Arma 3

Arma 3

COOP 02 A Snipers Escape [by Sithis]
Počet komentářů: 37
molecool 2. úno. 2021 v 14.20 
Tough mission! Barely made it back to the safe house in one piece :-)
Mini 19. bře. 2020 v 17.48 
Honestly got scared when you open the door to the safe house and the guy is right in your face
Kirgiz 10. čvc. 2019 v 4.51 
Это не про снайперов, это про Рэмбо.
varus 9. bře. 2017 v 8.02 
Very nice little mission. Well done. Maybe some armored cars as patrols would be a bit more challenging. But it's ok. I enjoyed it.
Thunderwolf 28. lis. 2016 v 10.36 
Good small mission however the spotter needs batterys to power the lasser
Kozak 19. dub. 2015 v 5.06 
Еще раз прошел на "Элите", неимоверно атмосферно. Правда, странно, что восточная часть города почти не патрулируется.
{GL} Moose 22. bře. 2014 v 9.33 
it was a okey mission but way way way to easy.
you need to put more inf in the city makeing it harder to move around.
maybe some patroling cars and groups of inf.
Factory 10. led. 2014 v 0.18 
Mision Facil
Aloha  [autor] 6. led. 2014 v 10.36 
Спасибо!
Bivizul 6. led. 2014 v 8.27 
Весьма неплохо! Мне лично понравилось! Убрал офицера и шкеришься потом от укрытия до укрытия! до самой точки отхода! Автору 5+ за то что не поленился и сделал такую миссию!
tibor.takacs79 5. led. 2014 v 6.18 
very easy mission. Kill crew on the boat and take it.
Caligone 3. led. 2014 v 2.21 
Awesome mission and great coop
luc.bonnier 30. pro. 2013 v 23.07 
great mission.keep it up!
Amiideus 2. pro. 2013 v 9.21 
Yes, we started it multiple times. But it seems the bug comes from the rifle the sniper gets. I discovered that each mission that has this rifle at start suffers from this problem. So it's not your fault :).
Aloha  [autor] 2. pro. 2013 v 7.28 
I cant replicate your error I tired starting it every possible way several times, but the equipment always turns out like it should be. Have you tried restarting?
Amiideus 2. pro. 2013 v 4.23 
I have a bug where at start, the sniper gets no scope. So as a spotter I give him mine. The sniper takes it from the ground and the scope is nowhere to be found in his inventory...
Kozak 3. lis. 2013 v 1.19 
No, we played it just fine recently with a friend.
Aloha  [autor] 16. říj. 2013 v 9.02 
Sorry I cant change Arma 3s AI. If you are playing SP I recommend to tell the Spotter to hold at spawn and after you take the shot switch to Spotter and make your escape.
Talon 16. říj. 2013 v 2.33 
mission ok... bot spotter buggy
Aloha  [autor] 6. říj. 2013 v 18.34 
Spotter now has a Laserdesignater again and mission should work without problems. For some reason Arma3 updates caused some object conflicts. Fixed now.
munga 6. říj. 2013 v 12.20 
no binoculars or range finder of any kind.

Any idea how the spotter gets one?
[GAW] Luuna 28. zář. 2013 v 16.20 
There is a bug where the spotter doesn't get the binocular half of the time when the game begin.
Other than that it's a pretty fun mission. First one on the game, just got the game a day ago. Great fun.
Aloha  [autor] 28. zář. 2013 v 11.39 
Spotter should have a Rangefinder added it a while ago. It wasnt in the original built, i apologice for that.
The assault/Mortar on the castle is a nice idea. Ill see what i can come up with. So stand by for updates.

I know it doesnt say anything about friendlies in the safehouse. I just enjoy the microheartattack my mates get when they play the mission with me ... I know Im evil. :D
alarm 24. zář. 2013 v 4.43 
@Katelyn: Your mil-dotted scope is a rangefinder. Divide target height in millimeters (average 1750 for a man soldier) by its height in mildots, and you will get the distance in meters.
Kozak 24. zář. 2013 v 1.56 
Enjoyable and very tense mission... Played it on Elite in SP. Unfortunately, my AI spotter decided to sacrifice himself to save me :) The mission was not marked as complete after that, BTW.
freddy.krueger 23. zář. 2013 v 13.25 
cool, the fights in town, that is okay. But then, at the last distance to the safehouse, that was too easy. A little surprise, waiting for the player before he is reaching the house......;-)
Caranfin 23. zář. 2013 v 13.03 
Very fun, the escape was brilliant. Well done.

We didn't even think of sitting at the starting point and clearing the town from there like Katelyn apparently did, if you want to fix that you could maybe put in mortars or an enemy assault to the starting position a short while after the colonel is dead, to dissuade the players from just camping there. This seems realistic as the starting location is kind of obvious so it makes sense the enemies would have a rough idea about where you fired from.

Also, the briefing didn't mention anything about the safe house having friendlies in it, almost giving my spotter a heart attack after he opened the door.

Also also, it seems that if one player dies during the mission, the mission does not end for him. The dead player was the server.
Louie 22. zář. 2013 v 21.02 
Okay mission but my spotter didn't have a rangefinder so they ended up sitting around a bit redundant while I pretty much wiped out everyone, had to spot for myself.
Firedog180 21. zář. 2013 v 19.06 
very enjoyable mission. Great work.
spacebrainer 21. zář. 2013 v 1.21 
AWESOME MISSION!!!!! finally there is something to shoot for the spotter :) maybe add a little more enemy's in town...
MooN 20. zář. 2013 v 13.23 
Very good mission . Congratulations. It was a little too difficult (i killed CQB almost 25 soldiers in my way home)
[F]ЦПKY [B]ӨY 20. zář. 2013 v 10.58 
Played, enjoyed. Very well done.
Kozzy 19. zář. 2013 v 14.14 
Nice work bud!
kylania 17. zář. 2013 v 8.53 
Too easy! Me and my friend still haven't finished it. :)
Aloha  [autor] 17. zář. 2013 v 7.07 
@Demaero Hi, may I sak what difficulty/route you took?
Dr. P0oP Mc F@rt 17. zář. 2013 v 6.13 
Its okey a little bit to easy.
kylania 14. zář. 2013 v 19.59 
Way cool mission! Street by street evasion with claymores and prayers is super fun.