Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






shame it's a prop - i assume it's just for a look and it doesn't work at all, right? regardless cars passing through it?
One thing I would love to see the game implement is a better system for Toll-Road management. I hate the idea that I have to create a district in order to set one Toll-Road to e-pass. I would love to set one up as e-pass, and another as cash-only to better simulate real world systems withc often have one lane with e-pass and the rest as cash only so those with bigger pocket books are less inconvienienced by toll-booths. There was no reason to make e-pass a district policy instead of a building specific setting, like the Toll price is.
HOV : High-occupancy vehicle lane is a restricted traffic lane reserved for the exclusive use of vehicles with a driver and one or more passengers.