Stellaris
Machine Ascension
48 comentarios
The Erubian Warlord 10 MAY 2024 a las 4:36 
any chance of seeing an update for this now Machine age is out?
Reviera 28 ABR 2023 a las 1:41 
Wont matter, new DLC is making machines more dynamic and op
greatswizard 11 OCT 2022 a las 15:15 
will by any chances newer versions of the game be bale to run this mod ?
Darknessie The Stardust Dragones 11 MAR 2021 a las 7:31 
does this still work on newest update? @niconeko
Eksuplodingway 6 JUL 2020 a las 9:20 
Picture looks so anime, I approve!
nosivaste 12 ABR 2020 a las 4:05 
thank you very much :)
niconeko  [autor] 12 ABR 2020 a las 3:27 
compatibility patch for UI overhaul dynamic can be found here .
nosivaste 9 ABR 2020 a las 11:47 
@nicenco can you make this mod compatible with UI Overhaul Dynamic?
Dozd' 17 ENE 2020 a las 18:10 
I agree. Need a compatibility patch.
Dalek Sec 25 AGO 2019 a las 4:53 
i found out that your mod conflicts with ui overhaul dynamics mod. its messing up the leader view so that there is no "delete" button to fire leaders is there a way for you to fix that ?
sord33 12 JUN 2019 a las 18:57 
Will this be updated for 2.3?
TurtleShroom 2 FEB 2019 a las 15:10 
I found another class of errors pertaining to your Mod. You can see them in the bug Report section. I hope they will be of use to you.
TurtleShroom 26 ENE 2019 a las 16:02 
Okay.
niconeko  [autor] 26 ENE 2019 a las 15:53 
Event triggers are conditions that decide whether the event should fire or not. Most events specify the context of which it occurs (country events, planetary events, system events, etc.), and the triggers scope to said context to make sense. The bug was caused by some fleet events mistakenly having triggers that scope to a country. This has been fixed by scoping the triggers to the owners of the fleet.
TurtleShroom 26 ENE 2019 a las 11:03 
What fix did you make? I couldn't make heads or tails of those errors.
niconeko  [autor] 24 ENE 2019 a las 15:13 
@TurtleShroom Uploaded fix. Let me know if there are any more problems.
niconeko  [autor] 24 ENE 2019 a las 15:12 
@Oydjayvagr Subunit Amalgamation Procedures assimilates all mechanical leaders (including cyborgs) to your current ruler. Modular Personality Matrix works with any leaders.
niconeko  [autor] 24 ENE 2019 a las 15:08 
@Anhur The debug menu under country edicts has an option to enable the APs for any empire type.
TurtleShroom 23 ENE 2019 a las 18:09 
You will find the bug report in the Discussions. :cogwheel:
TurtleShroom 23 ENE 2019 a las 18:09 
My "Stellaris" game has experienced crashes, and my logs declare that your Mod was the last error to kill it.
Oydjayvagr 23 ENE 2019 a las 0:43 
Hello there! I really like your mod, but I have a question. The ascension perks and their relative effects should also work for assimilators? I mean if they'll work with (eventually) cyborg leaders. Thank you :)
Anhur 10 ENE 2019 a las 13:16 
Would it be possible to make the same sort of ascencion for hive-minds?
niconeko  [autor] 6 ENE 2019 a las 16:57 
@Rough It adds the "does not have Subunit Amalgamation Procedures ascension perk" as a condition to vanilla leader events that adds traits to leaders
Rough 4 ENE 2019 a las 10:49 
So this doesn't modify any vanilla files? Or is it like a leader traits file?
LordFaet 1 ENE 2019 a las 19:44 
Just gotta say, as a big fan of the Machine Empire playstyle, it's really cool to see a mod adding unique ascension paths for them specifically. Definitely gonna be testing these out.
niconeko  [autor] 1 ENE 2019 a las 11:57 
Thanks. I don't know German so I'll just take your word for it.
