Portal 2
Smoke and Mirrors
20 comentarii
stormsend  [autor] 4 aug. 2024 la 17:23 
You guys make me smile. All the ways you figure out to solve. Well I thank you for leaving me comments that entertain me also,
Toon83 29 iul. 2024 la 17:52 
It's always good to have an extra companion cube you can take with you to the exit :)
jandlml 26 mart. 2022 la 19:31 
wow i missed alot of these. really enjoyed this one. there was one cube i didnt use, the one sitting on the ledge by itself
stormsend  [autor] 30 dec. 2019 la 17:05 
Thank you guys.
vallibus 29 dec. 2019 la 15:01 
Good grief! I think I used up half of my brain cells to complete this challenge--and I don't have any to spare.
Trensposys 17 mart. 2016 la 15:15 
amazing work! I had to draw a map and everything :)
God-Father 23 nov. 2015 la 12:58 
Great job! especially to put a light bridge under the angle to get the ball Thanks!
stormsend  [autor] 3 nov. 2014 la 0:40 
Thank you so much King_Brady.
Rey Skywalker stan 2 nov. 2014 la 22:36 
Wow, this is pretty awesome :P
stormsend  [autor] 15 mart. 2014 la 0:51 
Thank you Sye.
Sye 14 mart. 2014 la 19:20 
This puzzle was not easy, i'll admit.

Not really sure if I did it right.

I used a glitch actually to do the map. I didn't even use the outer light bridge to get anything. I didn't get the box sitting up on a ledge in the corner. I used the frankenblock trick that everyone loves in the comments to get three blocks. I used a glitch with tractor beams to get the ball, which got me the last block and got me out of there. Was getting to the exit supposed to be so convoluted feeling. I ended up standing on the top of the puzzle exit and using the lightbridge in the ceiling. I guess that was the indended way, but in the end when I finished I didn't have a good fuzzy feeling I just felt like the whole thing was overly complicated.

Maybe I am being a tad critical the map was damn clever.

I was sent here by mood3rd. <3

So what was I supposed to do with the darn light bridge?
Donderbus 30 ian. 2014 la 10:55 
Solved :D
If you get the hang of it then it isn't that hard. Very enjoyable!
stormsend  [autor] 21 oct. 2013 la 13:11 
You need to get cubes for the buttons inside the cage in order to exit. Each time you press the pedestal button a different door opens along with activating other things. Just explore and see how many cubes you can get.
GraveNoX 21 oct. 2013 la 9:21 
I don't understand this map...
mood3rd 6 oct. 2013 la 8:48 
stormsend
daloboy asked to see it. so here it is:
I have made a demo of your mechanism / gate system.
I simplified it, to help people better understand it. (& added signage / lighting)
you are welcome to link it into your description, if you want ?
or not, if you don't. (no offence will be taken)
demo-1 pedestal button = different results
http://steamproxy.com/sharedfiles/filedetails/?id=184014258
mood3rd 6 oct. 2013 la 7:32 
if you wanted to. you might put the mechanism,
just behind the wall. using glass, for the player to view it.
remember, you can select the whole mechanism & drag it to any location.
no need to rebuild it. (maybe the cube dropper, would need to be re-positioned)
your map = your choice, of course.
would I be right in thinking that half the sphere buttons are not connected to anything ?
I am still impressed by this mechanism.
trying to figure it out fully (think I might have ?)
mood3rd 5 oct. 2013 la 17:09 
did someone/daloboy mention me taking a friend to the exit :)
switched franken, to aquire extra cube.
then re-aquired franken.

http://steamproxy.com/sharedfiles/filedetails/?id=183831004
http://steamproxy.com/sharedfiles/filedetails/?id=183831250
glitch: standing in exit fizzler & portals & lightbridge still active ?
http://steamproxy.com/sharedfiles/filedetails/?id=183831561
good work.
this time, I had to use the lightbridge. so improved :)
daloboy: use noclip, to see stormsend's mechanical room.
though it would be good, to see it in the map, without noclip.
another thumbs up, of course.
stormsend  [autor] 21 sept. 2013 la 18:45 
Nice work with the cube. You must portal out when the panels are open. They will be closed when the door on that side is open. Thanks for testing the changes I made.
daloboy 21 sept. 2013 la 18:24 
Hi stormsend! I had a lot of fun re-testing...and remembering how to take a friend to the exit , as mood3rd likes so much! One question: The ceiling access to the light bridge was closed when I opened the door (1/4) to the exit section. Is that intended? Maybe one day, a way to see the mechanical room? Great work!
stormsend  [autor] 20 sept. 2013 la 2:45 
For those who've played this one before, I made a couple changes you might enjoy. Since I cannot edit the orignal which had a major flaw allowing one test to be bypassed, I made the changes and put this one up. When I see that this version is definitely better I'll delete the older one.