Stellaris
More Civics
192 comentarii
1 oct. la 7:00 
Hey please update
KYSE VADER 10 iun. la 19:42 
update
Enae 8 mai la 13:36 
Update please, some civics aren't working
Remulus 6 mai la 10:39 
Hey, how is the 4.0 Compatability? Thank you!
Mikara 5 mai la 12:06 
@Devil of Caroc : This is the best your going to get it still works despite not being updatehttps://steamproxy.com/sharedfiles/filedetails/?id=1150521384
Devil Of Caroc 2 ian. la 11:39 
Can you restore Duel Evolution? They are no mods that do this anymore.
Lord Bowser 29 dec. 2024 la 6:36 
Playing as a monolith influenced hivemind: After building the national bureau of monolith research, which adds one science director job, I now have a small deficit of consumer goods, but no way to produce them. In this case it is simply solved by buying some consumer goods monthly, but maybe that could be fixed?
y1224y1 25 oct. 2024 la 18:54 
civic_firm_defender bug report

shipclass_military_hull_mult = 0.3
shipclass_military_special_hull_mult = 0.3
shipclass_military_station_hull_mult = 0.5

What is this? Is it marked?
The above 3 are not possible, so please replace them with something else.
Figaround 29 sept. 2024 la 19:43 
Please update. And below pointed out the error with leaders, I also met it.
Thrice 12 aug. 2024 la 13:15 
@Gbrille - If you really want this mod with your other mods, look for the Galactic University mod. It lets you use a planetary decision to recruit leaders.
Heroicone1 19 mai 2024 la 9:28 
Would you consider creating a civic based around ship quality? A civic that essentially adds 1.5 or 2x the strength for a ship, but almost doubling cost, and time to build? I've used a civic that adds that it was very cool lol this is a great mod
Senmitsuya 17 mai 2024 la 8:06 
need some stuff for hive minds and machine intelligences
The Giggle 12 mai 2024 la 6:27 
How do you upgrade the Monolith?
Gbrille 29 ian. 2024 la 5:49 
I had to search for a while amongst my mods but as it turn out this one is causing problems with the new leaders pool refresh as of 3.10 resulting in a empty pool after the first 5 years in game regardless of wherever some leaders remained unrecruited or not.
joakim.westergaard 30 nov. 2023 la 5:30 
leader_age is deprecated (more_civics.txt) and you're still using the generals, commanders, ... for councilors...
joakim.westergaard 21 nov. 2023 la 8:23 
Is the mod is going to be updated for 3.10 (not asking for an eta)? Just asking due to no news about this :-)
raw666 19 nov. 2023 la 16:03 
Will need an update due to the change in leadership.
RAKE_UND_BAKE 20 oct. 2023 la 18:45 
2nd Bioness. That's why I downloaded, disappointed its not in there.
raw666 20 sept. 2023 la 19:33 
Never mind, fixed by removing duplicate files in mod fodder on document folder.
Bioness 18 sept. 2023 la 18:51 
Can you re-add Duel Evolution. It is hard finding another mod that provides the same benefit.
Cosmoros 28 aug. 2023 la 5:50 
civic_slave_trader = {
potential = {
ethics = { NOT = { value = ethic_gestalt_consciousness } }
}
possible = {
ethics = {
NOR = {
text = civic_tooltip_egalitarian
value = ethic_egalitarian
value = ethic_fanatic_egalitarian
}
NOR = {
text = civic_tooltip_xenophile
value = ethic_xenophile
value = ethic_fanatic_xenophile
}
}
authority = {
}
}
random_weight = { base = 2 }
modifier = {
planet_building_slave_huts_build_speed_mult = 0.2
planet_building_slave_processing_build_speed_mult = 0.2

pop_category_slave_upkeep_mult = -0.2
slave_market_cost_mult = -0.2
pop_citizen_happiness = 0.2
pop_cat_slave_happiness = -0.5
}
}

Those 2 modifies lack localization or just dont work?
SargR 14 iun. 2023 la 13:32 
does this work with the latest patch?
elec 7 iun. 2023 la 8:03 
wrong
LegitGamer1017 21 mai 2023 la 8:49 
Thank you for your work!
Harling Honenhoff Homer  [autor] 20 mai 2023 la 12:17 
Some lines could not work, still after I replaced or eliminated most of them. Will try to sort them out in near future.
Harling Honenhoff Homer  [autor] 20 mai 2023 la 12:15 
Update

-Solved the issue that some civics use obsolete codes.
-Solved the issue that some civics induce errors.
-Integrated all civics to new council system.
-Balanced some traits slightly.
-Re-balanced Monolith Civic. Now it takes more upkeep, need far longer time and resources to build. However the end production was slightly buffed.
-Added five new civics
- Intelligence Master
- Slave Trader
- Archaeologists
- Explosive Maniac
- Firm Defender

