Total War: WARHAMMER II

Total War: WARHAMMER II

Stupidly OP Ikit Claw, Chief Warlock Engineer of Clan Skryre
38 comentarii
Ulrik H.D  [autor] 22 aug. 2022 la 4:52 
Update regarding these mods:
They all got their final update and should be working with TWW2 out its lifetime assuming CA doesn't go back to make changes to TWW2

Will new ones be made for TWW3?

Never say never, but it's unlikely. While I do have some nostalgic feeling to where I started out with modding, there is simply too many individual mods and I can't justify the time spent maintaining them. Even if the mods are basic in nature, the volume is simply overwhelming when it needs to balanced with my studies, something that wasn't an issue when I first started out with these. For this update, RPFM gave me more than 600 errors/warnings that had to be fixed to make the mod compatible with the latest version of the game.

As for all your comments on the mod pages, I got 100+ unread messages so I won't go though and read/reply to them all, if this status update doesn't answer your question, feel free to write another comment.

Hope you guys are enjoying TWW 2 and 3
-Ulrik
Harman 24 ian. 2022 la 23:47 
to anyone wondering it still seems to work despite the outdate
Canos 12 iun. 2021 la 9:13 
waiting for nakai
Elsea 12 dec. 2020 la 23:23 
Update please
NIGHTMARE 28 nov. 2020 la 7:19 
update update







AK 24 iul. 2020 la 12:56 
is this mod still working regardless of lack of update? I love this mod ....well i love nuking the **** out of everything.
Mr. Hollowed 13 mart. 2020 la 23:33 
this is just world war 2 all over again its all fun and games until they give ikit more ammo
Venom 1 mart. 2020 la 17:12 
WOWOWOWOWOWOWWOWO he not op? then why does my boy hath doomrockets
可爱的小猪猪 2 ian. 2020 la 18:41 
plz make a version for Snickh sir!!! Thanks so much!
Ulrik H.D  [autor] 20 sept. 2019 la 8:10 
@SvenReek I don't have time to maintain any more mods outside of those I'm currently using. You are free to edit the .PACK file yourself though.
SvenReek 20 sept. 2019 la 7:15 
@Ulrik H.D can you make a version with only the custom spell for Ikit without the stat increase
Ronin-XIII 3 sept. 2019 la 13:53 
Love these. Thank you for the extra fun you bring! :)
pvesucks 9 iul. 2019 la 15:21 
The nukes are funny. It was so satisfying completely obliterating OP Tilea on turn 3.
Outofit08 23 mai 2019 la 19:01 
O OK well I look forward to those new mods. Thanks for the reply
Ulrik H.D  [autor] 23 mai 2019 la 14:22 
@Outofit Probably not. I'm not planning to buy the game, which makes modding it impossible. And I got other mod ideas I want to try out in TWW2 once my vacation starts.
Outofit08 23 mai 2019 la 14:07 
Will you be making mods for Three kingdoms??
Ulrik H.D  [autor] 20 mai 2019 la 6:07 
@anitachall It's most likely the SFX. Not zooming into the explosion might help.
anitachall 19 mai 2019 la 17:16 
His "Nukes" ability might be too effective, I used it on a very large blob of other skaven, and some of my own troops, and enough of them died instantly that it crashed my computer.
Golden 7 mai 2019 la 13:27 
Thank you very much for the mod! Are you able to add traits to lords as part of the mod? There are a pair that would go very well with the theme of the "OP lord".
Hugh de Salle 3 mai 2019 la 6:15 
Do you really need this mod to make him OP :P
Sam_Py 26 apr. 2019 la 10:39 
oh also, would be great if you could buff his doomwheel ranged power, speed etc
Sam_Py 26 apr. 2019 la 10:38 
reckon you could try and change ikit's projectile too once you're back? would be awesome as hell to have him spew rattling gun shells (since firing is sustained like the projector), or even more op, a warplightning bolt? that would be neat as hell if there's a way to do it. Excellent work as always btw!
Ulrik H.D  [autor] 23 apr. 2019 la 7:32 
@sven.mueckner Yes, use kaedrin's mod manager instead, it works. The mod affects both player and ai

@mramsdale2 Just click on the file and rename it as you would with any other file. After that you just copy and paste into data folder, though I would recommend kaedrin's mod manager instead
KuyaPinsan 23 apr. 2019 la 3:53 
in custom games, does it also work for the AI enemy or is just for the player?
TYR 1980 22 apr. 2019 la 16:46 
Luncher Buggy ? one mod ok works ,2 ore more mods not work
mramsdale2 21 apr. 2019 la 21:20 
is there a guide or a youtube video about how to change the name and put it in the data file im not sure how to do all that i tried before and nothing happened
Ulrik H.D  [autor] 21 apr. 2019 la 1:29 
@Wilhell Do you both use an identical mod setup?
Wilhell 21 apr. 2019 la 0:41 
Still my favorite mod by far thanks for putting it up so fast.

Small issue, when trying to use Ikit and the prophet OP mods together on multi player co-op it wont ;let us join together and says there is a game version difference. This happens with gorebull as well at times.

Any chance of a fix?
GrundleTaint 20 apr. 2019 la 19:47 
Enjoy the Vacay homie
GrundleTaint 20 apr. 2019 la 19:45 
I love you, as always thank you for you work
Nomad 20 apr. 2019 la 9:51 
Love you mods dude. Thanks for all your hard work.
𝒦.ℒ.ℬ. 20 apr. 2019 la 4:32 
i think you should add a ridiculously big version of his bound spell thing with the vortex.
if that make sense.
Freezee 20 apr. 2019 la 0:38 
Excellent stuff my dude, looking forward to the completed mod! Enjoy your vacation!
gintalali 19 apr. 2019 la 21:38 
movement range ???
Ulrik H.D  [autor] 19 apr. 2019 la 14:17 
Just as a PSA, the mod launcher is bugged meaning the mod might not activate, but the mod works fine. Hopefully CA will fix it soon. If it happens to you a current workaround is to change the name of the mod file and activate it through that. Kaedrin's mod manager might work too https://github.com/Kaedrin/warhammer-mod-manager/
gktrumpetman 19 apr. 2019 la 14:17 
We love you! Ulrik H.D is a God!!
GetodaK 19 apr. 2019 la 13:14 
thanks !
Beelzebuffo 19 apr. 2019 la 12:17 
Thanks mate :-)