Khazahm 1 ENE 2019 a las 9:07 
here not perfect but good start^^ change if you can better you all have my permisson
https://drive.google.com/file/d/1Owg1dPJGLAb8q76phFf9RNzedxT1kJW6/view?usp=sharing
Siatru 1 ENE 2019 a las 4:38 
This is a really wonderful mod btw.
Siatru 1 ENE 2019 a las 4:38 
Thank you so much~
niconeko  [autor] 1 ENE 2019 a las 3:50 
I've made it go up to level 30. Unfortunately, stellaris doesn't allow trigger values to be assigned as variables, so every level requires its own if statement. There's now an option in the debug edict that recalculates leader levels so you can use that to fix your playthrough.
Siatru 1 ENE 2019 a las 1:14 
@niconeko doesn't seem to have a level limit... I don't really remember installing a mod that makes my leaders go past level 10. Though it might be from Arcane Heritage. I wish mods would warn me if they're gonna do something like that. I can't deactivate it now because it's deeply ingrained to my current game.
niconeko  [autor] 31 DIC 2018 a las 22:49 
It doesn't account for rulers going above level 10. What is the level cap for the mod you're using?
Siatru 31 DIC 2018 a las 21:25 
@niconeko
Okay, Nice~
Though I just found out that the Gestalt Mastery perk doesn't play nice when Ruler level reaches level 11. All my leaders got demoted to level 5, and new hire also ends up as level 5 even though ruler is level 11.
niconeko  [autor] 31 DIC 2018 a las 21:09 
@Siatru that won't happen. The condition for the events and special projects to trigger is solely based on having the ascension perks.
Siatru 31 DIC 2018 a las 19:17 
@niconeko Well, I can access the ascension perks just fine. What I'm worried about is if I'll lose access to the special projects of this mod once I change my empire type.
niconeko  [autor] 31 DIC 2018 a las 19:00 
@Khazahm sure, go ahead
niconeko  [autor] 31 DIC 2018 a las 19:00 
@Siatru I'll have to check with the mod since the ascension perks requires you to be a machine empire, though I have added a bypass edict that allows any empire to gain access to them. If the ascension perks aren't available just use that edict for now.
niconeko  [autor] 31 DIC 2018 a las 18:56 
@Rough vanilla events that alter leader traits are prevented from firing under Gestalt Mastery ascension path. In terms of compatibility merging leaders cannot inherit traits that are created by other mods. If there are popular requests for it to work with specific mods I can make compoatibility patches.
Khazahm 31 DIC 2018 a las 16:09 
@niconeko [Autor]
i want to share german localisation
Siatru 31 DIC 2018 a las 10:22 
Would this mod be in conflict with Zenith mods? Those alter your empire type from "default empire"
Rough 31 DIC 2018 a las 7:33 
Does this modify any vanilla files?
niconeko  [autor] 29 DIC 2018 a las 21:09 
@Xenoce Sorry about that, problem should be fixed now.
Xenoce 29 DIC 2018 a las 15:00 
Great mod! Creative and engaging.

However, the menu for merging leaders is bugged. When selecing the secondary learder for the merger, clicking 'next page' does not populate the list with any leaders. Next page can then be clicked indefinitely, but none of the new lists populate either.

Thanks!
niconeko  [autor] 28 DIC 2018 a las 8:22 
@Anti-Bully Ranger updated
DerigarsChairman 27 DIC 2018 a las 12:31 
Would that be a good idea for an ascension perk? Also synth girl used in picture is hot
Fanatic Cyberphile 27 DIC 2018 a las 12:01 
Can you make something similar for Hive Minds?
niconeko  [autor] 27 DIC 2018 a las 9:56 
@Emperor Hadrius No. It just allows being able to merge and clone leaders.
DerigarsChairman 27 DIC 2018 a las 6:58 
Does sapience mastery make ones e.pire synths instead of machines?