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回報翻譯問題






it keeps showing me missing textures for reflections and walls of d class and light containemnt
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░
ONE MORE TIME!
I'm blue I would beat off a guy I would beat off a guy I would beat off a guy I would beat off a guy I would beat off a guy
This is how you fix this it instantly helped me, soon as the game loads pull up your console and type in "mat_specular 0" then your set, but still this texture problem should be top priority to gmod map makers, I noticed quite a lot of maps have this same issue and that console command works every time.
the map is a failure from ahn architectural point of view. like..what the f is this lcz? its 90% empty hallways and here and there a cont. chamber.
same applies for all zones if i rethink...
on the other side, you have created a breach version with so much more detail, but you refuse to make the rp map more detailed.
then there is realism. little things like metal beams on the ceiling on big rooms, doors for the d block cells, lack of multiple checkpoints to the zones (its like..an Z...the facility has one straight path if you look at it like that, makes it kinda useless for evacuation events or breaches)
the map lacks as said complexity. details.