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From my experience and the one from other users in the posts linked below, with NFP expansion deforestation kicks in at the max level and then decreases (essentially progresses in reverse). In my game without this mod the deforestation level starts from the very beginning at "Extreme +0%" then when I reach a certain level of deforestation (I tested delaying the chop and it's indeed one given chop that makes it go up one level) it goes to "Extreme +50%" which is the max level in the base game. This means that CO2 émissions are suddenly multiplied by 1.5 which causes mass flooding with several levels of climate change at once.
See these posts for a description of the bug :
https://forums.civfanatics.com/threads/deforestation-factor-goes-from-0-straight-to-50.658963/
https://steamproxy.com/app/289070/discussions/0/3841053719658347556/
https://forums.civfanatics.com/threads/1-0-1-501-deforestation-bug-0-to-50-in-1-turn.659454/
So there's no other explanation than the deforestation level is actually a joke and doesn't represent anything really, it will progress no matter what you do and even if no player suppress any wood/rainforest/marsh tiles. Quite disappointed with that honestly.
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Great work, thanks a lot!