Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
The ones marked “WORKING” will work but ONLY if used in the asset editor.
My suggestion is that you use the asset editor to make some WORKING parking lots in different sizes using the WORkING versions of these assets.
Customize them with signage, parking ticket vending machines, surface pavement cracks either in the editor or in game.
If you want to swap these out for the vanilla parking spaces, I think you would need to create your own LOCAL version of the vanilla or other workshop asset, substituting these for the parking lines in the original.
If you do just use these in-game, to simulate parked cars you can just add vehicle props to parking lots, suggesting cars parked at a mall or whatever. You can create a template of parked cars and use Move-It to duplicate the template and plop parked cars more quickly.
hello, can you give a clear version of this?
i want to change the vanilla parking space.
but this version is not very clear.
can you give a clear version like this?
i only want to replace the vanilla parking.
https://steamproxy.com/sharedfiles/filedetails/?id=861059830
These are "decals" ... decals are always just decoration props, if they´re used in the game directly. That counts for all decals ... thats the way this game works. Next time I´ll add the atr as a additional dependency.