Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción






A. It is 98% Confirmed that the glitch is NOT attributed to an Addon conflict.
B. The likelyhood of the glitch itself occuring is Dramatically reduced if the NPC is killed while in the presence of one or more other HALO Soldiers.
-It almost always happens when there are no other living soldiers on the map
-It happens very rarely when there are multiple live soldiers on the map
-It almost never happens to the EVA Soldiers.
-It is less likely to happen if they died to a headshot.
This 'Science' was preformed by spamming the 9mm pistol on these guys for 50 minutes straight and noting the results. Yeah............
1. CustomOnDeath_AfterCorpseSpawned - lua/entities/npc_optre_human_base/init.lua:674
2. CreateDeathCorpse - lua/entities/npc_vj_human_base/init.lua:4155
3. OnKilled - lua/entities/npc_vj_human_base/init.lua:3982
4. DoKilled - lua/entities/npc_vj_human_base/init.lua:3903
5. PriorToKilled - lua/entities/npc_vj_human_base/init.lua:3971
6. unknown - lua/entities/npc_vj_human_base/init.lua:3845 (x2)
I keep getting this error. only happens sometimes where the model will die, a ragdoll will fall but there is still an alive and standing/ even moving model. Hope this gets fixed! Thanks <3 add-on is very very good otherwise
and npc need pictures
1. CustomOnPriorToKilled - lua/entities/npc_optre_human_base/init.lua:627
2. PriorToKilled - lua/entities/npc_vj_human_base/init.lua:3380
3. unknown - lua/entities/npc_vj_human_base/init.lua:3283
i noticed when i make these snpcs fight another snpc they work fine. 1 on 1 that is. as soon as you add more snpcs to the mix some of the unsc ragdoll on death, but stay alive and in place
As for that bug - it should be fixed by now.
give us an option for the % of males and females spawned please
1. CustomOnDeath_AfterCorpseSpawned - lua/entities/npc_optre_human_base/init.lua:674
2. CreateDeathCorpse - lua/entities/npc_vj_human_base/init.lua:3570
3. OnKilled - lua/entities/npc_vj_human_base/init.lua:3418
4. DoKilled - lua/entities/npc_vj_human_base/init.lua:3340
5. PriorToKilled - lua/entities/npc_vj_human_base/init.lua:3407
6. unknown - lua/entities/npc_vj_human_base/init.lua:3282
[[OpTre] Halo | VJ Human NPCs] lua/entities/npc_optre_human_base/init.lua:1050: attempt to index field 'NPCTbl_Animals' (a nil value)
1. DoRelationshipCheck - lua/entities/npc_optre_human_base/init.lua:1050
2. DoEntityRelationshipCheck - lua/vj_base/npc_general.lua:1122
3. unknown - lua/entities/npc_vj_human_base/init.lua:2263 (x36)
[[OpTre] Halo | VJ Human NPCs] lua/entities/npc_optre_human_base/init.lua:1050: attempt to index field 'NPCTbl_Animals' (a nil value)
1. DoRelationshipCheck - lua/entities/npc_optre_human_base/init.lua:1050
2. unknown - lua/vj_base/npc_general.lua:739 (x3)
[[OpTre] Halo | VJ Human NPCs] lua/entities/npc_optre_human_base/init.lua:1050: attempt to index field 'NPCTbl_Animals' (a nil value)
1. DoRelationshipCheck - lua/entities/npc_optre_human_base/init.lua:1050
2. DoEntityRelationshipCheck - lua/vj_base/npc_general.lua:1122
3. unknown - lua/entities/npc_vj_human_base/init.lua:2263