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- Unsubscribe this. It is succeeded by a mod you already have:
* [Steam ID 667342976] Loading Screen Mod
- This is compatible with the current game version.
- Unsubscribe would be wise. This is deprecated and no longer supported by the author.
- You can use the 'Try to recover from Simulation Errors' option from Loading Screen
Mod. It is more powerful than this mod.
Steam Workshop page: https://steamproxy.com/sharedfiles/filedetails/?id=1620588636
Apparently you have lost some much needed net asset(s), or there is some save game corruption.
@Clash39 I'll test with NEXT2 too.
Related steam discussion: https://steamproxy.com/app/255710/discussions/0/1639790664932309692
As qualitative information: Each time I hear someone's save is revived using safenets, there doesn't seem to be any additional issues that arise from using safenets. I assume the missing roads are simply removed from the map as if they were bulldozed.
Would be great to have safenets part of LSM, optional, but I suggest "on" by default. After "out of memory" type errors, missing networks is the second most common support issue I've seen in the forums.
By any chance, can it affect errors with other assets, like vehicles? I'm still dealing with my big issue so I don't think you should take this too seriously, but I noticed a local vehicle asset was suddenly being reported by LSM as missing after reinstalling and re-subbing mods more carefully. (It's an asset no longer on workshop but I had it downloaded - I know, probably a bad idea and I was going to remove it soon). It happened after I unsubbed this mod so I re-subbed it and now the asset is no longer reported as missing by LSM.
1. The save game contains a road segment for which there is no road asset. Because the road asset was unsubscribed or something else happened. Maybe a bug in some mod.
2. The save game is loaded. In 95% of the base game code, such erroneous road segments are handled properly. In CanEnableTrafficLights, however, the error handling is inadequate and the game may crash.
3. This mod adds proper error handling to CanEnableTrafficLights and makes a (weak) attempt to fix the road segment.
The issue is nasty because it is difficult to reproduce. Actually I haven't been able to reproduce it, I'm only looking at other people's log files.
I'm trying to troubleshoot an Array Index out of Range error so I reinstalled the game and re-subscribed only to what I think are the most critical mods, but I got this error, preventing the save to load.
I added this mod, and it worked! I'm in my game.
Still with my Array Index error but...that's another matter. :( Going to go update my forum support thread, not that anyone's helping though...