Space Engineers

Space Engineers

BalCorp - Blackhole (No-Damage-Version)
86 opmerkingen
Atomic Dash 14 apr 2024 om 11:37 
After a long time of writing, I actually found the real name. It's called "Blackhole-(BalCorp)". Apparently a hyphen is used for the blank space for correct execution.
This is the link to the generator:
https://steamproxy.com/sharedfiles/filedetails/?id=2789619117
Balmung  [auteur] 13 apr 2024 om 10:56 
I don't know if it compatible with that generator, never heard from that before (sounds interesting).
Balmung  [auteur] 13 apr 2024 om 10:56 
@Atomic Dash: The name should be "Blackhole (BalCorp)" without "" of course.
Atomic Dash 13 apr 2024 om 4:33 
Hello. Can you tell me what the black hole is really called? When I try to enter the name into the Star System Generator, the name that is in the spawn list is not accepted. Is your mod perhaps not compatible with the Star System Generator or is the name of the “planet” different?
theo 21 okt 2023 om 12:54 
I can almost feel it ripping me apart at real time!~
theo 21 okt 2023 om 12:54 
I love it!~
Balmung  [auteur] 18 okt 2023 om 1:04 
No, not really. Lol. :D
JarvisGamingTV 15 okt 2023 om 15:53 
Can the blackhole get bigger over time?
I feel like it's getting bigger D:
Balmung  [auteur] 20 jul 2023 om 13:15 
Yeah, so far I know not possible in SE.
Pipmeister 20 jul 2023 om 7:57 
sad it doesent bend the accretion disk around it
ChemPlay 18 jan 2023 om 13:25 
im gonna try the damage version
ChemPlay 18 jan 2023 om 13:25 
I made it 30km like stellar black holes are and now it no longer crashes, but now i get thrown in and out of the black hole
ChemPlay 18 jan 2023 om 13:23 
Is this a supermassive black hole?
Balmung  [auteur] 17 jan 2023 om 14:36 
Yeah, maybe this mod can't handle that large gravity sphere sizes and let the game crash.
ChemPlay 17 jan 2023 om 4:17 
ok i think a mod called realorbits changes the gravity falloff or something
Balmung  [auteur] 16 jan 2023 om 12:46 
Maybe it is a combination with a other mod or it was not installed correctly, try to delete the mod and install it new. Generally it should run without an issue. There was not many reports with such problems.
ChemPlay 15 jan 2023 om 10:23 
it crashes my game at 84km
Balmung  [auteur] 7 dec 2022 om 10:56 
Oh, this parameters are more than one time in and not only at the top of the file, because there are more than 1 version you can spawn into your world. Must be changed for every version. <LimitAltitude> could be maybe also a interesting parameter, because its number is pretty high.
Balmung  [auteur] 7 dec 2022 om 10:53 
In \steamapps\workshop\content\244850\1990572694\Data\BalCorp_Blackhole.sbc you can change stuff like that. But I can't remember exactly which parameter defines the range of the gravity. Maybe lowering <SurfaceGravity> to 1 could help (maybe 0 works, but can also be that it made SE crash, you need to test it). Maybe <GravityFalloffPower> also can help.

When I remember correctly it is important to do this changes before placing a blackhole, because when you place it its parameter is saved into the game world file and so changes in this file only change new placed blackholes. So for testing until it is like you want it, deactivate automatic saving of the world and don't save on exit.
Lokiawa 6 dec 2022 om 2:39 
Is there a way to at least turn off or reduce the gravity pull?

