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"Good day. Thank you very much for the mod. It's simply fabulous. Completely disabling stamina, like in other mods, seems like cheating. You've got it just right, it's excellent, exactly what I needed. I installed it, adjusted it to my weight and gear, and it turned out great. My hero was previously a pathetic weakling... now he's a Fighter, a Veteran, a seasoned warrior..."
your opinion!
It disables the ability to be able to push cars as you forgot to add:
m_StaminaConsumers.RegisterConsumer(EStaminaConsumers.PUSH, 0);
into the overridden RegisterStaminaConsumers() function.
You also forgot to add:
m_StaminaModifiers.RegisterExponentialEx(EStaminaModifiers.PUSH_CAR,data,);
into the RegisterStaminaModifiers() function.
Hope this helps.
https://dayzexplorer.zeroy.com/staminahandler_8c_source.html
like a config to set an admin vest, hat, or something we define as custom values?
Whenever I spawn with body armor and a 10 kg backpack I have 55 % stamina.
If I spawn without body armor and put body armor and 10 kg Backpack on, I have 20 % Stamina.
I can reproduce this everytime.
I really liked your mod. Tell me, can I use it for free? And is it possible to pack it into your server mod? (with links to your mod in the description)
Sincerely, Anastasia.
When using EpiPen, stamina is still drained. Does anyone have a workaround?
Would be great if this got sorted. If not, someone might need to repack if tannerng isn't going to maintain it.
override protected void RegisterStaminaConsumers()
override protected void RegisterStaminaModifiers()
Just add the ROLL line from orignal 1.13 StaminaHandler.c