Space Engineers

Space Engineers

MWI - Weapon Collection 2 (9)
454 kommentarer
Dying Dark Star 21. sep. kl. 21:47 
WARNING! rn there is a bug that causes the game to crash when removing a grid.

i hope this gets an update or someone can make an updated version where it doesnt crash the game.
Malpherian 6. juni 2024 kl. 5:48 
Is there a weapon core version of this?
Dying Dark Star 28. maj 2024 kl. 7:42 
here is a bug every time i paste or copy a blueprint or when destroy or remove a vanilla rail-gun it crashes.
Chiggy 9. juli 2023 kl. 21:09 
looks like this mods dead but just in case its not, found a bug where its not drawing power from the grid after the first shot.
SiriusBlack 1. juni 2023 kl. 8:13 
I found a bug. There appears to be some incompatibillity between this mod and the vanilla railguns. Whenever you try to add a railgun to toolbar or spawn a ship that has railguns the game crashes.
GK111 7. jan. 2023 kl. 16:28 
I got a bug, or 2, first i cant target anything due to the camera is in to the head of the turret now (if i remember right it was at the end of the barrel) , and second after i place and shoot with it the weapon just remowed and a red text that does not fit in the screen says it removed beacause something unsupportedMODE is turned on and says to exit without saving and turn off that unsupportedMODE
Victoria, Angel of the void 18. nov. 2022 kl. 22:43 
I might look into what it's gonna take to fix this.

Don't quote me on that, since like... I do try to revive old mods like this that I do enjoy, but- I don't even know what's actually broken yet.
MedvePapus 10. aug. 2022 kl. 11:07 
Another broken, abandoned mod...
xdevourx 22. juli 2022 kl. 18:07 
Any chance this will get fixed?
Sunny 11. juni 2022 kl. 14:03 
This is my favorite weapon mods because they require no hatches or ammo to be crafted PLEASE update this mod to the current version
Cavilier210 4. apr. 2022 kl. 18:07 
Will this be updated, or are we kinda stuck with the weaponcore version being the one we need to use?
alley_cat 14. mar. 2022 kl. 7:35 
Hello I use your mod for long time and come back in the game, but the xb1 turret have a bug when control manualy. cannot see the target anymore, I don' t have a clear view, some turret part on front (don't have the same problem with the xb3
Squirejj 6. feb. 2022 kl. 22:33 
Pitty this is no longer working properly, it is one of my favourite mods. Weapons don't target enemy ships, can still be fire manually when controlled.
zef 6. feb. 2022 kl. 14:16 
hello there, your mod breaks the new railgun ! can you pls fix this ?
Star_Kindler 21. jan. 2022 kl. 22:11 
Do you mean in survival? It seems to work fine in creative.
Krotos 23. dec. 2021 kl. 20:22 
Will this version ever be updated? A lot of us don't like WeaponCore. :(
bombbandit 21. dec. 2021 kl. 22:05 
whats with the secret npc weepon
Typhon Plume 21. nov. 2021 kl. 23:37 
I can confirm, weapons are not charging like it should.
DK5491 10. nov. 2021 kl. 11:25 
This is working fine in creative mode apart from the sound. I cant hear anything when firing. Anyone know a fix for this?
Starkwood 8. nov. 2021 kl. 15:50 
the charging not working. this mod not working anymore right?
Starkwood 8. nov. 2021 kl. 15:47 
my weapons not charging ...
Victoria, Angel of the void 10. okt. 2021 kl. 13:03 
I just really appreciate how I need to actually fix this personally on my end even though the fix is in the comments.

Not that I wouldn't do the effort to fix it on my own side, but I find it so funny the author didn't copy and paste this fix into a hotfix update.

I may just totally not make my own models and use fixed code totally not from this mod to totally
not make my own beam battery turrets that actually work. Because that would be wrong since the author said no reuploads and to reupload this mod as it currently is would be stealing.

I'll just totally make my own beam battery mod. With blackjack... And hookers!
Stubkan 10. okt. 2021 kl. 10:42 
Yes, the weapon update broke weapon charging. If you apply JejeServeurs fix below, it will make the mod work again.
Victoria, Angel of the void 8. okt. 2021 kl. 19:38 
Can't get it to charge anymore. I really liked these too... Ah well.
Target_practice 6. okt. 2021 kl. 15:10 
Thanks for the edit / fix. my disco death ship eater is back online! thank you jejeserveur
JejeServeur 22. sep. 2021 kl. 12:59 
at line (aprox.) 1580
comment :
//var powerAvailable = ResourceSink.IsPowerAvailable(PowerId, RequiredPower);
put :
var powerAvailable = ResourceSink.SuppliedRatioByType(JejeServeurId) == 1;

at line (aprox.) 1596
RequiredPower = Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw);
powerAvailable = ResourceSink.IsPowerAvailable(JejeServeurId, Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw));
at line (aprox.) 1601
RequiredPower = MinimumPower;
powerAvailable = ResourceSink.IsPowerAvailable(JejeServeurId, MinimumPower);
JejeServeur 22. sep. 2021 kl. 12:59 
Sorry Vlad_SVE the author say : "! ! ! NO RE-UPLOADS Allowed ! ! ! ",
I don't want to be quick or ban by Steam.
But, you can edit the file MW2_WeaponLogic.cs (make sure you make a backup of this file)

at line (aprox.) 164
after :
public bool InitialOwnershipCheck = false;
add :
//JejeServeur Fix For Heavy Industry Update (1.199)
public static readonly MyDefinitionId JejeServeurId = new MyDefinitionId(typeof(VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_GasProperties), "Electricity");
Vlad_SVE 22. sep. 2021 kl. 12:33 
JejeServeur Can you share the MWI fixed mod ? How can this be done ? The author does not want to correct !!! And many people liked the mod ...
JejeServeur 30. aug. 2021 kl. 14:11 
Hello everyone,
I have made a fix for the mod "Directed Energy Weapons" ( https://steamproxy.com/sharedfiles/filedetails/?id=2567023649 )
who use the same script from Meridius_IX / Lucas

