Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






this is top 10 of all time treyarch included in my opinion.
love that ♥♥♥♥♥♥ scary ass dog.
dont know how i feel that you could just kill it with explosives and the ww but phd would have compensated that and in treyarch fashion you troll us by putting it outside the map.
love all the main and side ee steps but that bossfight could have done without those explosive metal meatballs. these ♥♥♥♥♥♥♥ came at me all at once wich there was no way to survive that. dont like the mines and underground areas very much they are very confusing in layout.
ww could have had a faster fire rate or a bigger spread but still sick.
love the difficulty. 10/10 map.
3/5 would play again
My gameplay https://youtu.be/EEETBCROZnM
Thanks to the creator.
8/10
For starters there is a completely unecessary zombie rush at the very beginning with no clear design. The door to exit doesn't open until a minute after zombies start spawning and that's assuming you have loaded in properly and can start moving around. It's impossible to survive in such a small space that zombies can enter on all sides and no way to train them.
Assuming you manage to get past that point after several hours of constantly relaunching the game the rewards for surviving are not worth it. Then it's back to square one and several thousand points worth of barriers to purchase in the longest path to the power I have ever seen. No mystery box in sight, a boss that shows up randomly, and absolutely no chill past round 10.
All-in-all, a challenge for those that have nothing better to do.