Garry's Mod

Garry's Mod

gm_Tempest_V2
댓글 30
Brusi  [작성자] 2019년 5월 7일 오전 11시 43분 
Sorry for late reply. Well I didn't used any tool like that, I only used func_detail and that's about it, sorry
Montydog9 2019년 5월 7일 오전 8시 43분 
they spilt visleafs optimisation tool
Brusi  [작성자] 2019년 5월 7일 오전 8시 11분 
hint brushes?
Montydog9 2019년 5월 7일 오전 7시 43분 
how do you use hint brushes they dont seem to work for me
Brusi  [작성자] 2019년 5월 6일 오후 2시 21분 
I just start with shaping the map, placing block by block, nothing special. I detail as I go, if I have no ideas for details I leave the area and finish it later
Montydog9 2019년 5월 6일 오후 1시 37분 
what do you do first when making a map as i find myself detailing but im not sure if i should start with the main shape or detail as i go. how do you start like what is the first brush you make.
Brusi  [작성자] 2019년 5월 6일 오전 7시 01분 
My first map I've ever completed and posted to workshop (gm_alpha) was made 2 years ago, so I guess about that long. I had a lot of breaks tho, it's not like I'am working with hammer everyday, even when I'am working on a bigger project I tend to take it slow and take a break whenever I feel like it. I only have 2 maps on workshop so that says a lot :P Tip? Well I like to get a lot of ideas from google graphics, I listen to music 100% of the time when I'am working with hammer and I also like to explore popular maps on workshop to find inspiration. And if you wanted a Hammer tip then try to use a lot of func_details on small or complicated objects that can't block players view, func_detail small walls, window/ door frames, etc. (shift+t when you pick one or more objects), it makes map compiling waaaay faster.
Montydog9 2019년 5월 6일 오전 5시 17분 
how long have you been mapping for and what is the best tip you learnt over that time.
Brusi  [작성자] 2019년 5월 6일 오전 5시 05분 
Thanks :steamhappy::steamhappy:
Montydog9 2019년 5월 5일 오후 6시 41분 
yee thanks for the talk and i really like ur map 👌
Brusi  [작성자] 2019년 5월 5일 오후 6시 38분 
Haha, no problem, Iam glad I could help, there are very few props on this map actualy, 2 padlocks and few lamps, I try to use as few as possible because I think that this way is more performance friendly, another reason is that it feels more original and you can get pretty creative with these basic shapes :) Iam going to hit the bed now, expect other replies in few hours, thanks for a nice talk! Have fun with Hammer
Montydog9 2019년 5월 5일 오후 6시 06분 
Thank you for responding so quickly and i do watch those youtuber a lot and follow there advice and i will be taking yours into consideration as well, really appreciate you responding, i also just decompiled your map to see how it worked and i was surprised to see no props but still have a ton of detail. i've been practicing mapping for almost a year now with 3 month breaks now and then but i've never come close to uploading to the workshop as it gets too overcrowded with brushes and takes a while to compile and i sometimes feel like im doing something wrong. and I always look at like gm_freespace and think how they got to this point. But any way thanks for responding this has given me so more inspiration and i will take in your advice. thx :D
Brusi  [작성자] 2019년 5월 5일 오후 5시 16분 
Don't worry, I have the same problem, a lot of projects I start end up abandoned. I tried planning on paper but it simply doesn't work for me. I often start my projects by thinking about the gamemode it would be designed for, this map was made for Melon Wars gamemode, (I got a suggestion in the comments to make it a better map for deathmatch so V2 has more cover and interiors) that gave me and idea to make a mirrored map, perfectly balanced. I suggest you to make some really small maps to practice, get familiar with textures and tools, etc. I personally love making them whenever I can't finish a bigger project or something like that, finishing these tiny maps gives you a feeling of completement. Thanks for commenting and good luck with making maps! Don't give up! :D (Take a break if you need one, no need to force yourself into map making)
PS: I highly suggest watching these 2 youtubers for very useful tutorials, I learned everything from them! TopHATTwaffle and 3kliksphilip
Montydog9 2019년 5월 5일 오후 4시 47분 
I am starting mapping my self but i'm struggling to finish them, i was wondering how you come up with ideas and if you plan your maps out on paper ect. Thx
Brusi  [작성자] 2019년 5월 4일 오전 7시 21분 
Thank you! :D
Sirento 2019년 5월 4일 오전 4시 23분 
awesome map :steamhappy:
Brusi  [작성자] 2019년 5월 2일 오후 12시 18분 
Update! Map is now rigged with NPC navigation nodes, enjoy! (Remember to report any bugs or oddities here please, thanks)
Brusi  [작성자] 2019년 5월 1일 오후 3시 29분 
Haha, it's ok. I didn't take it as in you are rushing me :P
Pyri 2019년 5월 1일 오후 3시 24분 
Ok, no problem. Take your time. I don't want it to sound like I am rushing you. Please, take your time.
Brusi  [작성자] 2019년 5월 1일 오후 1시 56분 
I'll try to make them as soon as possible, the 3d skybox will be a pain to make tho :/
Pyri 2019년 5월 1일 오후 1시 40분 
I do, can't wait for those AI nodes. I am sure that would be a while. I tried to Node maps, not very fun...
Brusi  [작성자] 2019년 5월 1일 오후 1시 26분 
Thanks! Glad you like it :D
Pyri 2019년 5월 1일 오전 9시 02분 
This map is awesome!
Volodya 2019년 5월 1일 오전 6시 51분 
хорошо ,буду ждать :steamhappy::steamhappy:
Brusi  [작성자] 2019년 5월 1일 오전 6시 47분 
Это очень верно, я могу попробовать, когда у меня есть время :) (Google translate :steammocking: )
Volodya 2019년 5월 1일 오전 6시 46분 
ну попробывать стоит , все ведь учатся на своих ошибках
Brusi  [작성자] 2019년 5월 1일 오전 6시 32분 
Это был бы интересный проект, я не знаю, достаточно ли у меня опыта, чтобы (Google translate :steammocking: )
Volodya 2019년 5월 1일 오전 6시 14분 
Советую попробывать сделать пост-апокалиптическую карту :steamhappy:
Brusi  [작성자] 2019년 5월 1일 오전 4시 27분 
:)
Volodya 2019년 5월 1일 오전 2시 25분 
вау круто :steamhappy: