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翻訳の問題を報告






Disabling the storm in structures is problematic to do in a way that doesn't impact (CPU) performance, especially when most buildings are dynamic, the code uses the shelter component in the same way as the sandstorm.
If your within the storms boundary you will receive a temperature change, if your inside your base it may be negated by heat sources, furnaces, stoves, campfires, food etc or high heat protection armours.
I did at one point, I even started work on a plugin for it but I never finished it, conan has kind of seen it's day now I'm afraid.
How can players protect themselves from this snow storm ? Any mask or something else to wear ?
Currently it only runs at random intervals, however there is an option to force the snowstorm to start whenever you want though =)
Is there a specific issue you are facing? the mod is working fine and doesn't require an update.
VAM hard edits like, 500 + things. No clue, you'll have to experiment with that one.
:)
It is possible, I actually started developing a plug in for the mod to test the Snowstorm API but I never got around to finishing it, I might release it at some point but there is no guarantee I will actually get around to it as I'm quite busy with other mods atm.
Nope, the only protection is warm cloths and campfires ;)
Woops, I thought I had it linked on all my mod pages, my bad =)
https://discord.gg/gbAjAgS
Correct, the mod will work but it will use the routes that are setup for Exiled Lands map.
SnowstormEx does have an API that can be used to change the routes to better support different maps, I released an example mod of how to use the API in the "experimental-modding" section of our discord if anyone wants to have a go at configuring the routes.
But is it compatible with Savage Wilds? So far i've seen it has the standard routes of Exiled Lands on Savage Wilds, too. Is that right?
Updated snowstorm SFX (removed white wisps, updated cloud material to help with sharp edges where cloud planes contact ground)
I have actually been thinking about removing those myself, I want to do a little testing with the cloud/fog materials to try and remove the sharp edges when a flog plane collide with surfaces, not sure when I'll push an update though as I will need to test the effects for FPS.
The date a mod was last update doesn't effect whether a mod works or not, it depends on whether any files/functions a mod uses were changed when the game was updated.
I don't update my mods simply to change the update date.
I don't dare to use it. It was last updated 1 year ago.
Works flawless in 3.0.
Must be something else or a other mod
yeah I've already noticed, but it's not really worth pushing an update to change as it takes servers offline while they update etc so I decided to leave it for now =)