I looked around and read that (natural) gravity is tied to the entity's mass and diameter. I would like to use the Blackhole for an SE video project, since I could not find a nebula in the Workshop that I would like to use or need for my project.
ChemPlay 15 nov 2022 om 7:23 
nope
Balmung  [auteur] 14 nov 2022 om 17:49 
Do you maybe use a mod that edit the planetary gravitation of planets?
Balmung  [auteur] 14 nov 2022 om 17:44 
The gravity starts roughly where the edge of the disc starts. That should have changed. It was ok some weeks ago.
ChemPlay 13 nov 2022 om 12:34 
i was supposed to land on the planet not fly off of it
ChemPlay 13 nov 2022 om 12:33 
Please change the km to m in the Gravity radius. I have made it 1,6 light seconds away from me and it is still the dominant gravitational force
A Moron 4 jul 2022 om 21:43 
AHHH
Balmung  [auteur] 16 jun 2022 om 23:14 
Then better don't try the damage script version. ;)
A Moron 16 jun 2022 om 23:00 
THIS IS ♥♥♥♥♥♥♥ TERRIFYING!
16BitPotato 21 jan 2022 om 2:06 
@Ace Alright, I gotta ask; what were you attempting when you said "cloins a smort"?
eggy 29 okt 2021 om 3:20 
ah
Balmung  [auteur] 28 okt 2021 om 23:21 
inside is not possible, that is still a planet, but pitch black. :D
eggy 27 okt 2021 om 11:44 
cloins a smort
eggy 27 okt 2021 om 11:40 
what happens when you go inside it
GuyWithAHat 23 mrt 2021 om 22:11 
The gravity radius tip is extremely useful, thank you so much for providing it!
Crim 4 mrt 2021 om 0:53 
if you press Shift+F10 you get an drop down bar the planets are in that
k-star2009 20 jan 2021 om 8:30 
please
k-star2009 20 jan 2021 om 8:29 
but how can spawn
Crono099 8 jan 2021 om 14:12 
is it possible to have a version that has gravity from the 3rd ring and closer? means we can inhabit/fly around it and not feel it need to be really far away as its really pretty
Balmung  [auteur] 26 jul 2020 om 9:04 
Good point, i will test around how far i could go. I will add it as 3rd planet than into this mod and also to the damage version.
Silent Zephyrs 26 jul 2020 om 8:58 
Is there any chance you could make a version of this with a bigger accretion disk and gravity range? maybe like 1 million KM radius. making planets that are teetering on the edge of the black hole seem proportionate is kinda annoying because you have to make the planets with a radius of 30KM
Balmung  [auteur] 8 jul 2020 om 1:21 
The main reason why there will be this no damage version is, because of that many subscription, i do not want to ruin anyones world with it.
Balmung  [auteur] 8 jul 2020 om 1:19 
Oh, and i made the rotation faster and thanks to the texture update it is much easier to see the rotation now.
Balmung  [auteur] 8 jul 2020 om 1:17 
Updated the Textures and other graphical tweaks.

A version with damage script will come as a separate mod.
VelvetDiamond 28 jun 2020 om 10:23 
Any chance you could add the ability for it to cause damage as you keep getting closer? seen another black hole mod that managed to do that, would be amazing if you could do it with this one.
Balmung  [auteur] 25 mei 2020 om 0:45 
No, you need to place it manually.
myfire63 24 mei 2020 om 12:56 
Does this just randomly spawn?
Balhaze 24 mei 2020 om 8:29 
oh god if this was in the base game i'd wanna be in the middle of space rather than there
Balmung  [auteur] 15 mei 2020 om 23:47 
when you look closer on the inner part of the ring you should see that it moves. But yeah, when you not concentrate on a point in closer to the black hole you can oversee it easily. On the other side it would be also a bit unrealistic when it moves too fast. But i also improved the texture, so you could it more easily. Need to finish it for an update.
Zextan Fel 15 mei 2020 om 15:46 
The info says:
"The Disc have 6 segmentes that rotates in different speeds."

Well, i don't seen any rotating on any segments. Maybe that slow enough to not even see with bare eyes? Or something? Cuz, i have the rings finally, and they look outstanding, but, static.
Balmung  [auteur] 15 mei 2020 om 13:38 
it should rotate, but a bit too slow here. I already fixed that on my local one. Need to make that update ready for upload.