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[MapVote - Prop Hunt edition!] lua/mapvote/cl_mapvote.lua:47: attempt to call method 'SetMaps' (a nil value)
1. func - lua/mapvote/cl_mapvote.lua:47
2. unknown - lua/includes/extensions/net.lua:38
I intend to update soon for all current versions.
It's not actually the SetMaps thats causing the issue as that's literally just a function that's asking the addon to display a list of the maps.
"
MapVote.Panel = vgui.Create("VoteScreen")
MapVote.Panel:SetMaps(MapVote.CurrentMaps)
end)
"
Does the mapvote screen come up when you end round or activate it?
Did you change any of the lua files?
What does your config.txt look like?
[MapVote - Prop Hunt edition!] lua/mapvote/cl_mapvote.lua:47: attempt to call method 'SetMaps' (a nil value)
1. func - lua/mapvote/cl_mapvote.lua:47
2. unknown - lua/includes/extensions/net.lua:32
"{"RTVPlayerCount":1,"MapLimit":100,"TimeLimit":30,"AllowCurrentMap":true,"MapPrefixes":["ph_"],"MapsBeforeRevote":0,"EnableCooldown":false}"
You need to edit the config.txt with the correct map format i.e. {"ph_"} if you're using prop hunt.
It should activate with just 1 person in the server.
The lua files have been setup to work for prop hunt and should work providing the config is edited to what you want, at the moment it's specifically setup for prop hunt maps only
Make sure to edit the config.txt with teh config i provided
There's more prop hunt content coming soon.