Stellaris

Stellaris

Star Wars Species Pack (Partial Update)
Počet komentářů: 80
ym 26. úno. 2024 v 8.58 
updates would be amazing! (how has it been a year since the last comment?
ym 26. úno. 2024 v 8.58 
updates would be amazing! (how has it been a year since the last comment?
tilarium 5. říj. 2022 v 5.21 
True Fugasas's United Sci-Fi Races. It's been a while since I've used it (been playing vanilla+ lately) and it didn't have as many options as this one but still had a good offering. I believe it's currently been updated or it's at least in the works.
Anyone find a more up to date mod?
pookeypookey86 20. bře. 2022 v 8.37 
can you so 3.3.4 update please
Crichton  [autor] 22. led. 2022 v 18.33 
weird its working fine here I see them all the new Paradox Launcher is crap also I saw another mod I had installed which was doing the same try disabling all other mods and see if that works and let me know
DarkestFantasy 22. led. 2022 v 18.29 
half the pics got deleted
Crichton  [autor] 22. led. 2022 v 18.14 
Only thing I changed was the version Number nothing else
Crichton  [autor] 22. led. 2022 v 18.13 
Whats not working?
DarkestFantasy 22. led. 2022 v 18.12 
mod was working just fine until you updated it
Crichton  [autor] 21. led. 2022 v 21.10 
I have updated the Mod to load with patch 3.2.x but still need to work on it more, you can pick a race but some features will still not work 100%

I have to go through all the files and fix any problems that will be there due to the fact this mod was made for older build of the game.
Crichton  [autor] 21. led. 2022 v 20.37 
I will look into updating this mod soon to work with 3.x.x when I get some time
Mack Daddy 13. srp. 2020 v 10.53 
those who are having problems with the force spawn, i think this should still help https://steamproxy.com/sharedfiles/filedetails/?id=1644904978
Gerry 25. kvě. 2020 v 9.50 
update please 2.7.2
Crichton  [autor] 16. dub. 2020 v 16.39 
I have not played or Messed with Stellaris is a while now been busy with other stuff.

If I get some time and its not hard to fix I will try and fix the Mod, but for now the Mod is outdated and may stay that way.
Pleasure 15. dub. 2020 v 0.11 
when i hit force spawn, none of them spawn either .
RudytheDominator 1. dub. 2020 v 14.00 
It seems like when you hit force spawn, none of them actually spawn in. And I mean for any kind of empire
Count Philip von Kruse 24. bře. 2020 v 13.46 
I would also like to know if the current version works with 2.6.1 or if it needs an update.
NightWarrior 24. bře. 2020 v 5.06 
It only adds portraits and other things which haven't changed for 2.6 so it should be compatible with 2.6. Be prepared, though, that there is a chance something is not working properly.
jugernot57 23. bře. 2020 v 12.22 
Will this work on 2.6.1
Procyon 5. bře. 2020 v 13.21 
and muun
Procyon 5. bře. 2020 v 13.19 
please add ewoks
tilarium 25. úno. 2020 v 13.04 
Doesn't need one, it works fine as is.
brutus_61 24. úno. 2020 v 18.50 
Will there be a update fro 2.5.1?
tilarium 12. led. 2020 v 20.55 
"The settings to allow random AI starts should = yes to begin with, unusable mod unless you want to play with 1 SW race."

