Sid Meier's Civilization VI

Sid Meier's Civilization VI

Super Builder
32 kommentarer
兮辞 31 jul @ 8:07 
这个模组在迭起兴衰游戏启动中存在问题,显示模组加载失败
hi, this mod can't work with rise and fall mode
Luke ✞ Jesus Saves ✞  [skapare] 29 jan @ 1:19 
Hi I have never modded for multiplayer (and I have left the game for quite a few years) so I am not sure what causes the issue. Maybe both the host and all clients have to have this mod installed? Maybe request another modder to look at the issue because I can't test it now, sorry.
Minghua 28 jan @ 12:56 
Recently started causing desyncs
phenyxasher 3 maj, 2024 @ 13:40 
yeah I am having problems with loading this mod currently. maybe an AIO of your buildeers mods might be an idea as well.
Luke ✞ Jesus Saves ✞  [skapare] 30 sep, 2023 @ 22:11 
I made this one before: https://steamproxy.com/sharedfiles/filedetails/?id=2167377746 . I have stopped playing and modding for a long time so not sure if everything is still working.
autismsdad 30 sep, 2023 @ 3:03 
Can you add using a charge to contribute to wonder and district construction
BuckBoiBenya 22 jul, 2023 @ 13:28 
Doesnt work with rise and fall and standard game for some reason
metronome 12 sep, 2022 @ 2:26 
dunno if this is a silly question, but can you make it so that the builder can build a rain forest too?
J 8 jul, 2022 @ 10:25 
doesnt work on save game?
Bobibobibu 13 nov, 2021 @ 12:07 
You can be spoiled if you move your builder above a hidden strategic resource. Good mod
damianvincent 23 sep, 2021 @ 17:13 
I just cannot get this mod to work for me, which is a real shame too.
Kroll 10 jun, 2020 @ 16:05 
Dear author!
Pls make a AutoRepair to this workers,what it was in civ 5.

terrible game now without this easy button.
tdurden527 23 jan, 2020 @ 2:01 
Thank u a thousand times. One of the worst things about this game for me has been the 3 charges and out!
[B]ealion♥ ҉҈҉҈҈҉҈҉҈ 4 sep, 2019 @ 11:47 
it always crashes the game
i tried to stack the rest but it always crashes the game
sdgabai 28 jul, 2019 @ 9:32 
The fixed Auto-builder + archaeologist mod that was updated about a month or two ago works. It also seems to be compatible with AJMLWH's mod series and many other mods. If you toss a lot of units into the automatic mode; however, I will not speak for your computer to handle the lag of your machine. There are many discussions dealing with Gathering Storm expansion and large maps, regarding lag. Good luck.
Luke ✞ Jesus Saves ✞  [skapare] 24 jul, 2019 @ 7:15 
@Sir Kingsbury hi, sorry I am no longer active in the game/mod, so I am not sure. What does that mod do? For this mod, it only enables (adding) more actions to the worker and in theory there should not be any conflict with other mods. However, sometimes there are unexpected interaction if both changes the same thing.
Sir Kingsbury 24 jul, 2019 @ 2:53 
Does this work with Auto builder mod?
sdgabai 28 jun, 2019 @ 15:21 
My husband and I use about 10 of your mods in our current game. [we have been using some of them for a while] They mesh nicely with the other 50-90 mods that we've used. Your modding contributions add much to the community. Thank you!
Luke ✞ Jesus Saves ✞  [skapare] 22 maj, 2019 @ 21:11 
The new update should solve the problem for everyone: human can still build Fort, while AI will requires Siege Tactics so they won't spam them everywhere.
LtMoonbeam 16 maj, 2019 @ 17:56 
much appreciated!!
Luke ✞ Jesus Saves ✞  [skapare] 16 maj, 2019 @ 16:18 
@si11ywalker: If you want to remove ability to build Fort, go to the mod location (should be steamapps\workshop\content\289070\1725878432, or search for the file I mention now), open superbuilder.sql, and remove line 7:

INSERT INTO Improvement_ValidBuildUnits('ImprovementType', 'UnitType') VALUES ('IMPROVEMENT_FORT', 'UNIT_BUILDER');
LtMoonbeam 16 maj, 2019 @ 14:46 
What would I need to delete in the mod file to remove their ability to build forts? The AI isn't very good as it is about it's improvements and just spams forts on every tile.
Luke ✞ Jesus Saves ✞  [skapare] 8 maj, 2019 @ 8:41 
If they create the Builder the normal way, it should. It changes the game unit base stat.
[IX] Linarielle 5 maj, 2019 @ 21:20 
oki thank, i was just scared to see army of workers ^^ thanks for the answer :)
Luke ✞ Jesus Saves ✞  [skapare] 5 maj, 2019 @ 18:48 
They are aware of it (technically it is possible to have 7 Charges builder normally in game with right civics and wonders). Even with 999 Build Charges mod, I don't see AI build a lot of them. I think I rarely see AI with more than 1 or 2 Builders.
[IX] Linarielle 5 maj, 2019 @ 18:08 
the AI care about the number of charge ? or she will spam a lot of them for nothing ?
Dante Fuego 4 maj, 2019 @ 14:12 
Subscribed to this mod and only this mod now I can't play at all even after turning it off
Luke ✞ Jesus Saves ✞  [skapare] 4 maj, 2019 @ 9:19 
Yes it should be available to AI too, and I was surprised to see AI actually builds Forts.
RunsWithWine 4 maj, 2019 @ 9:12 
It does, I asked him in another one of his mods
RIPPERDOC 4 maj, 2019 @ 6:23 
this mode change worker's for AI too ?
Luke ✞ Jesus Saves ✞  [skapare] 1 maj, 2019 @ 0:36 
@DaniLau do you have other mods that change Builder also? Probably got overwritten by those mods.
DaniLau 30 apr, 2019 @ 17:33 
Cant make work dont know why help please