Garry's Mod

Garry's Mod

Wire Extras 2
72 opmerkingen
Revas 3 feb om 1:42 
It was multiplayer, but nvm, they work now. Some conflict I think. :steamthumbsup:
NextKurome76TheSoldier  [auteur] 2 feb om 12:41 
single or multiplayer?
Revas 2 feb om 12:12 
The gauges seem to be broken, but other than that bang up work!
NextKurome76TheSoldier  [auteur] 18 aug 2024 om 11:07 
i never played without hl2
MrMicrowave 18 aug 2024 om 11:00 
do you have to have hl2 mounted for the extra buttons models?
NextKurome76TheSoldier  [auteur] 13 jun 2024 om 8:44 
i implemented a solution for that problem
Peekofwar 9 jun 2024 om 20:23 
@NextKuromeThe76Soldier Problem: There is no ID shown for the bridge buttons.
NextKurome76TheSoldier  [auteur] 7 jun 2024 om 18:24 
some map's entities disallow them from being tool-able, use the id fields from the tool instead
Peekofwar 7 jun 2024 om 18:17 
For some reason, I can't link a Universal Controller to the buttons on the bridge on gm_genesis. The bridge components show up as delectable entities with their names, but the buttons don't, and won't link no matter how many times I click on them.
NextKurome76TheSoldier  [auteur] 11 mei 2024 om 5:42 
Its internally because the entity probably has no inputs other than kill
Bobequex 11 mei 2024 om 2:45 
"entity is not whitelisted" where do I change the whitelist?
János Újváry 28 jan 2024 om 3:41 
Thank you
NextKurome76TheSoldier  [auteur] 18 dec 2023 om 11:03 
assuming its a func_tank entity, probably
Watchman of Doom 18 dec 2023 om 11:00 
Does it support the Combine Autogun?
frequency 25 nov 2023 om 13:43 
QOL, CPU performance (i don't test this on my CPU)
NextKurome76TheSoldier  [auteur] 25 nov 2023 om 13:40 
whats the difference
frequency 25 nov 2023 om 13:29 
What do you think about Wiremod Canary?
promasterpice22 29 okt 2023 om 6:37 
interesting, but it actually works for simphys, so its only lfs now
NextKurome76TheSoldier  [auteur] 28 okt 2023 om 15:02 
I think i can add a tool like that, which will work similar to the universal controller's entity id system
promasterpice22 28 okt 2023 om 10:28 
Does anybody know how to make pod controler work with lfs or simphys or a mod that allows that?
FlattenedCar0 25 sep 2023 om 10:37 
That toggle latch bug sounds bad
NextKurome76TheSoldier  [auteur] 21 sep 2023 om 7:45 
i found what you meant and will get it fixed
Darmagon 21 sep 2023 om 6:43 
The toggle latch indeed is broken, when this addon is enabled the gate is swapped for a version that cannot have custom on/off values. The only way to prevent this is to have this addon disabled, which is significantly reducing this addon's presence in public servers.
NextKurome76TheSoldier  [auteur] 30 jul 2023 om 10:26 
it shouldnt have changed any of the inputs, but just re-save i guess
Fluff Chud 30 jul 2023 om 10:22 
My car now brokie
Fluff Chud 30 jul 2023 om 8:03 
the toggle edge gate is now a flipflop gate
NextKurome76TheSoldier  [auteur] 30 jul 2023 om 5:16 
me no understand
Fluff Chud 29 jul 2023 om 20:20 
why tf does the toggle gate now replaced
NextKurome76TheSoldier  [auteur] 20 jul 2023 om 9:22 
wiremod was apparently broken by steam, heres a different version
https://steamproxy.com/sharedfiles/filedetails/?id=3006316838
microblub 18 jul 2023 om 13:51 
can't install wiremod :cupdown:
NextKurome76TheSoldier  [auteur] 13 jul 2023 om 7:31 
fixed
Bobequex 13 jul 2023 om 3:29 
[Wire Extras 2] lua/weapons/gmod_tool/stools/wire_multi_controller.lua:225: attempt to index global 'ply' (a nil value)
1. DrawHUD - lua/weapons/gmod_tool/stools/wire_multi_controller.lua:225
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/cl_init.lua:54 (x45)
Krokon 28 mei 2023 om 19:41 
Ohhh thanks, I'm relatively new to wire so idk really what im doing half the time :steamhappy:
NextKurome76TheSoldier  [auteur] 27 mei 2023 om 0:24 
the materializer or an e2 can do the job
Krokon 26 mei 2023 om 23:08 
Is there anyway this could be updated to control prop skins? I need to switch between an animated skin and a still one with a wire input, but so far I haven't found a way.
WaterWaifu 12 dec 2022 om 14:42 
is there a way to make it stay linked in saves?
NextKurome76TheSoldier  [auteur] 19 aug 2022 om 8:11 
might be possible but im not sure if i can intigrate FPP into this
SourceStick 19 aug 2022 om 8:04 
I only play singleplayer, though I can understand how that could be abused in multiplayer. Wouldn't locking the name linking behind admin privilege solve the abuse problem?
NextKurome76TheSoldier  [auteur] 19 aug 2022 om 7:22 
as for the pusher you talk about (trigger_push), it would be impossible to hit that with the tool and as for entity name linking, those could be abused
NextKurome76TheSoldier  [auteur] 19 aug 2022 om 7:21 
done
NextKurome76TheSoldier  [auteur] 19 aug 2022 om 7:01 
i could make this entity work with func_brush
SourceStick 19 aug 2022 om 6:55 
Is this supposed to work with brushes like seen in SledBuild? I figured a way to use "ent_fire" to disable the "blocker" brush on the map that comes with that gamemode. But I don't seem to be able to link this to it. There is also "pusher" that cannot be pointed at by the tool, so anyway to set a entity for it through, text? Or something? Like how one could set different audio files to sound blocks.
Brandon200815 21 mei 2022 om 18:31 
Tutorial?
IzzyM 22 apr 2022 om 4:11 
I'm crashing
NextKurome76TheSoldier  [auteur] 9 nov 2021 om 11:43 
also i think window repair can only be handled via map, and theres already an wire entity that controls vehicles
NextKurome76TheSoldier  [auteur] 9 nov 2021 om 11:20 
what do you mean by "control" shipment?
NextKurome76TheSoldier  [auteur] 7 nov 2021 om 15:54 
idk how to work with darkrp or what functions need to be in place since i dont have it, i can do the other stuff though
Joe 7 nov 2021 om 9:38 
Control HL Suit and Health Chargers (By removing and replacing them)
Control HL2 Mines
Control Window Repair
Control Darkrp Shipment
Control Thumper
Maybe Control HL2 Vehicles (Ignition...)

Add Darkrp functionality so door needs to be yours.
NextKurome76TheSoldier  [auteur] 17 okt 2021 om 6:17 
now it supports func_button