Or just make a bunch of races outside of the one you want to play and set the game to pick them before making a random empire.
gtg422b 12. led. 2020 v 13.09 
Could not get this mod to work. This Mod caused me all kinds of issues with 2.5 - ended up having to scratch my entire install due to this mod. The settings to allow random AI starts should = yes to begin with, unusable mod unless you want to play with 1 SW race.
Instant Caulk 1. led. 2020 v 2.11 
this works great for me on 2.3 thank you. i love you
eTamka 16. pro. 2019 v 5.14 
@sigep88 Thank you so much! Worked for me in 2.5
aaron1luish 8. pro. 2019 v 2.11 
will this mod works with 2.5?
Mattie AH 16. lis. 2019 v 8.33 
plz update to 2.5
Novastars 27. říj. 2019 v 14.10 
Having difficulty getting the game to not spawn all the usual random species and to instead spawn the custom SW species. Tried changing the randomized line in the species class file and even tried removing the line but it is still spawning the vanilla random species for the most part. Can someone please post a step by step way to resolve that since I am probably missing a step. Thanks.
sigep88 19. zář. 2019 v 16.41 
To fix the AI species not spawning with these species, go to starwarsspecies.zip/common/species_classes/00_SW_species_classes.txt and everywhere that it says randomized = no replace with randomized = yes - be sure to make sure the spacing doesn't change as I'm not sure if that will break the mod or not. Save the file and make sure it updates the archive. I just did this and it worked for me.
Vanamman 5. zář. 2019 v 11.17 
I got it figured out. The Droids have the archetype ROBOT instead of MACHINE. I just have to change that if I wanted to use them as a machine empire.
Crichton  [autor] 4. zář. 2019 v 13.45 
I have not looked at Stellaris in a While they may of changed some Stuff I will take a look at it when I can.
Vanamman 4. zář. 2019 v 10.59 
So i'm unable to use the Droid appearances when creating a machine intelligence race. Is there any way to rectify that? Trying to play as a machine race led by C3PO :)
Crichton  [autor] 12. srp. 2019 v 11.09 
I will look into it when I get some time
Thoromir 12. srp. 2019 v 2.15 
I have the same problem as ShadowSSG. I have created several AI species that should appear as enemies in the game. But only species appeared with Stellaris' own portraits.
The problem appears only with this mod. Other species mods appear in the game.
ShadowSSG 11. srp. 2019 v 21.30 
Whenever I try force spawning any empires that use these custom portraits they don't spawn. Not sure if it is an issue with this mod or due to an incompatibility with another mod
Crichton  [autor] 23. čvn. 2019 v 9.57 
@alan139731 yeah go for it I actually updated a older Mod so the Original Stuff was made by Someone else.
alan139731 23. čvn. 2019 v 9.46 
Love the mod . Is it ok if I incorporate some of your designs into my mod?
https://steamproxy.com/sharedfiles/filedetails/?id=1776001561
Crichton  [autor] 18. čvn. 2019 v 18.24 
@Alphaslayer its not a bug if I remember Right that is disabled in the mod file, its a easy fix but been a While since I did much on the Mod except to set it to work with the latest Patch.
Alphaslayer 18. čvn. 2019 v 17.15 
Not sure if this is a known bug, but any custom empire using a portrait from this mod will not spawn in game as Ai. Works fine for player empires though.
spock321 18. čvn. 2019 v 12.00 
didn't this mod used to have custom government ethics that allowed for clone or droid armies right form the start?
Crichton  [autor] 5. čvn. 2019 v 0.51 
Mod file updated to 2.3 I have not did much testing on the Mod other then make sure it loads. Please let me know of any bugs you find.
tmonahan23 14. úno. 2019 v 14.42 
Would love a comp patch and the Mass effect species mods
tilarium 11. úno. 2019 v 16.07 
@Bund I'm guessing the problem is because there are no planet modifers that are associated with the planet_class that was added to make the moons. That leaves just city districts which are avaliable to any habitable planet.
Bund weicher Birnen 1. úno. 2019 v 6.51 
Is it normal that the Coruscant Moons only can have city districts and no mining/farm ones?
Crichton  [autor] 31. led. 2019 v 7.04 
@NickTheNick I will look into it soon.
NickTheNick 30. led. 2019 v 21.37 
Was looking into it more, it looks like when using this with Human Portraits Remastered some of the phenotypes will be replaced with the new versions but some will stay vanilla.
Crichton  [autor] 30. led. 2019 v 12.19 
Mods are saved in a Zip file you would have to Extract it and edit it from there