a las 17:32 
This is just a workbench removal patch man. Thats literally the only thing it does (i think)
Axiom 28 FEB 2020 a las 3:12 
This does not have archotech stuff like the original though, right?
Slye_Fox 27 FEB 2020 a las 20:14 
Fair enough.
Tarojun  [autor] 27 FEB 2020 a las 20:12 
It takes the steam title of the mod in the required items automatically, unfortunately. And I'm not the original uploader of the forked version, so I cannot keep correcting the name to make things clearer on the steam page, because whenever it is updated, Steam stupidly changes the title based on the About file.
Which sadly was required to keep exact name to avoid breaking patch files that relied on finding the exact name for patching.
Slye_Fox 27 FEB 2020 a las 19:46 
My mistake, I was going off the name of the required item.
Might want to change that to make it more clear.
Tarojun  [autor] 27 FEB 2020 a las 19:45 
No it does not. EPOE Forked contains a lot more other stuff.
Slye_Fox 27 FEB 2020 a las 19:45 
So, this does EXACTLY what the main mod does.