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first of all, congratulations for all your great assets.
In my search for the right Map Theme for a new Photorealistic Greek/Mediterranean Theme i stumbled upon your map themes. The basic idea was to find textures to paint geological features in large areas of the map. There are some candidates in the Workshop for this,among them, your textures of CoosBay-ruined/ore/oil/sand.
Your ruined texture is the ONE and ONLY in the workshop, as far as I researched, no other texture can do what your ruined texture can do! It's geological under-layer acts as a stencil and I never saw anything close to this in beauty, or maybe im just excited...
I've managed to create hyperealistic areas with your ruined texture , larger tiling would be better of course. Blends amazingly with others players textures, like the Ore of 4kPraia and Sand from Australia Map them,etc. The result is nothing like I've seen so far!
... > > >
Your idea for a geological shade-like relief as base layer allows the other textures to fill the gaps as if it would be some kind of a stencil !
In game ruined textures are being painted with SurfaceTool on top of underlying textures(grass,ore,oil,sand,gravel), those fill the gaps of the relief of ruined texture.The only downside is that ruined textures erases pavement from roads when painted over them.
So the Idea is SUPERB, now we only need new better textures with the maximum resolution possible so the tiling stays relative large in order to paint large portions of the map with it.
Give me the right tools Vecchio and I will paint the most iconic landscapes you have ever seen in CS. I dare to say, I have an artistic, this i have to say also.
If you have time, get in touch with me when you see this message. We need to talk about how to get to the Next Level in map-design, together. I would like to contribute of course with my knowledge of things.
Greetings from Berlin.
Also note you need to quit the game completely to load a new theme.
I use the environment changer mod and if you switch from one to the other in the same game session tons of assets will fail and the game ultimately crash
PS Stunning graphics on terrain
Now, I think I get 5FPS with my modest nvidia GTX970. any tips to optimize?
The edges of the road conflict with the map textures. This happens for quite a few other themes too, so it's hardly isolated to just this one. Though a few are flawless, not quite sure why (an example of one that I don't have this problem with would be: https://steamproxy.com/sharedfiles/filedetails/?id=1563615983 )
Either way yea, i understand the choise you had to make, its partly game limits and an artistic choise, i actually think you made the right call to not increase tiling as it just makes the terrain look repetitive, the texture is just amazing when zoomed out and looking at the big picture. so much variety in terrain yet so few visible repetition.
My only two suggestions would be using the dirt and ruined textures for ore and oil resources as well, as those resources can be painted and 'smoothly' blended into the terrain like the sand texture, that way you can maximise customisability and make certain areas look nicer. That as well as using a different texture for asphalt/pavement than vanilla, as vanilla aphalt/pavement has some nasty discoloration going on.
But of course, this is your asset, just my two cents, again, amazing work, i will definitly be using this theme from now on.