RimWorld
Death Stranding Factions - MULEs
41 opmerkingen
Sinoptick 16 okt om 15:17 
1.6 ?
Err∅Rose (It/She) 21 jul om 17:42 
does this work out of the box for version 1.6? or does it need a patch
Spector 3 feb om 0:00 
Dear Higgs your work it's a great, are you continue add new weapons and bridges security, medics, Recycling Department?
I would be grateful.
John DeWolf 4 sep 2024 om 22:18 
Honestly I'm more surprised that the included faction isn't auto hostile like the rough outlanders.
mp3 20 aug 2024 om 20:07 
It seems digging into the files there are no east sprite for the female average body for the coat uniform
mp3 20 aug 2024 om 19:59 
hey, when using the mule coat they use the fat body type despite not being fat. unsure what the fix is.
Reel Mann™ 26 jul 2024 om 13:57 
in all my life i thought i would never see a death stranding mod for rimworld
Iron Cheferu  [auteur] 30 okt 2022 om 12:47 
@Wubba Lubba Dub Dub - Looking into this. Thank you.
🏳️‍🌈 29 okt 2022 om 20:30 
I can't figure out why the faction isn't generating.
Iron Cheferu  [auteur] 1 sep 2021 om 17:29 
@wxyz - Yea, looking at it I don't really see what is wrong. If it's the helm/head layer above the body layer, then it's because Rimworld layering is terrible unfortunately. Happens with my Judge Dredd armor.
Iron Cheferu  [auteur] 31 aug 2021 om 14:09 
@wxyz - A screenshot link would be helpful.
Iron Cheferu  [auteur] 25 jun 2020 om 15:14 
@Remor Machining Table, need FlakArmor researched.
Remor 25 jun 2020 om 15:04 
where do i craft the torso armor?
Lee Meowth 6 mrt 2020 om 3:58 
A scenario where everybody explode on death... XD
Iron Cheferu  [auteur] 20 feb 2020 om 21:25 
@Major Tim - I wanted it to be M.U.L.E.s but for the file doesn't allow "." to be in the code sadly.
Major Tim 20 feb 2020 om 21:16 
Just for consistency, can you rename this mod from "Death Stranding Factions - MULEs" to "Death Stranding Faction: MULES" just like your other Death Stranding Faction Mods?
The Rabid Otter 19 jan 2020 om 11:10 
Thank you!
Iron Cheferu  [auteur] 19 jan 2020 om 10:20 
@The Rabid Otter - Death Stranding, where this MOD faction is based on.
The Rabid Otter 19 jan 2020 om 10:15 
What game is the image of the three yellow-clad porters chasing their victim from?
Iron Cheferu  [auteur] 19 jan 2020 om 10:07 
@frosty the prisoner - I have no problems drafting, unless you have mods that makes it different.
Iron Cheferu  [auteur] 19 jan 2020 om 10:03 
@Morphium - They now have faction leaders, and tweaked the stats a bit for the clothes. Though, no visual updates yet.
Frost, Hell Jumper 19 jan 2020 om 9:18 
the prods stop me from drafting.
Iron Cheferu  [auteur] 18 jan 2020 om 12:51 
@Morphium - Ohh. I have no idea how that is done. But I shall ask around Discord to see how that ♥♥♥♥ is done. lol Thanks.
Morphium 18 jan 2020 om 10:08 
What i meant is, that you cant call them on the radio, as in to order caravans, invite for a visit or even insult them (Mod: Raid for me) to trigger an attack)
Iron Cheferu  [auteur] 18 jan 2020 om 9:51 
@Morphium - The leaders are known as "Operators" for all the factions at the moment. When I release the UCA mod ( eventually ) might be adding unique NPCs with them. :winter2019sadyul:
Morphium 18 jan 2020 om 9:48 
You did really well on the art! so it would be much appreciated^^

i also noticed that there are no faction leaders and i couldnt reset them by RuntimeCG, might wanna look into this as well.

thx for the reply :)
Iron Cheferu  [auteur] 18 jan 2020 om 9:23 
@Morphium - Yes, the uniform and overcoat are intended to choose between the two, unless I go back and redraw the uniform to not have the arm sleeves. Though if you think it should be different, I shall release that as a art asset patch down the road.

Armorrating is an odd thing to mess with, since it's based on the material used. I'll tweak with it a bit and release a balance update. Thanks.
Morphium 18 jan 2020 om 5:30 
Heyo,
I noticed that Pawns can either wear the uniform OR the overcoat, as they use the same slot-is this intended?

also the Armorrating is pretty high (for example: Overcoat-130% sharp with hyperweave exzellent quality) which is basically like a power armor
Iron Cheferu  [auteur] 14 jan 2020 om 18:31 
@ParaNautic - Yes. Though Porters will probably be released first.
ParaNautic 14 jan 2020 om 18:23 
Higgs, you planning on adding UCA gear?
Chicken Plucker 14 jan 2020 om 13:41 
Just one thing my friend, show off in previews the pawns in action wearing the uniform and the world map icon and all that, it'll be the bomb. People will see how it is in-game
Iron Cheferu  [auteur] 14 jan 2020 om 13:38 
@Chicken Plucker - Thanks for the help. :dogandbone:
Chicken Plucker 14 jan 2020 om 13:33 
Hey Higgs, congrats on the release!
leafzxg 14 jan 2020 om 6:20 
Hi,🅷🅸🅶🅶🆂. I have send you Chinese language pack for this mod at steam personal chat.
Roky 14 jan 2020 om 2:31 
Thank you.
Happy New Year though it's late :)
Iron Cheferu  [auteur] 14 jan 2020 om 1:26 
@Roky - Updated the mod, now it should be craftable.
Iron Cheferu  [auteur] 14 jan 2020 om 1:05 
@Roky I'll look into it. You can make the weapon after research microelectronics at the machining table.
Roky 13 jan 2020 om 23:42 
Can't you make clothes and weapons?
Where can I get it?
Roky 13 jan 2020 om 22:04 
Sorry, I'm using the mode well.
Iron Cheferu  [auteur] 13 jan 2020 om 20:32 
@Robo7988143 - Working on Porters and UCA, BTs is on the agenda but not sure.
Robo 13 jan 2020 om 20:23 
Any chance on adding BTs (Beached Things)?