Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






my choice: sunny -> kill nick smith
map is somehow well balanced, even the nick smith tank wasn't that difficult. we got through with acceptable damage. storytelling was on point. finale boat/generator was a surprising but welcomed twist.
the "dont look down" chapter was nice but sadly there wasn't anything down below, just untouched map textures. was hoping for a nice view of city.
overall: 8/10. difficulty: 6/10 (expert realism). playtime: cant remember but was under 45m. restart: 0
Choice A (Score: 74 / 100)
https://youtu.be/wwuO1jU_Ol4
Choice B (Score: 82 / 100)
https://youtu.be/0RlXaC8fMdM
Overall Score: 78 / 100
Please fix it: https://www.gamemaps.com/guide/133
Sadly i cant say the same about the rest of the campaign. Deadends with invisible walls everywhere, and when you try to noclip through them, the map will permanently stop render all entities including survivors and infected.
Очень понравился баг "быстрая убега".
Такие карты бы на версус!
Спасибо большое автору за старания!