I have fix this mod too in local but as the author say : ! ! ! NO RE-UPLOADS Allowed ! ! !
Vlad_SVE 22. aug. 2021 kl. 8:00 
Author, finally answer the people !!! You're online right now . Wait for updates or do you not care about the community ? So many subscribers are waiting for at least some information !!!:steamfacepalm:
Jimmio92 13. aug. 2021 kl. 22:11 
Please update this for the new update which deprecates IsPowerAvailable. There's NO WAY TO USE YOUR GUNS, but the AI can blow the crap out of me with them?! SEND HALP D:
Sunny 5. aug. 2021 kl. 6:53 
I really want this mod to be updated because it's one of the few good mods for energy weapons and I hate having to craft ammo, it's not working for me either since whatever the update did it screwed up the ability of this mod to craft charges for itself
Vlad_SVE 3. aug. 2021 kl. 5:56 
Hi, is there an update planned for the game version 1.199 ? If so, when ?
astolfo_hue 2. aug. 2021 kl. 12:57 
I'm not a modder but is something in those lines

IsPowerAvailable is deprecated on 1.199 update


244850\1727383494\Data\Scripts\MW2_CustomEnergyWeapons\Config\MW2_WeaponLogic.cs (6 hits)
Line 1576: var powerAvailable = ResourceSink.IsPowerAvailable(PowerId, RequiredPower);
Line 1592: powerAvailable = ResourceSink.IsPowerAvailable(PowerId, Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw));
Line 1597: powerAvailable = ResourceSink.IsPowerAvailable(PowerId, MinimumPower);
Line 1657: if(ResourceSink.IsPowerAvailable(PowerId, RequiredPower) == true){
Line 1662: if(ResourceSink.IsPowerAvailable(PowerId, Utilities.UpgradePowerRequirement(PowerUpgradeMultiplier, Settings.AmmoRegenerationMedPowerDraw)) == true && currentItems < Settings.MaxAmmoInInventory && Settings.AmmoRegenerationFreeForNPC == false){
Line 1666: if(ResourceSink.IsPowerAvailable(PowerId, Utilities.UpgradePower...
Bubu DE 2. aug. 2021 kl. 5:43 
The XB3 Pulse Battery, connected with the base, doesnt charge. I waited about 1 hr but nothing happend.
Low Energy can not be the Problem, cause my Shieldgenerator, that needs 146 MW, works without Problems.
astolfo_hue 1. aug. 2021 kl. 14:34 
Mod is broken due new energy system of 1.199 update
Vlad_SVE 30. juli 2021 kl. 3:59 
after the update, ammunition began to run out - fix it for version 1.199.020 , thanks
Katitoff 7. juni 2021 kl. 15:19 
I have found my source of the problem-I was using this mod instead of weapon core one.
Katitoff 5. juni 2021 kl. 10:08 
XP1 - Laser Turret (small) does not have projectile particles on server, shoots fine, destroys things fine, just no projectiles(works fine on locally hosted game) anyone else had this issue?
mika1976 9. maj 2021 kl. 13:22 
EX1 - Beam Cannons explodes often when shooting.. I know i have right direction. :D
Democracy Officer 19. apr. 2021 kl. 2:19 
think the point defense cause some serious amount of lag when players go overboard with it. I warn you admins.
DeceiverSr 15. apr. 2021 kl. 7:08 
Can we possibly fix the EX1 breaking the other turrets? Causes them to have to be used manually if one is out.
Artika 9. apr. 2021 kl. 22:56 
Good afternoon! I would like to use your mod pack when creating one of the servers. I think it will be a little more interesting with him)
I hope for your responsiveness
Server Discord:https://discord.gg/kT8fHF7SEx
[7HBK] Elrond McBong 2. apr. 2021 kl. 10:28 
Even if this isn't the WC edition, WC stops to work as soon as there is an EX1 in the World, other weapons from this pack didn't cause this problem and no other Vanilla AI turret, i have.
Mr. X WeregλrurumonX 31. mar. 2021 kl. 18:47 
Can Confirm. WeaponCore breaks via EX1 Point Defense Lasers.
Miaoumi 20. mar. 2021 kl. 18:29 
Oh sorry.. The weaponcore version does break it though. It's very strange.
Mexpex  [ophavsmand] 20. mar. 2021 kl. 15:50 
@Corporal Boy
note: this is not weaponcore version
Miaoumi 20. mar. 2021 kl. 10:28 
EX1 Point defense lasers break weapon core.
Edmar Thorn 13. mar. 2021 kl. 18:42 
Is the beam cannon supposed to only fire from a single one and the others just amplify that?
built a fairly large array of them but no matter which one I fire it always comes from the same central beam...
LouieStar 1. mar. 2021 kl. 22:11 
Cannot, for the life of me understand why they will not reload / recharge. Tried conveyer, tubes, cargo, plenty of power since their 'supposed' to make their own ammo. Is there something I might be missing?