Finally done it. Notify me in the comments if there is any bugs or error.
joakim.westergaard 15 mai 2023 la 3:07 
Civics are now tied to the Councilor system but this mod doesn't add any councilors to the new civics making them worth a lot less than standard civics. I know it's a lot of work, but for the mod to really "work" now I think this needs to be introduced.
Lunsen402 14 mai 2023 la 1:18 
question. The free city states civic gives more administrative capacity. But does that even still do anything? Since the administrative capacity is basicly removed from the game from what i can see
MightyThor769 10 mai 2023 la 9:46 
3.8.1?
PLMMJ 12 apr. 2023 la 14:48 
My game is absolutely losing its mind on the most recent version. Most of the things in the game are black, when I try to start a game all of the settings' names are going all over the screen all the time, and frequent crashes. Please update ASAP.
IWonByDefault 20 mart. 2023 la 17:06 
does this work with Bug Branch?
passerby: im just passing by 27 febr. 2023 la 12:03 
Think you could add equivalents for energy supremacy for other types of weapons as well? I like to make all the empires in my game and having some focus on energy weapons and some on kinetic etc would be great. I don't know if you can do the same for hull buffs but that'd be cool as well, have certain empires focus more on vettes and so on. Great mod, essential even.
salvadore 25 febr. 2023 la 2:01 
Mod works really well for the most part (and it is a great mod, staple for me), the monolith event doesn't fire properly since the way events give out resources seems to have changed.
Admin cap is something that one would need to replace with the appropriate empire_size modifiers.
mc_monolith.2
in more_civics_events_monolith needs a subtle change so it can give it's 5 to 25 minor artifacts, however that is far from game breaking, or rather balances the origin slightly. ^^
With GrepWin and Notepad++ you can easily do it yourself and learn how to mod, both are free tools.
GrepWin to search for strings/words in thousands of files quickly as well as being able to replace them and notepad++ with compare plugin, just being a good editor that allows you to put text side by side/clone it and compare it line by line.
Aosine 19 ian. 2023 la 8:25 
Love this mod, still works well in 3.6. Keep up the good stuff!
joakim.westergaard 2 dec. 2022 la 23:10 
Any experiences in 3.6?
Irumo 27 nov. 2022 la 2:25 
Nice to meet you, I am enjoying using this mod.
One thing I have noticed is that there are a number of national principles that are not appropriate for a mechanical civilization, and I would like to see them corrected.
If possible, I would be even happier if you could add a few more country policies that are specialized for mechanical civilization.
Please consider this when you have time.
Jermton 7 sept. 2022 la 17:52 
If this could be updated to account for the upcoming DLC, that would be quite nice
Critical32 26 iul. 2022 la 17:59 
Can you restore the Duel Evolution again?
I want the civic version Syncretic Evolution, not the origin.
But many mods are already gone.
please.
Figaround 18 mai 2022 la 11:53 
Does this mod work with the latest version of the game? If not, are there plans for an update?
Mestre d'Avis 14 mai 2022 la 19:04 
Is this getting updated to 3.4?
vixisdead 2 mai 2022 la 20:13 
Could use a fair bit of proofreading, but otherwise a great mod :cozyspaceengineersc:
joakim.westergaard 25 mart. 2022 la 8:49 
Agree, one of my (old) favorites "Federation" has this problem. A fix is needed
Cvan 5 mart. 2022 la 8:29 
Yeah, there are few civics that impact administrative capacity which doesn't exist in 3.3 anymore.
ipswich 2 mart. 2022 la 17:07 
Hey, the civics are looking good. I was wondering if the free city states civic works now admin cap doesnt exist anymore, I dont see the admin cap increase effect in game.
萤石YShi_LMu 26 febr. 2022 la 20:31 
Hello, I made a Chinese translation of this mod here: https://steamproxy.com/sharedfiles/filedetails/?id=2766841275
A Trained Monkey[IND] 19 ian. 2022 la 12:47 
Thanks for the answer, tried ot put it on the lowest mod order and still nothing. I will try with irony mod manager to find the conflict, weirdly this is one my lightest modded playthroughs, with about 50 mods.
Harling Honenhoff Homer  [autor] 19 ian. 2022 la 8:02 
Had similar error in Hearts of Iron once while modding. When the engine has too many calculation to process, some of the ongoing effects and commands would stop like the time never passed. Decisions does not work, factories never get built, etc.

No idea why, and still unable to find solution in that matter.
Harling Honenhoff Homer  [autor] 19 ian. 2022 la 7:55 
Have tested and did confirmed that minor artifacts were added as designed. No idea on how this could happen since this effect is coded on the event itself.

One guess is you might have too many mods, interrupting command initiation. In that case, lowering the mod to activate it later then other mods could help, as you said.
A Trained Monkey[IND] 18 ian. 2022 la 14:22 
Seem to have an issue with the monolith, I get the message that I am minor artifacts, but no artifacts are added, I will try to move it lower in the load orders